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openmw/apps/openmw
Bo Svensson 6cf74f7041
refactors ESM::Land (#3213)
With this PR we reduce coupling, simplify code, encapsulate a variable and separate actual `ESM` data from its context.
2021-11-04 16:55:32 +01:00
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mwbase Rework again SetPos command to make more mods work. 2021-10-29 23:20:17 +02:00
mwclass Merge branch 'recalc_mana' into 'master' 2021-10-26 08:58:04 +00:00
mwdialogue improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
mwgui refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
mwinput gamepad cursor speed fix 2021-10-01 09:19:26 +10:00
mwlua Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua. 2021-10-31 17:47:46 +01:00
mwmechanics Allow creatures to use torches 2021-10-31 20:25:37 +01:00
mwphysics Merge branch 'phys_perf_test' into 'master' 2021-11-03 11:49:44 +00:00
mwrender fixes setActorFade logic errors (#3195) 2021-11-04 16:53:57 +01:00
mwscript Rework again SetPos command to make more mods work. 2021-10-29 23:20:17 +02:00
mwsound Stop trying to play non-existent music files started by scripts 2021-10-13 22:40:07 +02:00
mwstate Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
mwworld refactors ESM::Land (#3213) 2021-11-04 16:55:32 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Merge branch 'puddle' into 'master' 2021-10-30 19:26:32 +00:00
doc.hpp
engine.cpp Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
engine.hpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
main.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00