mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 11:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			83 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MORPHGEOMETRY_H
 | 
						|
#define OPENMW_COMPONENTS_MORPHGEOMETRY_H
 | 
						|
 | 
						|
#include <osg/Geometry>
 | 
						|
 | 
						|
namespace SceneUtil
 | 
						|
{
 | 
						|
 | 
						|
    /// @brief Vertex morphing implementation.
 | 
						|
    /// @note The internal Geometry used for rendering is double buffered, this allows updates to be done in a thread safe way while
 | 
						|
    /// not compromising rendering performance. This is crucial when using osg's default threading model of DrawThreadPerContext.
 | 
						|
    class MorphGeometry : public osg::Drawable
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        MorphGeometry();
 | 
						|
        MorphGeometry(const MorphGeometry& copy, const osg::CopyOp& copyop);
 | 
						|
 | 
						|
        META_Object(SceneUtil, MorphGeometry)
 | 
						|
 | 
						|
        /// Initialize this geometry from the source geometry.
 | 
						|
        /// @note The source geometry will not be modified.
 | 
						|
        void setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom);
 | 
						|
 | 
						|
        class MorphTarget
 | 
						|
        {
 | 
						|
        protected:
 | 
						|
            osg::ref_ptr<osg::Vec3Array> mOffsets;
 | 
						|
            float mWeight;
 | 
						|
        public:
 | 
						|
            MorphTarget(osg::Vec3Array* offsets, float w = 1.0) : mOffsets(offsets), mWeight(w) {}
 | 
						|
            void setWeight(float weight) { mWeight = weight; }
 | 
						|
            float getWeight() const { return mWeight; }
 | 
						|
            osg::Vec3Array* getOffsets() { return mOffsets.get(); }
 | 
						|
            const osg::Vec3Array* getOffsets() const { return mOffsets.get(); }
 | 
						|
            void setOffsets(osg::Vec3Array* offsets) { mOffsets = offsets; }
 | 
						|
        };
 | 
						|
 | 
						|
        typedef std::vector<MorphTarget> MorphTargetList;
 | 
						|
 | 
						|
        virtual void addMorphTarget( osg::Vec3Array* offsets, float weight = 1.0 );
 | 
						|
 | 
						|
        /** Set the MorphGeometry dirty.*/
 | 
						|
        void dirty();
 | 
						|
 | 
						|
        /** Get the list of MorphTargets.*/
 | 
						|
        const MorphTargetList& getMorphTargetList() const { return mMorphTargets; }
 | 
						|
 | 
						|
        /** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
 | 
						|
        MorphTargetList& getMorphTargetList() { return mMorphTargets; }
 | 
						|
 | 
						|
        /** Return the \c MorphTarget at position \c i.*/
 | 
						|
        inline const MorphTarget& getMorphTarget( unsigned int i ) const { return mMorphTargets[i]; }
 | 
						|
 | 
						|
        /** Return the \c MorphTarget at position \c i.*/
 | 
						|
        inline MorphTarget& getMorphTarget( unsigned int i ) { return mMorphTargets[i]; }
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Geometry> getSourceGeometry() const;
 | 
						|
 | 
						|
        virtual void accept(osg::NodeVisitor &nv);
 | 
						|
        virtual bool supports(const osg::PrimitiveFunctor&) const { return true; }
 | 
						|
        virtual void accept(osg::PrimitiveFunctor&) const;
 | 
						|
 | 
						|
        virtual osg::BoundingBox computeBoundingBox() const;
 | 
						|
 | 
						|
    private:
 | 
						|
        void cull(osg::NodeVisitor* nv);
 | 
						|
 | 
						|
        MorphTargetList mMorphTargets;
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Geometry> mSourceGeometry;
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Geometry> mGeometry[2];
 | 
						|
        osg::Geometry* getGeometry(unsigned int frame) const;
 | 
						|
 | 
						|
        unsigned int mLastFrameNumber;
 | 
						|
        bool mDirty; // Have any morph targets changed?
 | 
						|
 | 
						|
        mutable bool mMorphedBoundingBox;
 | 
						|
    };
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |