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atmosphere.shader
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More shader compatibility fixes
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2014-10-02 13:55:36 +02:00 |
atmosphere.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
clouds.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
clouds.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
core.h
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fix for world_matrix error
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2014-11-26 06:55:41 +04:00 |
moon.shader
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Use the mooncircle textures (Fixes #1624, Fixes #1743)
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2015-01-31 22:40:38 +01:00 |
moon.shaderset
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
mygui.mat
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
mygui.shader
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Shader compatibility fixes for GLSL ES
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2014-07-27 20:33:44 +02:00 |
mygui.shaderset
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
objects.mat
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Implement drawMode of NiStencilProperty (Feature #1057)
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2014-12-03 18:28:35 +01:00 |
objects.shader
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small fix for float
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2015-02-27 08:58:00 +04:00 |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
openmw.configuration
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
pathgrid_pt.nif
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Render pathgrid points and edges. Can move the points but the edges are not updated. Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine.
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2014-11-08 15:51:45 +11:00 |
quad.mat
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cleanup
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2013-02-18 02:33:53 +01:00 |
quad.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
quad.shaderset
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cleanup
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2013-02-18 02:33:53 +01:00 |
ripples.particle
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Small tweak to ripples
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2015-02-14 15:53:01 +01:00 |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
selection.shader
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
selection.shaderset
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
shadowcaster.mat
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
shadowcaster.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
shadowcaster.shaderset
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
shadows.h
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fixes shadows on glsles
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2014-10-25 19:00:23 +04:00 |
sky.mat
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Use the mooncircle textures (Fixes #1624, Fixes #1743)
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2015-01-31 22:40:38 +01:00 |
stars.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
stars.shaderset
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
sun.shader
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More shader compatibility fixes
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2014-10-02 13:55:36 +02:00 |
sun.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
terrain.shader
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fix transpose error fo gles2
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2015-02-27 08:56:20 +04:00 |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
underwater.h
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WIP fix
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2014-06-16 17:08:02 -04:00 |
water.mat
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
water.shader
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Merge remote-tracking branch 'upstream/openmw-35' into HEAD
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2015-02-09 19:40:59 +01:00 |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |