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openmw/components/sceneutil
scrawl 8b768f4377 Minor fix for behaviour with non-existing LightManager 10 years ago
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attach.cpp Mesh filtering fix 10 years ago
attach.hpp Add utility for assembling body parts / equipment 10 years ago
clone.cpp Fix deep copying of controllers 10 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Animation playback works, no movement accumulation yet 10 years ago
controller.hpp Animation playback works, no movement accumulation yet 10 years ago
lightcontroller.cpp Move rng to components 10 years ago
lightcontroller.hpp Add LightController 10 years ago
lightmanager.cpp Minor fix for behaviour with non-existing LightManager 10 years ago
lightmanager.hpp Attach light lists to the object base nodes instead of each renderable 10 years ago
riggeometry.cpp Bounds fix 10 years ago
riggeometry.hpp Disable skinning updates for actors beyond the AI processing distance 10 years ago
skeleton.cpp Disable skinning updates for actors beyond the AI processing distance 10 years ago
skeleton.hpp Disable skinning updates for actors beyond the AI processing distance 10 years ago
statesetupdater.cpp Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
statesetupdater.hpp Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
util.cpp transformBoundingSphere optimization 10 years ago
util.hpp Colour conversion utility 10 years ago
visitor.hpp Node name lookups should be case insensitive 10 years ago