mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 07:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			306 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <components/esm/esm_reader.hpp>
 | 
						|
#include <components/esm/records.hpp>
 | 
						|
 | 
						|
#include "esmtool_cmd.h"
 | 
						|
 | 
						|
#include <iostream>
 | 
						|
 | 
						|
using namespace std;
 | 
						|
using namespace ESM;
 | 
						|
 | 
						|
void printRaw(ESMReader &esm);
 | 
						|
void loadCell(Cell &cell, ESMReader &esm, bool quiet);
 | 
						|
 | 
						|
int main(int argc, char**argv)
 | 
						|
{
 | 
						|
  gengetopt_args_info info;
 | 
						|
 | 
						|
  if(cmdline_parser(argc, argv, &info) != 0)
 | 
						|
    return 1;
 | 
						|
 | 
						|
  if(info.inputs_num != 1)
 | 
						|
    {
 | 
						|
      if(info.inputs_num == 0)
 | 
						|
        cout << "ERROR: missing ES file\n\n";
 | 
						|
      else
 | 
						|
        cout << "ERROR: more than one ES file specified\n\n";
 | 
						|
      cmdline_parser_print_help();
 | 
						|
      return 1;
 | 
						|
    }
 | 
						|
 | 
						|
  ESMReader esm;
 | 
						|
  const char* filename = info.inputs[0];
 | 
						|
  cout << "\nFile: " << filename << endl;
 | 
						|
 | 
						|
  try {
 | 
						|
 | 
						|
  if(info.raw_given)
 | 
						|
    {
 | 
						|
      cout << "RAW file listing:\n";
 | 
						|
 | 
						|
      esm.openRaw(filename);
 | 
						|
 | 
						|
      printRaw(esm);
 | 
						|
 | 
						|
      return 0;
 | 
						|
    }
 | 
						|
 | 
						|
  bool quiet = info.quiet_given;
 | 
						|
  bool loadCells = info.loadcells_given;
 | 
						|
 | 
						|
  esm.open(filename);
 | 
						|
 | 
						|
  cout << "Author: " << esm.getAuthor() << endl;
 | 
						|
  cout << "Description: " << esm.getDesc() << endl;
 | 
						|
  cout << "File format version: " << esm.getFVer() << endl;
 | 
						|
  cout << "Special flag: " << esm.getSpecial() << endl;
 | 
						|
  cout << "Masters:\n";
 | 
						|
  ESMReader::MasterList m = esm.getMasters();
 | 
						|
  for(unsigned int i=0;i<m.size();i++)
 | 
						|
    cout << "  " << m[i].name << ", " << m[i].size << " bytes\n";
 | 
						|
 | 
						|
  // Loop through all records
 | 
						|
  while(esm.hasMoreRecs())
 | 
						|
    {
 | 
						|
      NAME n = esm.getRecName();
 | 
						|
      esm.getRecHeader();
 | 
						|
      string id = esm.getHNOString("NAME");
 | 
						|
      if(!quiet)
 | 
						|
        cout << "\nRecord: " << n.toString()
 | 
						|
             << " '" << id << "'\n";
 | 
						|
 | 
						|
      switch(n.val)
 | 
						|
        {
 | 
						|
        case REC_ACTI:
 | 
						|
          {
 | 
						|
            Activator ac;
 | 
						|
            ac.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << ac.name << endl;
 | 
						|
            cout << "  Mesh: " << ac.model << endl;
 | 
						|
            cout << "  Script: " << ac.script << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_ALCH:
 | 
						|
          {
 | 
						|
            Potion p;
 | 
						|
            p.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << p.name << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_APPA:
 | 
						|
          {
 | 
						|
            Apparatus p;
 | 
						|
            p.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << p.name << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_ARMO:
 | 
						|
          {
 | 
						|
            Armor am;
 | 
						|
            am.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << am.name << endl;
 | 
						|
            cout << "  Mesh: " << am.model << endl;
 | 
						|
            cout << "  Icon: " << am.icon << endl;
 | 
						|
            cout << "  Script: " << am.script << endl;
 | 
						|
            cout << "  Enchantment: " << am.enchant << endl;
 | 
						|
            cout << "  Type: " << am.data.type << endl;
 | 
						|
            cout << "  Weight: " << am.data.weight << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_BODY:
 | 
						|
          {
 | 
						|
            BodyPart bp;
 | 
						|
            bp.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << bp.name << endl;
 | 
						|
            cout << "  Mesh: " << bp.model << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_BOOK:
 | 
						|
          {
 | 
						|
            Book b;
 | 
						|
            b.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << b.name << endl;
 | 
						|
            cout << "  Mesh: " << b.model << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_BSGN:
 | 
						|
          {
 | 
						|
            BirthSign bs;
 | 
						|
            bs.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << bs.name << endl;
 | 
						|
            cout << "  Texture: " << bs.texture << endl;
 | 
						|
            cout << "  Description: " << bs.description << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_CELL:
 | 
						|
          {
 | 
						|
            Cell b;
 | 
						|
            b.load(esm);
 | 
						|
            if(!quiet)
 | 
						|
              {
 | 
						|
                cout << "  Name: " << b.name << endl;
 | 
						|
                cout << "  Region: " << b.region << endl;
