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			193 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "bulletshapemanager.hpp"
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| 
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| #include <osg/NodeVisitor>
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| #include <osg/Geode>
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| #include <osg/TriangleFunctor>
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| 
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| #include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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| 
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| #include <components/vfs/manager.hpp>
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| 
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| #include <components/nifbullet/bulletnifloader.hpp>
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| 
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| #include "bulletshape.hpp"
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| #include "scenemanager.hpp"
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| #include "niffilemanager.hpp"
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| #include "objectcache.hpp"
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| #include "multiobjectcache.hpp"
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| 
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| namespace Resource
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| {
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| 
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| struct GetTriangleFunctor
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| {
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|     GetTriangleFunctor()
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|         : mTriMesh(NULL)
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|     {
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|     }
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| 
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|     void setTriMesh(btTriangleMesh* triMesh)
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|     {
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|         mTriMesh = triMesh;
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|     }
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| 
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|     void setMatrix(const osg::Matrixf& matrix)
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|     {
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|         mMatrix = matrix;
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|     }
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| 
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|     inline btVector3 toBullet(const osg::Vec3f& vec)
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|     {
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|         return btVector3(vec.x(), vec.y(), vec.z());
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|     }
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| 
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|     void inline operator()( const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool _temp )
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|     {
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|         if (mTriMesh)
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|             mTriMesh->addTriangle( toBullet(mMatrix.preMult(v1)), toBullet(mMatrix.preMult(v2)), toBullet(mMatrix.preMult(v3)));
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|     }
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| 
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|     btTriangleMesh* mTriMesh;
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|     osg::Matrixf mMatrix;
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| };
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| 
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| /// Creates a BulletShape out of a Node hierarchy.
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| class NodeToShapeVisitor : public osg::NodeVisitor
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| {
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| public:
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|     NodeToShapeVisitor()
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|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|         , mTriangleMesh(NULL)
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|     {
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| 
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|     }
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| 
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|     virtual void apply(osg::Geode& geode)
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|     {
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|         for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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|             apply(*geode.getDrawable(i));
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|     }
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| 
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|     virtual void apply(osg::Drawable &drawable)
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|     {
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|         if (!mTriangleMesh)
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|             mTriangleMesh = new btTriangleMesh;
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| 
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|         osg::Matrixf worldMat = osg::computeLocalToWorld(getNodePath());
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|         osg::TriangleFunctor<GetTriangleFunctor> functor;
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|         functor.setTriMesh(mTriangleMesh);
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|         functor.setMatrix(worldMat);
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|         drawable.accept(functor);
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|     }
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| 
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|     osg::ref_ptr<BulletShape> getShape()
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|     {
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|         if (!mTriangleMesh)
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|             return osg::ref_ptr<BulletShape>();
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| 
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|         osg::ref_ptr<BulletShape> shape (new BulletShape);
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|         TriangleMeshShape* meshShape = new TriangleMeshShape(mTriangleMesh, true);
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|         shape->mCollisionShape = meshShape;
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|         mTriangleMesh = NULL;
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|         return shape;
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|     }
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| 
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| private:
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|     btTriangleMesh* mTriangleMesh;
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| };
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| 
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| BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager)
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|     : ResourceManager(vfs)
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|     , mInstanceCache(new MultiObjectCache)
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|     , mSceneManager(sceneMgr)
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|     , mNifFileManager(nifFileManager)
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| {
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| 
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| }
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| 
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| BulletShapeManager::~BulletShapeManager()
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| {
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| 
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| }
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| 
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| osg::ref_ptr<const BulletShape> BulletShapeManager::getShape(const std::string &name)
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| {
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|     std::string normalized = name;
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|     mVFS->normalizeFilename(normalized);
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| 
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|     osg::ref_ptr<BulletShape> shape;
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|     osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
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|     if (obj)
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|         shape = osg::ref_ptr<BulletShape>(static_cast<BulletShape*>(obj.get()));
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|     else
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|     {
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|         size_t extPos = normalized.find_last_of('.');
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|         std::string ext;
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|         if (extPos != std::string::npos && extPos+1 < normalized.size())
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|             ext = normalized.substr(extPos+1);
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| 
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|         if (ext == "nif")
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|         {
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|             NifBullet::BulletNifLoader loader;
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|             shape = loader.load(mNifFileManager->get(normalized));
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|         }
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|         else
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|         {
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|             // TODO: support .bullet shape files
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| 
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|             osg::ref_ptr<const osg::Node> constNode (mSceneManager->getTemplate(normalized));
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|             osg::ref_ptr<osg::Node> node (const_cast<osg::Node*>(constNode.get())); // const-trickery required because there is no const version of NodeVisitor
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|             NodeToShapeVisitor visitor;
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|             node->accept(visitor);
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|             shape = visitor.getShape();
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|             if (!shape)
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|             {
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|                 mCache->addEntryToObjectCache(normalized, NULL);
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|                 return osg::ref_ptr<BulletShape>();
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|             }
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|         }
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| 
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|         mCache->addEntryToObjectCache(normalized, shape);
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|     }
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|     return shape;
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| }
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| 
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| osg::ref_ptr<BulletShapeInstance> BulletShapeManager::cacheInstance(const std::string &name)
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| {
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|     std::string normalized = name;
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|     mVFS->normalizeFilename(normalized);
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| 
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|     osg::ref_ptr<BulletShapeInstance> instance = createInstance(normalized);
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|     mInstanceCache->addEntryToObjectCache(normalized, instance.get());
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|     return instance;
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| }
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| 
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| osg::ref_ptr<BulletShapeInstance> BulletShapeManager::getInstance(const std::string &name)
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| {
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|     std::string normalized = name;
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|     mVFS->normalizeFilename(normalized);
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| 
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|     osg::ref_ptr<osg::Object> obj = mInstanceCache->takeFromObjectCache(normalized);
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|     if (obj.get())
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|         return static_cast<BulletShapeInstance*>(obj.get());
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|     else
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|         return createInstance(normalized);
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| }
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| 
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| osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string &name)
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| {
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|     osg::ref_ptr<const BulletShape> shape = getShape(name);
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|     if (shape)
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|         return shape->makeInstance();
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|     else
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|         return osg::ref_ptr<BulletShapeInstance>();
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| }
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| 
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| void BulletShapeManager::updateCache(double referenceTime)
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| {
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|     ResourceManager::updateCache(referenceTime);
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| 
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|     mInstanceCache->removeUnreferencedObjectsInCache();
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| }
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| 
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| }
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