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mwbase
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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mwclass
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Merge branch 'recalc_mana' into 'master'
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2021-10-26 08:58:04 +00:00 |
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mwdialogue
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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mwgui
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
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mwinput
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gamepad cursor speed fix
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2021-10-01 09:19:26 +10:00 |
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mwlua
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Fix: after reloadlua call onActive for all active scripts
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2021-10-26 21:52:42 +02:00 |
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mwmechanics
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Don't wait a frame to recalculate magicka
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2021-10-25 16:54:50 +02:00 |
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mwphysics
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Merge branch 'backproj' into 'master'
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2021-10-29 12:52:41 +00:00 |
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mwrender
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consolidates createUnlitMaterial (#3203)
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2021-10-30 19:19:58 +02:00 |
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mwscript
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Remove dead code
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2021-10-28 22:16:43 +02:00 |
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mwsound
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Stop trying to play non-existent music files started by scripts
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2021-10-13 22:40:07 +02:00 |
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mwstate
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Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts)
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2021-10-26 21:52:42 +02:00 |
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mwworld
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refactors MWWorld::Store maps (#3197)
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2021-10-30 19:27:57 +02:00 |
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android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
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CMakeLists.txt
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introduce sky shaders
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2021-10-23 17:53:38 -07:00 |
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doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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engine.cpp
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Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts)
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2021-10-26 21:52:42 +02:00 |
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engine.hpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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main.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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options.cpp
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |