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openmw/apps
elsid 73734fc04d
Fix update navmesh for not changed objects
When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
2019-02-22 11:48:31 +03:00
..
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool esmtool cleanup 2018-12-02 23:10:29 +03:00
essimporter Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
launcher fix moc achieving to reach unparsable boost code 2018-12-01 21:27:43 +01:00
mwiniimporter Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
niftest Refactor tools to do not use boost exceptions and exit() command 2018-11-15 18:10:19 +04:00
opencs Merge pull request #2105 from Capostrophic/colorpicker 2019-02-06 10:07:21 +01:00
openmw Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm 2019-02-20 15:35:49 +00:00
openmw_test_suite Fix update navmesh for not changed objects 2019-02-22 11:48:31 +03:00
wizard Use case-insensitive compare when searching for game data by the wizard. 2019-01-15 13:36:24 +01:00
doc.hpp