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			74 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "projectilestate.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     void BaseProjectileState::save(ESMWriter& esm) const
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|     {
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|         esm.writeHNRefId("ID__", mId);
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|         esm.writeHNT("VEC3", mPosition);
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|         esm.writeHNT("QUAT", mOrientation);
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|         esm.writeHNT("ACTO", mActorId);
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|     }
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| 
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|     void BaseProjectileState::load(ESMReader& esm)
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|     {
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|         mId = esm.getHNRefId("ID__");
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|         esm.getHNTSized<12>(mPosition, "VEC3");
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|         esm.getHNTSized<16>(mOrientation, "QUAT");
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|         esm.getHNT(mActorId, "ACTO");
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|     }
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| 
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|     void MagicBoltState::save(ESMWriter& esm) const
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|     {
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|         BaseProjectileState::save(esm);
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| 
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|         esm.writeHNRefId("SPEL", mSpellId);
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|         esm.writeHNT("SPED", mSpeed);
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|         if (mItem.isSet())
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|             esm.writeFormId(mItem, true, "ITEM");
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|     }
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| 
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|     void MagicBoltState::load(ESMReader& esm)
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|     {
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|         BaseProjectileState::load(esm);
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| 
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|         mSpellId = esm.getHNRefId("SPEL");
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|         if (esm.isNextSub("SRCN")) // for backwards compatibility
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|             esm.skipHSub();
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|         EffectList().load(esm); // for backwards compatibility
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|         esm.getHNT(mSpeed, "SPED");
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|         if (esm.peekNextSub("ITEM"))
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|             mItem = esm.getFormId(true, "ITEM");
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|         if (esm.isNextSub("SLOT")) // for backwards compatibility
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|             esm.skipHSub();
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|         if (esm.isNextSub("STCK")) // for backwards compatibility
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|             esm.skipHSub();
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|         if (esm.isNextSub("SOUN")) // for backwards compatibility
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|             esm.skipHSub();
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|     }
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| 
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|     void ProjectileState::save(ESMWriter& esm) const
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|     {
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|         BaseProjectileState::save(esm);
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| 
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|         esm.writeHNRefId("BOW_", mBowId);
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|         esm.writeHNT("VEL_", mVelocity);
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|         esm.writeHNT("STR_", mAttackStrength);
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|     }
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| 
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|     void ProjectileState::load(ESMReader& esm)
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|     {
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|         BaseProjectileState::load(esm);
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| 
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|         mBowId = esm.getHNRefId("BOW_");
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|         esm.getHNTSized<12>(mVelocity, "VEL_");
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| 
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|         mAttackStrength = 1.f;
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|         esm.getHNOT(mAttackStrength, "STR_");
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|     }
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| 
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| }
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