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openmw/components/esm
2014-03-05 17:08:58 +01:00
..
aipackage.cpp
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
attr.cpp
attr.hpp
cellid.cpp various bits of cleanup 2014-02-23 21:39:18 +01:00
cellid.hpp various bits of cleanup 2014-02-23 21:39:18 +01:00
cellref.cpp reduced object state for objects in containers 2014-01-28 13:49:59 +01:00
cellref.hpp reduced object state for objects in containers 2014-01-28 13:49:59 +01:00
cellstate.cpp store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
cellstate.hpp store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
containerstate.cpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
containerstate.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
creaturestate.cpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
creaturestate.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
creaturestats.cpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
creaturestats.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
defs.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
dialoguestate.cpp store list of known topics in saved game files 2014-02-16 12:54:27 +01:00
dialoguestate.hpp store list of known topics in saved game files 2014-02-16 12:54:27 +01:00
effectlist.cpp
effectlist.hpp
esmcommon.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
esmreader.cpp
esmreader.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
esmwriter.cpp Fix Windows save & load. 2014-02-22 12:15:20 +11:00
esmwriter.hpp fixed record size type 2014-02-22 17:31:44 +01:00
filter.cpp
filter.hpp
globalmap.cpp Save/load global map 2014-01-25 19:06:14 +01:00
globalmap.hpp Save/load global map 2014-01-25 19:06:14 +01:00
globalscript.cpp
globalscript.hpp
inventorystate.cpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
inventorystate.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
journalentry.cpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
journalentry.hpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
lightstate.cpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
lightstate.hpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
loadcell.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
loadcrec.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp
loadench.hpp
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp Don't complain about greetings with no sound 2014-01-22 00:02:43 +01:00
loadingr.cpp
loadingr.hpp
loadland.cpp
loadland.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
loadlevlist.cpp
loadlevlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadnpcc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp
loadscpt.hpp
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
locals.cpp
locals.hpp
npcstate.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
npcstate.hpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
npcstats.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
npcstats.hpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
objectstate.cpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
objectstate.hpp made object state polymorphic 2014-01-28 13:53:24 +01:00
player.cpp added missing birthsign field to player state record 2014-01-17 10:51:52 +01:00
player.hpp added creature/NPC state to saved games (only container/inventory for now) 2014-02-01 17:36:23 +01:00
queststate.cpp
queststate.hpp
records.hpp
savedgame.cpp Implement savegame screenshots 2014-01-24 17:49:16 +01:00
savedgame.hpp Implement savegame screenshots 2014-01-24 17:49:16 +01:00
spelllist.cpp
spelllist.hpp
statstate.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
variant.cpp
variant.hpp
variantimp.cpp
variantimp.hpp