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openmw/apps/openmw/mwrender
2021-08-08 03:36:35 +03:00
..
.gitignore
actoranimation.cpp And done! 2021-04-30 20:49:22 +02:00
actoranimation.hpp And done! 2021-04-30 20:49:22 +02:00
actorspaths.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
actorspaths.hpp
animation.cpp Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
animation.hpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
bulletdebugdraw.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
camera.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp
characterpreview.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
globalmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
groundcover.cpp Initial support of generated RefNums with negative mContentFile. 2021-07-09 20:03:27 +02:00
groundcover.hpp Use initialization lists where possible 2021-06-23 23:36:43 +02:00
landmanager.cpp
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
localmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.hpp
npcanimation.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp
pathgrid.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
pathgrid.hpp
postprocessor.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
postprocessor.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
recastmesh.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
renderingmanager.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
screenshotmanager.hpp Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init. 2021-05-16 13:04:30 +02:00
sky.cpp Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
water.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00