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			58 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_NIFOSG_RIGGEOMETRY_H
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#define OPENMW_COMPONENTS_NIFOSG_RIGGEOMETRY_H
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#include <osg/Geometry>
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#include <osg/Matrixf>
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namespace SceneUtil
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{
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    class Skeleton;
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    class Bone;
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    /// @brief Mesh skinning implementation.
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    /// @note A RigGeometry may be attached directly to a Skeleton, or somewhere below a Skeleton.
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    /// Note though that the RigGeometry ignores any transforms below the Skeleton, so the attachment point is not that important.
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    class RigGeometry : public osg::Geometry
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    {
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    public:
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        RigGeometry();
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        RigGeometry(const RigGeometry& copy, const osg::CopyOp& copyop);
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        META_Object(NifOsg, RigGeometry)
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        struct BoneInfluence
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        {
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            osg::Matrixf mInvBindMatrix;
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            // <vertex index, weight>
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            std::map<unsigned short, float> mWeights;
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        };
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        struct InfluenceMap : public osg::Referenced
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        {
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            std::map<std::string, BoneInfluence> mMap;
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        };
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        void setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap);
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        void setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom);
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        // Called automatically by our CullCallback
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        void update(osg::NodeVisitor* nv);
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    private:
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        osg::ref_ptr<osg::Geometry> mSourceGeometry;
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        osg::ref_ptr<Skeleton> mSkeleton;
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        osg::ref_ptr<InfluenceMap> mInfluenceMap;
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        typedef std::map<Bone*, BoneInfluence> ResolvedInfluenceMap;
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        ResolvedInfluenceMap mResolvedInfluenceMap;
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        bool initFromParentSkeleton(osg::NodeVisitor* nv);
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    };
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}
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#endif
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