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			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "util.hpp"
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| 
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| namespace SceneUtil
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| {
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| 
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| void transformBoundingSphere (const osg::Matrixf& matrix, osg::BoundingSphere& bsphere)
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| {
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|     osg::BoundingSphere::vec_type xdash = bsphere._center;
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|     xdash.x() += bsphere._radius;
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|     xdash = xdash*matrix;
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| 
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|     osg::BoundingSphere::vec_type ydash = bsphere._center;
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|     ydash.y() += bsphere._radius;
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|     ydash = ydash*matrix;
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| 
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|     osg::BoundingSphere::vec_type zdash = bsphere._center;
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|     zdash.z() += bsphere._radius;
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|     zdash = zdash*matrix;
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| 
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|     bsphere._center = bsphere._center*matrix;
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| 
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|     xdash -= bsphere._center;
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|     osg::BoundingSphere::value_type sqrlen_xdash = xdash.length2();
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| 
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|     ydash -= bsphere._center;
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|     osg::BoundingSphere::value_type sqrlen_ydash = ydash.length2();
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| 
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|     zdash -= bsphere._center;
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|     osg::BoundingSphere::value_type sqrlen_zdash = zdash.length2();
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| 
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|     bsphere._radius = sqrlen_xdash;
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|     if (bsphere._radius<sqrlen_ydash) bsphere._radius = sqrlen_ydash;
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|     if (bsphere._radius<sqrlen_zdash) bsphere._radius = sqrlen_zdash;
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|     bsphere._radius = sqrtf(bsphere._radius);
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| }
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| 
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| osg::Vec4f colourFromRGB(unsigned int clr)
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| {
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|     osg::Vec4f colour(((clr >> 0) & 0xFF) / 255.0f,
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|                       ((clr >> 8) & 0xFF) / 255.0f,
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|                       ((clr >> 16) & 0xFF) / 255.0f, 1.f);
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|     return colour;
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| }
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| 
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| }
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