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To support the possibility of a standalone implementation of TES4, the ESM/ESP code is placed in the 'extern' folder. Much more work needs to be done.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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Copyright (C) 2015-2016, 2018 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_REFR_H
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#define ESM4_REFR_H
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#include "common.hpp" // Position
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct TeleportDest
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{
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FormId destDoor;
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Position destPos;
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std::uint32_t flags; // 0x01 no alarm (only in TES5)
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};
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// Unlike TES3, multiple cells can have the same exterior co-ordinates.
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// The cells need to be organised under world spaces.
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struct Reference
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{
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FormId mFormId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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FormId mBaseObj;
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Position mPosition;
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float mScale; // default 1.f
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FormId mOwner;
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FormId mGlobal;
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std::uint32_t mFactionRank;
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bool mDisabled;
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EnableParent mEsp; // TODO may need to check mFlags & 0x800 (initially disabled)
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std::uint32_t mCount; // only if > 1 (default 1)
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TeleportDest mDoor;
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Reference();
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virtual ~Reference();
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virtual void load(ESM4::Reader& reader);
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//virtual void save(ESM4::Writer& writer) const;
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void blank();
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};
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}
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#endif // ESM4_REFR_H
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