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				Add handling for missing Nif::BSLightingShaderType::ShaderType_SkinTint. Use string_view instead of string to avoid lifetime issues for returning value. osg::Object::setUserValue will anyway copy string.  | 
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| matrixtransform.cpp | ||
| matrixtransform.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||