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32 lines
1,003 B
C++
32 lines
1,003 B
C++
#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/toutf8/toutf8.hpp>
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#include <components/vfs/manager.hpp>
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <thread>
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namespace
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{
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using namespace testing;
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TEST(ResourceResourceSystem, scenemanager_getinstance_should_be_thread_safe)
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{
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const VFS::Manager vfsManager;
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const ToUTF8::Utf8Encoder encoder(ToUTF8::WINDOWS_1252);
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Resource::ResourceSystem resourceSystem(&vfsManager, 1.0, &encoder.getStatelessEncoder());
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Resource::SceneManager* sceneManager = resourceSystem.getSceneManager();
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constexpr VFS::Path::NormalizedView noSuchPath("meshes/whatever.nif");
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std::vector<std::thread> threads;
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for (int i = 0; i < 50; ++i)
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{
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threads.emplace_back([=]() { sceneManager->getInstance(noSuchPath); });
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}
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for (std::thread& thread : threads)
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thread.join();
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}
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}
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