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openmw/apps/openmw
Bo Svensson 1329f22186
refactors MWWorld::Store maps (#3197)
With this PR we clean up `MWWorld::Store` maps according to the approach of PR #3184.
2021-10-30 19:27:57 +02:00
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mwbase Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
mwclass Merge branch 'recalc_mana' into 'master' 2021-10-26 08:58:04 +00:00
mwdialogue improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
mwgui refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
mwinput gamepad cursor speed fix 2021-10-01 09:19:26 +10:00
mwlua Fix: after reloadlua call onActive for all active scripts 2021-10-26 21:52:42 +02:00
mwmechanics Don't wait a frame to recalculate magicka 2021-10-25 16:54:50 +02:00
mwphysics Merge branch 'backproj' into 'master' 2021-10-29 12:52:41 +00:00
mwrender consolidates createUnlitMaterial (#3203) 2021-10-30 19:19:58 +02:00
mwscript Remove dead code 2021-10-28 22:16:43 +02:00
mwsound Stop trying to play non-existent music files started by scripts 2021-10-13 22:40:07 +02:00
mwstate Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
mwworld refactors MWWorld::Store maps (#3197) 2021-10-30 19:27:57 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt introduce sky shaders 2021-10-23 17:53:38 -07:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 2021-10-26 21:52:42 +02:00
engine.hpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
main.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.cpp Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00