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Practical benefits: - Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture. - The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. |
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|---|---|---|
| .. | ||
| mwbase | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwphysics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwstate | ||
| mwworld | ||
| android_commandLine.cpp | ||
| android_commandLine.h | ||
| android_main.c | ||
| CMakeLists.txt | ||
| crashcatcher.cpp | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||