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			230 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletshapemanager.hpp"
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#include <cstring>
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#include <osg/NodeVisitor>
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#include <osg/TriangleFunctor>
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#include <osg/Transform>
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#include <osg/Drawable>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <components/misc/pathhelpers.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/misc/osguservalues.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include "bulletshape.hpp"
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#include "scenemanager.hpp"
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#include "niffilemanager.hpp"
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#include "objectcache.hpp"
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#include "multiobjectcache.hpp"
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namespace Resource
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{
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struct GetTriangleFunctor
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{
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    GetTriangleFunctor()
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        : mTriMesh(nullptr)
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    {
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    }
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    void setTriMesh(btTriangleMesh* triMesh)
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    {
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        mTriMesh = triMesh;
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    }
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    void setMatrix(const osg::Matrixf& matrix)
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    {
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        mMatrix = matrix;
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    }
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    inline btVector3 toBullet(const osg::Vec3f& vec)
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    {
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        return btVector3(vec.x(), vec.y(), vec.z());
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    }
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    void inline operator()( const osg::Vec3& v1, const osg::Vec3& v2, const osg::Vec3& v3, bool _temp=false ) // Note: unused temp argument left here for OSG versions less than 3.5.6 
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    {
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        if (mTriMesh)
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            mTriMesh->addTriangle( toBullet(mMatrix.preMult(v1)), toBullet(mMatrix.preMult(v2)), toBullet(mMatrix.preMult(v3)));
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    }
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    btTriangleMesh* mTriMesh;
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    osg::Matrixf mMatrix;
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};
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/// Creates a BulletShape out of a Node hierarchy.
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class NodeToShapeVisitor : public osg::NodeVisitor
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{
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public:
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    NodeToShapeVisitor()
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        : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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        , mTriangleMesh(nullptr)
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    {
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    }
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    void apply(osg::Drawable &drawable) override
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    {
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        if (!mTriangleMesh)
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            mTriangleMesh.reset(new btTriangleMesh);
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        osg::Matrixf worldMat = osg::computeLocalToWorld(getNodePath());
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        osg::TriangleFunctor<GetTriangleFunctor> functor;
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        functor.setTriMesh(mTriangleMesh.get());
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        functor.setMatrix(worldMat);
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        drawable.accept(functor);
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    }
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    osg::ref_ptr<BulletShape> getShape()
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    {
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        if (!mTriangleMesh)
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            return osg::ref_ptr<BulletShape>();
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        osg::ref_ptr<BulletShape> shape (new BulletShape);
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        auto triangleMeshShape = std::make_unique<TriangleMeshShape>(mTriangleMesh.release(), true);
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        btVector3 aabbMin = triangleMeshShape->getLocalAabbMin();
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        btVector3 aabbMax = triangleMeshShape->getLocalAabbMax();
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        shape->mCollisionBox.mExtents[0] = (aabbMax[0] - aabbMin[0]) / 2.0f;
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        shape->mCollisionBox.mExtents[1] = (aabbMax[1] - aabbMin[1]) / 2.0f;
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        shape->mCollisionBox.mExtents[2] = (aabbMax[2] - aabbMin[2]) / 2.0f;
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        shape->mCollisionBox.mCenter = osg::Vec3f( (aabbMax[0] + aabbMin[0]) / 2.0f,
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                                                  (aabbMax[1] + aabbMin[1]) / 2.0f,
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                                                  (aabbMax[2] + aabbMin[2]) / 2.0f );
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        shape->mCollisionShape.reset(triangleMeshShape.release());
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        return shape;
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    }
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private:
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    std::unique_ptr<btTriangleMesh> mTriangleMesh;
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};
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BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager)
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    : ResourceManager(vfs)
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    , mInstanceCache(new MultiObjectCache)
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    , mSceneManager(sceneMgr)
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    , mNifFileManager(nifFileManager)
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{
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}
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BulletShapeManager::~BulletShapeManager()
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{
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}
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osg::ref_ptr<const BulletShape> BulletShapeManager::getShape(const std::string &name)
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{
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    const std::string normalized = mVFS->normalizeFilename(name);
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    osg::ref_ptr<BulletShape> shape;
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    osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
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    if (obj)
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        shape = osg::ref_ptr<BulletShape>(static_cast<BulletShape*>(obj.get()));
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    else
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    {
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        if (Misc::getFileExtension(normalized) == "nif")
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        {
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            NifBullet::BulletNifLoader loader;
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            shape = loader.load(*mNifFileManager->get(normalized));
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        }
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        else
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        {
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            // TODO: support .bullet shape files
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            osg::ref_ptr<const osg::Node> constNode (mSceneManager->getTemplate(normalized));
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            osg::ref_ptr<osg::Node> node (const_cast<osg::Node*>(constNode.get())); // const-trickery required because there is no const version of NodeVisitor
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            // Check first if there's a custom collision node
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            unsigned int visitAllNodesMask = 0xffffffff;
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            SceneUtil::FindByNameVisitor nameFinder("Collision");
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            nameFinder.setTraversalMask(visitAllNodesMask);
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            nameFinder.setNodeMaskOverride(visitAllNodesMask);
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            node->accept(nameFinder);
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            if (nameFinder.mFoundNode)
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            {
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                NodeToShapeVisitor visitor;
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                visitor.setTraversalMask(visitAllNodesMask);
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                visitor.setNodeMaskOverride(visitAllNodesMask);
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                nameFinder.mFoundNode->accept(visitor);
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                shape = visitor.getShape();
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            }
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            // Generate a collision shape from the mesh
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            if (!shape)
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            {
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                NodeToShapeVisitor visitor;
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                node->accept(visitor);
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                shape = visitor.getShape();
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                if (!shape)
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                    return osg::ref_ptr<BulletShape>();
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            }
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            if (shape != nullptr)
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            {
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                shape->mFileName = normalized;
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                constNode->getUserValue(Misc::OsgUserValues::sFileHash, shape->mFileHash);
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            }
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        }
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        mCache->addEntryToObjectCache(normalized, shape);
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    }
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    return shape;
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::cacheInstance(const std::string &name)
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{
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    const std::string normalized = mVFS->normalizeFilename(name);
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    osg::ref_ptr<BulletShapeInstance> instance = createInstance(normalized);
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    if (instance)
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        mInstanceCache->addEntryToObjectCache(normalized, instance.get());
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    return instance;
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::getInstance(const std::string &name)
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{
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    const std::string normalized = mVFS->normalizeFilename(name);
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    osg::ref_ptr<osg::Object> obj = mInstanceCache->takeFromObjectCache(normalized);
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    if (obj.get())
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        return static_cast<BulletShapeInstance*>(obj.get());
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    else
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        return createInstance(normalized);
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
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{
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    osg::ref_ptr<const BulletShape> shape = getShape(name);
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    if (shape)
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        return makeInstance(std::move(shape));
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    return osg::ref_ptr<BulletShapeInstance>();
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}
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void BulletShapeManager::updateCache(double referenceTime)
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{
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    ResourceManager::updateCache(referenceTime);
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    mInstanceCache->removeUnreferencedObjectsInCache();
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}
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void BulletShapeManager::clearCache()
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{
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    ResourceManager::clearCache();
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    mInstanceCache->clear();
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}
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void BulletShapeManager::reportStats(unsigned int frameNumber, osg::Stats *stats) const
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{
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    stats->setAttribute(frameNumber, "Shape", mCache->getCacheSize());
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    stats->setAttribute(frameNumber, "Shape Instance", mInstanceCache->getCacheSize());
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}
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}
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