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mwbase
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Rework again SetPos command to make more mods work.
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2021-10-29 23:20:17 +02:00 |
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mwclass
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Merge branch 'recalc_mana' into 'master'
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2021-10-26 08:58:04 +00:00 |
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mwdialogue
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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mwgui
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
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mwinput
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gamepad cursor speed fix
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2021-10-01 09:19:26 +10:00 |
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mwlua
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Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua.
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2021-10-31 17:47:46 +01:00 |
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mwmechanics
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Allow creatures to use torches
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2021-10-31 20:25:37 +01:00 |
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mwphysics
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Merge branch 'phys_perf_test' into 'master'
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2021-11-03 11:49:44 +00:00 |
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mwrender
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fixes setActorFade logic errors (#3195)
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2021-11-04 16:53:57 +01:00 |
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mwscript
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Rework again SetPos command to make more mods work.
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2021-10-29 23:20:17 +02:00 |
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mwsound
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Stop trying to play non-existent music files started by scripts
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2021-10-13 22:40:07 +02:00 |
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mwstate
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Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts)
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2021-10-26 21:52:42 +02:00 |
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mwworld
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refactors ESM::Land (#3213)
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2021-11-04 16:55:32 +01:00 |
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android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
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CMakeLists.txt
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Merge branch 'puddle' into 'master'
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2021-10-30 19:26:32 +00:00 |
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doc.hpp
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engine.cpp
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Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts)
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2021-10-26 21:52:42 +02:00 |
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engine.hpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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main.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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options.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |