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aipackage.cpp
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aipackage.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
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attr.cpp
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attr.hpp
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cellid.cpp
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
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cellid.hpp
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
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cellref.cpp
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reduced object state for objects in containers
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2014-01-28 13:49:59 +01:00 |
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cellref.hpp
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reduced object state for objects in containers
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2014-01-28 13:49:59 +01:00 |
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cellstate.cpp
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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cellstate.hpp
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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containerstate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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containerstate.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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creaturestate.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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creaturestate.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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creaturestats.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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creaturestats.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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defs.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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dialoguestate.cpp
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store list of known topics in saved game files
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2014-02-16 12:54:27 +01:00 |
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dialoguestate.hpp
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store list of known topics in saved game files
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2014-02-16 12:54:27 +01:00 |
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effectlist.cpp
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effectlist.hpp
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esmcommon.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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esmreader.cpp
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esmreader.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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esmwriter.cpp
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Fix Windows save & load.
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2014-02-22 12:15:20 +11:00 |
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esmwriter.hpp
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fixed record size type
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2014-02-22 17:31:44 +01:00 |
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filter.cpp
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filter.hpp
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globalmap.cpp
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
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globalmap.hpp
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
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globalscript.cpp
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globalscript.hpp
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inventorystate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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inventorystate.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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journalentry.cpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
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journalentry.hpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
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lightstate.cpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
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lightstate.hpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
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loadacti.cpp
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loadacti.hpp
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loadalch.cpp
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loadalch.hpp
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loadappa.cpp
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loadappa.hpp
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loadarmo.cpp
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loadarmo.hpp
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loadbody.cpp
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loadbody.hpp
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loadbook.cpp
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loadbook.hpp
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loadbsgn.cpp
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loadbsgn.hpp
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loadcell.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
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loadcell.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
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loadclas.cpp
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loadclas.hpp
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loadclot.cpp
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loadclot.hpp
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loadcont.cpp
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loadcont.hpp
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loadcrea.cpp
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loadcrea.hpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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loadcrec.hpp
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loaddial.cpp
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loaddial.hpp
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loaddoor.cpp
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loaddoor.hpp
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loadench.cpp
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loadench.hpp
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loadfact.cpp
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loadfact.hpp
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loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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loadgmst.hpp
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loadinfo.cpp
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loadinfo.hpp
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Don't complain about greetings with no sound
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2014-01-22 00:02:43 +01:00 |
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loadingr.cpp
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loadingr.hpp
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loadland.cpp
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loadland.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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loadlevlist.cpp
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loadlevlist.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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loadligh.cpp
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loadligh.hpp
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loadlock.cpp
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loadlock.hpp
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loadltex.cpp
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loadltex.hpp
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loadmgef.cpp
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loadmgef.hpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
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loadmisc.cpp
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loadmisc.hpp
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loadnpc.cpp
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loadnpc.hpp
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loadnpcc.hpp
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loadpgrd.cpp
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loadpgrd.hpp
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loadprob.cpp
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loadprob.hpp
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loadrace.cpp
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loadrace.hpp
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loadregn.cpp
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loadregn.hpp
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loadrepa.cpp
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loadrepa.hpp
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loadscpt.cpp
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loadscpt.hpp
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loadskil.cpp
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loadskil.hpp
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loadsndg.cpp
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loadsndg.hpp
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loadsoun.cpp
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loadsoun.hpp
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loadspel.cpp
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loadspel.hpp
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loadsscr.cpp
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loadsscr.hpp
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loadstat.cpp
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loadstat.hpp
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loadtes3.cpp
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loadtes3.hpp
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loadweap.cpp
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loadweap.hpp
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
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locals.cpp
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locals.hpp
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npcstate.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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npcstate.hpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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npcstats.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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npcstats.hpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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objectstate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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objectstate.hpp
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made object state polymorphic
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2014-01-28 13:53:24 +01:00 |
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player.cpp
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added missing birthsign field to player state record
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2014-01-17 10:51:52 +01:00 |
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player.hpp
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added creature/NPC state to saved games (only container/inventory for now)
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2014-02-01 17:36:23 +01:00 |
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queststate.cpp
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queststate.hpp
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records.hpp
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savedgame.cpp
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Implement savegame screenshots
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2014-01-24 17:49:16 +01:00 |
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savedgame.hpp
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Implement savegame screenshots
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2014-01-24 17:49:16 +01:00 |
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spelllist.cpp
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spelllist.hpp
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statstate.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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variant.cpp
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variant.hpp
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variantimp.cpp
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variantimp.hpp
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