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openmw/files/materials
2015-03-01 16:05:35 +11:00
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atmosphere.shader More shader compatibility fixes 2014-10-02 13:55:36 +02:00
atmosphere.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
clouds.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
clouds.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
core.h fix for world_matrix error 2014-11-26 06:55:41 +04:00
moon.shader Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
moon.shaderset finished cleaning up sky 2012-07-13 09:13:12 +02:00
mygui.mat Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
mygui.shaderset Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
objects.mat Implement drawMode of NiStencilProperty (Feature #1057) 2014-12-03 18:28:35 +01:00
objects.shader small fix for float 2015-02-27 08:58:00 +04:00
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
pathgrid_pt.nif Render pathgrid points and edges. Can move the points but the edges are not updated. Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine. 2014-11-08 15:51:45 +11:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
ripples.particle Small tweak to ripples 2015-02-14 15:53:01 +01:00
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
selection.shader item selection working on the preview 2012-09-14 14:34:18 +02:00
selection.shaderset item selection working on the preview 2012-09-14 14:34:18 +02:00
shadowcaster.mat sync mrt_output setting 2012-07-11 02:31:03 +02:00
shadowcaster.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
shadowcaster.shaderset converted shadow caster shader 2012-07-09 19:46:36 +02:00
shadows.h fixes shadows on glsles 2014-10-25 19:00:23 +04:00
sky.mat Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
stars.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
stars.shaderset forgot to add files 2012-07-11 09:09:38 +02:00
sun.shader More shader compatibility fixes 2014-10-02 13:55:36 +02:00
sun.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
terrain.shader fix transpose error fo gles2 2015-02-27 08:56:20 +04:00
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
underwater.h WIP fix 2014-06-16 17:08:02 -04:00
water.mat Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
water.shader Merge remote-tracking branch 'upstream/openmw-35' into HEAD 2015-02-09 19:40:59 +01:00
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00