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openmw/apps
fredzio 9cae7882dd Fix a bug that was triggered with multi mark mod.
When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
4 years ago
..
bsatool Add compressed BSA support to bsatool 4 years ago
esmtool supress -> suppress 5 years ago
essimporter Use overrides, when needed 5 years ago
launcher Downgrade FOV-dependent view distance factor to a recommendation 4 years ago
mwiniimporter Merge pull request #3018 from akortunov/emplace 4 years ago
niftest Remove NIFFile settings manager dependency 4 years ago
opencs "static const" -> "static constexpr" in headers 4 years ago
openmw Fix a bug that was triggered with multi mark mod. 4 years ago
openmw_test_suite Set bounding min and max height for btHeightfieldTerrainShape 4 years ago
wizard Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing 4 years ago
doc.hpp