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			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "savedgame.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| #include "defs.hpp"
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| 
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| unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
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| 
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| void ESM::SavedGame::load (ESMReader &esm)
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| {
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|     mPlayerName = esm.getHNString("PLNA");
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|     esm.getHNOT (mPlayerLevel, "PLLE");
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|     mPlayerClass = esm.getHNString("PLCL");
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|     mPlayerCell = esm.getHNString("PLCE");
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|     esm.getHNT (mInGameTime, "TSTM", 16);
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|     esm.getHNT (mTimePlayed, "TIME");
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|     mDescription = esm.getHNString ("DESC");
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| 
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|     while (esm.isNextSub ("DEPE"))
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|         mContentFiles.push_back (esm.getHString());
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| }
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| 
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| void ESM::SavedGame::save (ESMWriter &esm) const
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| {
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|     esm.writeHNString ("PLNA", mPlayerName);
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|     esm.writeHNT ("PLLE", mPlayerLevel);
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|     esm.writeHNString ("PLCL", mPlayerClass);
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|     esm.writeHNString ("PLCE", mPlayerCell);
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|     esm.writeHNT ("TSTM", mInGameTime, 16);
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|     esm.writeHNT ("TIME", mTimePlayed);
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|     esm.writeHNString ("DESC", mDescription);
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| 
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|     for (std::vector<std::string>::const_iterator iter (mContentFiles.begin());
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|          iter!=mContentFiles.end(); ++iter)
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|          esm.writeHNString ("DEPE", *iter);
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| 
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| }
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