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			59 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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#define COMPONENTS_ESM_MAGICEFFECTS_H
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#include <map>
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#include <string>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct MagicEffects
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    {
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        // <Effect Id, Base value>
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        std::map<int, int> mEffects;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    };
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    struct SummonKey
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    {
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        SummonKey(int effectId, const std::string& sourceId, int index)
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        {
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            mEffectId = effectId;
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            mSourceId = sourceId;
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            mEffectIndex = index;
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        }
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        bool operator==(const SummonKey &other) const
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        {
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            return mEffectId == other.mEffectId &&
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                    mSourceId == other.mSourceId &&
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                    mEffectIndex == other.mEffectIndex;
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        }
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        bool operator<(const SummonKey &other) const
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        {
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            if (mEffectId < other.mEffectId)
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                return true;
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            if (mEffectId > other.mEffectId)
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                return false;
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            if (mSourceId < other.mSourceId)
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                return true;
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            if (mSourceId > other.mSourceId)
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                return false;
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            return mEffectIndex < other.mEffectIndex;
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        }
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        int mEffectId;
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        std::string mSourceId;
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        int mEffectIndex;
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    };
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}
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#endif
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