 | 
						|
              }
 | 
						|
            if(loadCells)
 | 
						|
              loadCell(b, esm, quiet);
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_CLAS:
 | 
						|
          {
 | 
						|
            Class b;
 | 
						|
            b.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << b.name << endl;
 | 
						|
            cout << "  Description: " << b.description << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_CLOT:
 | 
						|
          {
 | 
						|
            Clothing b;
 | 
						|
            b.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << b.name << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_CONT:
 | 
						|
          {
 | 
						|
            Container b;
 | 
						|
            b.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << b.name << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_CREA:
 | 
						|
          {
 | 
						|
            Creature b;
 | 
						|
            b.load(esm, id);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << b.name << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_DIAL:
 | 
						|
          {
 | 
						|
            Dialogue b;
 | 
						|
            b.load(esm);
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_DOOR:
 | 
						|
          {
 | 
						|
            Door d;
 | 
						|
            d.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << d.name << endl;
 | 
						|
            cout << "  Mesh: " << d.model << endl;
 | 
						|
            cout << "  Script: " << d.script << endl;
 | 
						|
            cout << "  OpenSound: " << d.openSound << endl;
 | 
						|
            cout << "  CloseSound: " << d.closeSound << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_ENCH:
 | 
						|
          {
 | 
						|
            Enchantment b;
 | 
						|
            b.load(esm);
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_GMST:
 | 
						|
          {
 | 
						|
            GameSetting b;
 | 
						|
            b.id = id;
 | 
						|
            b.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Value: ";
 | 
						|
            if(b.type == VT_String)
 | 
						|
              cout << "'" << b.str << "' (string)";
 | 
						|
            else if(b.type == VT_Float)
 | 
						|
              cout << b.f << " (float)";
 | 
						|
            else if(b.type == VT_Int)
 | 
						|
              cout << b.i << " (int)";
 | 
						|
            cout << "\n  Dirty: " << b.dirty << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_INFO:
 | 
						|
          {
 | 
						|
            DialInfo p;
 | 
						|
            p.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Id: " << p.id << endl;
 | 
						|
            cout << "  Text: " << p.response << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_SOUN:
 | 
						|
          {
 | 
						|
            Sound d;
 | 
						|
            d.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Sound: " << d.sound << endl;
 | 
						|
            cout << "  Volume: " << (int)d.data.volume << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        case REC_SPEL:
 | 
						|
          {
 | 
						|
            Spell s;
 | 
						|
            s.load(esm);
 | 
						|
            if(quiet) break;
 | 
						|
            cout << "  Name: " << s.name << endl;
 | 
						|
            break;
 | 
						|
          }
 | 
						|
        default:
 | 
						|
          esm.skipRecord();
 | 
						|
          if(quiet) break;
 | 
						|
          cout << "  Skipping\n";
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
  } catch(exception &e)
 | 
						|
    {
 | 
						|
      cout << "\nERROR:\n\n  " << e.what() << endl;
 | 
						|
      return 1;
 | 
						|
    }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
void loadCell(Cell &cell, ESMReader &esm, bool quiet)
 | 
						|
{
 | 
						|
  // Skip back to the beginning of the reference list
 | 
						|
  cell.restore(esm);
 | 
						|
 | 
						|
  // Loop through all the references
 | 
						|
  CellRef ref;
 | 
						|
  if(!quiet) cout << "  References:\n";
 | 
						|
  while(cell.getNextRef(esm, ref))
 | 
						|
    {
 | 
						|
      if(quiet) continue;
 | 
						|
 | 
						|
      cout << "    Refnum: " << ref.refnum << endl;
 | 
						|
      cout << "    ID: '" << ref.refID << "'\n";
 | 
						|
      cout << "    Owner: '" << ref.owner << "'\n";
 | 
						|
      cout << "    INTV: " << ref.intv << "   NAM9: " << ref.intv << endl;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void printRaw(ESMReader &esm)
 | 
						|
{
 | 
						|
  while(esm.hasMoreRecs())
 | 
						|
    {
 | 
						|
      NAME n = esm.getRecName();
 | 
						|
      cout << "Record: " << n.toString() << endl;
 | 
						|
      esm.getRecHeader();
 | 
						|
      while(esm.hasMoreSubs())
 | 
						|
        {
 | 
						|
          uint64_t offs = esm.getOffset();
 | 
						|
          esm.getSubName();
 | 
						|
          esm.skipHSub();
 | 
						|
          n = esm.retSubName();
 | 
						|
          cout << "    " << n.toString() << " - " << esm.getSubSize()
 | 
						|
               << " bytes @ 0x" << hex << offs << "\n";
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |