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openmw/apps/mwiniimporter/main.cpp

166 lines
5.7 KiB
C++

#include "importer.hpp"
#include <filesystem>
#include <fstream>
#include <iostream>
#include <boost/program_options.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/conversion.hpp>
namespace bpo = boost::program_options;
namespace sfs = std::filesystem;
#ifndef _WIN32
int main(int argc, char* argv[])
{
#else
// Include on Windows only
#include <codecvt>
#include <locale>
class utf8argv
{
public:
utf8argv(int argc, wchar_t* wargv[])
{
args.reserve(argc);
argv = new const char*[argc];
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
for (int i = 0; i < argc; ++i)
{
args.push_back(converter.to_bytes(wargv[i]));
argv[i] = args.back().c_str();
}
}
~utf8argv() { delete[] argv; }
char** get() const { return const_cast<char**>(argv); }
private:
utf8argv(const utf8argv&);
utf8argv& operator=(const utf8argv&);
const char** argv;
std::vector<std::string> args;
};
/* The only way to pass Unicode on Winodws with CLI is to use wide
characters interface which presents UTF-16 encoding. The rest of
OpenMW application stack assumes UTF-8 encoding, therefore this
conversion.
*/
int wmain(int argc, wchar_t* wargv[])
{
utf8argv converter(argc, wargv);
char** argv = converter.get();
#endif
try
{
bpo::options_description desc("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
bpo::positional_options_description p_desc;
auto addOption = desc.add_options();
addOption("help,h", "produce help message");
addOption("verbose,v", "verbose output");
addOption("ini,i", bpo::value<Files::MaybeQuotedPath>(), "morrowind.ini file");
addOption("cfg,c", bpo::value<Files::MaybeQuotedPath>(), "openmw.cfg file");
addOption("output,o", bpo::value<Files::MaybeQuotedPath>()->default_value({}), "openmw.cfg file");
addOption("game-files,g", "import esm and esp files");
addOption("fonts,f", "import bitmap fonts");
addOption("no-archives,A", "disable bsa archives import");
addOption("encoding,e", bpo::value<std::string>()->default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default");
;
p_desc.add("ini", 1).add("cfg", 1);
bpo::variables_map vm;
bpo::parsed_options parsed = bpo::command_line_parser(argc, argv).options(desc).positional(p_desc).run();
bpo::store(parsed, vm);
if (vm.count("help") || !vm.count("ini") || !vm.count("cfg"))
{
std::cout << desc;
return 0;
}
bpo::notify(vm);
std::filesystem::path iniFile(
vm["ini"].as<Files::MaybeQuotedPath>().u8string()); // This call to u8string is redundant, but required to
// build on MSVC 14.26 due to implementation bugs.
std::filesystem::path cfgFile(
vm["cfg"].as<Files::MaybeQuotedPath>().u8string()); // This call to u8string is redundant, but required to
// build on MSVC 14.26 due to implementation bugs.
// if no output is given, write back to cfg file
std::filesystem::path outputFile = vm["output"]
.as<Files::MaybeQuotedPath>()
.u8string(); // This call to u8string is redundant, but required to build
// on MSVC 14.26 due to implementation bugs.
if (vm["output"].defaulted())
{
outputFile = vm["cfg"]
.as<Files::MaybeQuotedPath>()
.u8string(); // This call to u8string is redundant, but required to build on MSVC 14.26 due
// to implementation bugs.
}
if (!std::filesystem::exists(iniFile))
{
std::cerr << "ini file does not exist" << std::endl;
return -3;
}
if (!std::filesystem::exists(cfgFile))
std::cerr << "cfg file does not exist" << std::endl;
MwIniImporter importer;
importer.setVerbose(vm.count("verbose") != 0);
// Font encoding settings
std::string encoding(vm["encoding"].as<std::string>());
importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
if (!vm.count("fonts"))
{
ini.erase("Fonts:Font 0");
ini.erase("Fonts:Font 1");
ini.erase("Fonts:Font 2");
}
importer.merge(cfg, ini);
importer.mergeFallback(cfg, ini);
if (vm.count("game-files"))
{
importer.importGameFiles(cfg, ini, iniFile);
}
if (!vm.count("no-archives"))
{
importer.importArchives(cfg, ini);
}
std::cout << "write to: " << Files::pathToUnicodeString(outputFile) << std::endl;
std::ofstream file(outputFile);
importer.writeToFile(file, cfg);
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
}
return 0;
}