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			42 lines
		
	
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_SAVEDGAME_H
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| #define OPENMW_ESM_SAVEDGAME_H
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| 
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| #include <vector>
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| #include <string>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     struct SavedGame
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|     {
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|         static unsigned int sRecordId;
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| 
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|         struct TimeStamp
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|         {
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|             float mGameHour;
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|             int mDay;
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|             int mMonth;
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|             int mYear;
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|         };
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| 
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|         std::vector<std::string> mContentFiles;
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|         std::string mPlayerName;
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|         int mPlayerLevel;
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|         std::string mPlayerClass; // this is the ID and not the name of the class
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|         std::string mPlayerCell;
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|         TimeStamp mInGameTime;
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|         double mTimePlayed;
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|         std::string mDescription;
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| 
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|         /// \todo add field for screenshot
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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