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Practical benefits: - Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture. - The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||
| userdata.hpp | ||