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			214 lines
		
	
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// sol2
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// The MIT License (MIT)
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// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_TRAMPOLINE_HPP
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#define SOL_TRAMPOLINE_HPP
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#include <sol/types.hpp>
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#include <sol/traits.hpp>
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#include <exception>
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#include <cstring>
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#if SOL_IS_ON(SOL_PRINT_ERRORS_I_)
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#include <iostream>
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#endif
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namespace sol {
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	// must push a single object to be the error object
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	// NOTE: the VAST MAJORITY of all Lua libraries -- C or otherwise -- expect a string for the type of error
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	// break this convention at your own risk
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	using exception_handler_function = int (*)(lua_State*, optional<const std::exception&>, string_view);
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	namespace detail {
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		inline const char (&default_exception_handler_name())[11] {
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			static const char name[11] = "sol.\xE2\x98\xA2\xE2\x98\xA2";
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			return name;
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		}
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		// must push at least 1 object on the stack
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		inline int default_exception_handler(lua_State* L, optional<const std::exception&>, string_view what) {
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#if SOL_IS_ON(SOL_PRINT_ERRORS_I_)
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			std::cerr << "[sol2] An exception occurred: ";
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			std::cerr.write(what.data(), static_cast<std::streamsize>(what.size()));
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			std::cerr << std::endl;
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#endif
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			lua_pushlstring(L, what.data(), what.size());
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			return 1;
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		}
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		inline int call_exception_handler(lua_State* L, optional<const std::exception&> maybe_ex, string_view what) {
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			lua_getglobal(L, default_exception_handler_name());
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			type t = static_cast<type>(lua_type(L, -1));
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			if (t != type::lightuserdata) {
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				lua_pop(L, 1);
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				return default_exception_handler(L, std::move(maybe_ex), std::move(what));
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			}
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			void* vfunc = lua_touserdata(L, -1);
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			lua_pop(L, 1);
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			if (vfunc == nullptr) {
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				return default_exception_handler(L, std::move(maybe_ex), std::move(what));
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			}
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			exception_handler_function exfunc = reinterpret_cast<exception_handler_function>(vfunc);
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			return exfunc(L, std::move(maybe_ex), std::move(what));
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		}
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#if SOL_IS_OFF(SOL_EXCEPTIONS_I_)
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		template <lua_CFunction f>
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		int static_trampoline(lua_State* L) noexcept {
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			return f(L);
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		}
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#if SOL_IS_ON(SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_)
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		template <lua_CFunction_noexcept f>
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		int static_trampoline_noexcept(lua_State* L) noexcept {
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			return f(L);
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		}
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#else
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		template <lua_CFunction f>
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		int static_trampoline_noexcept(lua_State* L) noexcept {
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			return f(L);
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		}
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#endif
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		template <typename Fx, typename... Args>
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		int trampoline(lua_State* L, Fx&& f, Args&&... args) noexcept {
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			return f(L, std::forward<Args>(args)...);
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		}
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		inline int c_trampoline(lua_State* L, lua_CFunction f) noexcept {
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			return trampoline(L, f);
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		}
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#else
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		inline int lua_cfunction_trampoline(lua_State* L, lua_CFunction f) {
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#if SOL_IS_ON(SOL_PROPAGATE_EXCEPTIONS_I_)
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			return f(L);
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#else
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			try {
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				return f(L);
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			}
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			catch (const char* cs) {
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				call_exception_handler(L, optional<const std::exception&>(nullopt), string_view(cs));
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			}
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			catch (const std::string& s) {
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				call_exception_handler(L, optional<const std::exception&>(nullopt), string_view(s.c_str(), s.size()));
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			}
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			catch (const std::exception& e) {
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				call_exception_handler(L, optional<const std::exception&>(e), e.what());
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			}
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#if SOL_IS_ON(SOL_EXCEPTIONS_CATCH_ALL_I_)
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			// LuaJIT cannot have the catchall when the safe propagation is on
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			// but LuaJIT will swallow all C++ errors
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			// if we don't at least catch std::exception ones
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			catch (...) {
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				call_exception_handler(L, optional<const std::exception&>(nullopt), "caught (...) exception");
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			}
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#endif // LuaJIT cannot have the catchall, but we must catch std::exceps for it
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			return lua_error(L);
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#endif // Safe exceptions
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		}
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		template <lua_CFunction f>
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		int static_trampoline(lua_State* L) {
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			return lua_cfunction_trampoline(L, f);
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		}
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#if SOL_IS_ON(SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_)
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		template <lua_CFunction_noexcept f>
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		int static_trampoline_noexcept(lua_State* L) noexcept {
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			return f(L);
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		}
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#else
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		template <lua_CFunction f>
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		int static_trampoline_noexcept(lua_State* L) noexcept {
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			return f(L);
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		}
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#endif
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		template <typename Fx, typename... Args>
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		int trampoline(lua_State* L, Fx&& f, Args&&... args) {
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			if constexpr (meta::bind_traits<meta::unqualified_t<Fx>>::is_noexcept) {
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				return f(L, std::forward<Args>(args)...);
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			}
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			else {
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#if SOL_IS_ON(SOL_PROPAGATE_EXCEPTIONS_I_)
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				return f(L, std::forward<Args>(args)...);
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#else
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				try {
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					return f(L, std::forward<Args>(args)...);
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				}
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				catch (const char* cs) {
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					call_exception_handler(L, optional<const std::exception&>(nullopt), string_view(cs));
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				}
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				catch (const std::string& s) {
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					call_exception_handler(L, optional<const std::exception&>(nullopt), string_view(s.c_str(), s.size()));
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				}
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				catch (const std::exception& e) {
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					call_exception_handler(L, optional<const std::exception&>(e), e.what());
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				}
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#if SOL_IS_ON(SOL_EXCEPTIONS_CATCH_ALL_I_)
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				// LuaJIT cannot have the catchall when the safe propagation is on
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				// but LuaJIT will swallow all C++ errors
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				// if we don't at least catch std::exception ones
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				catch (...) {
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					call_exception_handler(L, optional<const std::exception&>(nullopt), "caught (...) exception");
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				}
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#endif
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				return lua_error(L);
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#endif
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			}
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		}
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		inline int c_trampoline(lua_State* L, lua_CFunction f) {
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			return trampoline(L, f);
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		}
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#endif // Exceptions vs. No Exceptions
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		template <typename F, F fx>
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		inline int typed_static_trampoline(lua_State* L) {
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#if 0
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			// TODO: you must evaluate the get/check_get of every
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			// argument, to ensure it doesn't throw
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			// (e.g., for the sol_lua_check_access extension point!)
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			// This incluudes properly noexcept-ing all the above
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			// trampolines / safety nets
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			if constexpr (meta::bind_traits<F>::is_noexcept) {
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				return static_trampoline_noexcept<fx>(L);
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			}
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			else
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#endif
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			{ return static_trampoline<fx>(L); }
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		}
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	} // namespace detail
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	inline void set_default_exception_handler(lua_State* L, exception_handler_function exf = &detail::default_exception_handler) {
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		static_assert(sizeof(void*) >= sizeof(exception_handler_function),
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		     "void* storage is too small to transport the exception handler: please file a bug on the sol2 issue tracker to get this looked at!");
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		void* storage;
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		std::memcpy(&storage, &exf, sizeof(exception_handler_function));
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		lua_pushlightuserdata(L, storage);
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		lua_setglobal(L, detail::default_exception_handler_name());
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	}
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} // namespace sol
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#endif // SOL_TRAMPOLINE_HPP
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