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openmw/components/sceneutil
AnyOldName3 fd14dad789 const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
2020-08-20 03:01:43 +01:00
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actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp CopyRigVisitor: Log the number of parents in multiple parents error 2020-07-26 09:57:43 +03:00
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial 2020-08-20 03:01:43 +01:00
mwshadowtechnique.hpp Double-buffer shadow uniforms that change each frame 2020-08-20 00:38:13 +01:00
navmesh.cpp
navmesh.hpp
optimizer.cpp
optimizer.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp Do not print warnings for VisController 2020-08-12 11:16:37 +04:00
serialize.hpp
shadow.cpp
shadow.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp