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			79 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_RACE_H
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#define OPENMW_ESM_RACE_H
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#include <string>
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#include "spelllist.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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 * Race definition
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 */
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struct Race
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{
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    static unsigned int sRecordId;
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    /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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    static std::string getRecordType() { return "Race"; }
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    struct SkillBonus
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    {
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        int mSkill; // SkillEnum
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        int mBonus;
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    };
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    struct MaleFemale
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    {
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        int mMale, mFemale;
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        int getValue (bool male) const;
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    };
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    struct MaleFemaleF
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    {
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        float mMale, mFemale;
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        int getValue (bool male) const;
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    };
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    enum Flags
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    {
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        Playable = 0x01,
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        Beast = 0x02
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    };
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    struct RADTstruct
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    {
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        // List of skills that get a bonus
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        SkillBonus mBonus[7];
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        // Attribute values for male/female
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        MaleFemale mAttributeValues[8];
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        // The actual eye level height (in game units) is (probably) given
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        // as 'height' times 128. This has not been tested yet.
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        MaleFemaleF mHeight, mWeight;
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        int mFlags; // 0x1 - playable, 0x2 - beast race
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    }; // Size = 140 bytes
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    RADTstruct mData;
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    std::string mId, mName, mDescription;
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    SpellList mPowers;
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    void load(ESMReader &esm);
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    void save(ESMWriter &esm) const;
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    void blank();
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    ///< Set record to default state (does not touch the ID/index).
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};
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}
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#endif
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