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			146 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_LUAUI_WIDGET
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#define OPENMW_LUAUI_WIDGET
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#include <map>
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#include <functional>
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#include <MyGUI_Widget.h>
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#include <sol/sol.hpp>
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#include <components/lua/scriptscontainer.hpp>
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#include "properties.hpp"
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namespace LuaUi
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{
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    /*
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    * extends MyGUI::Widget and its child classes
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    * memory ownership is controlled by MyGUI
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    * it is important not to call any WidgetExtension methods after destroying the MyGUI::Widget
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    */
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    class WidgetExtension
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    {
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    public:
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        WidgetExtension();
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        // must be called after creating the underlying MyGUI::Widget
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        void initialize(lua_State* lua, MyGUI::Widget* self);
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        // must be called after before destroying the underlying MyGUI::Widget
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        virtual void deinitialize();
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        MyGUI::Widget* widget() const { return mWidget; }
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        const std::vector<WidgetExtension*>& children() { return mChildren; }
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        void setChildren(const std::vector<WidgetExtension*>&);
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        const std::vector<WidgetExtension*>& templateChildren() { return mTemplateChildren; }
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        void setTemplateChildren(const std::vector<WidgetExtension*>&);
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        void setCallback(const std::string&, const LuaUtil::Callback&);
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        void clearCallbacks();
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        void setProperties(sol::object);
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        void setTemplateProperties(sol::object props) { mTemplateProperties = props; }
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        void setExternal(sol::object external) { mExternal = external; }
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        MyGUI::IntCoord forcedCoord();
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        void setForcedCoord(const MyGUI::IntCoord& offset);
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        void setForcedSize(const MyGUI::IntSize& size);
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        void updateCoord();
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        const sol::table& getLayout() { return mLayout; }
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        void setLayout(const sol::table& layout) { mLayout = layout; }
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        void resetSlot() { mSlot = this; }
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        template <typename T>
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        T externalValue(std::string_view name, const T& defaultValue)
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        {
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            return parseExternal(mExternal, name, defaultValue);
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        }
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        void onCoordChange(const std::optional<std::function<void(WidgetExtension*, MyGUI::IntCoord)>>& callback)
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        {
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            mOnCoordChange = callback;
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        }
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    protected:
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        virtual void initialize();
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        sol::table makeTable() const;
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        sol::object keyEvent(MyGUI::KeyCode) const;
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        sol::object mouseEvent(int left, int top, MyGUI::MouseButton button) const;
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        MyGUI::IntSize parentSize();
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        virtual MyGUI::IntSize calculateSize();
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        virtual MyGUI::IntPoint calculatePosition(const MyGUI::IntSize& size);
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        MyGUI::IntCoord calculateCoord();
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        virtual MyGUI::IntSize childScalingSize();
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        template<typename T>
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        T propertyValue(std::string_view name, const T& defaultValue)
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        {
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            return parseProperty(mProperties, mTemplateProperties, name, defaultValue);
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        }
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        WidgetExtension* findDeepInTemplates(std::string_view flagName);
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        std::vector<WidgetExtension*> findAllInTemplates(std::string_view flagName);
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        virtual void updateTemplate();
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        virtual void updateProperties();
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        virtual void updateChildren() {};
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        lua_State* lua() { return mLua; }
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        void triggerEvent(std::string_view name, const sol::object& argument) const;
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        // offsets the position and size, used only in C++ widget code
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        MyGUI::IntCoord mForcedCoord;
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        // position and size in pixels
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        MyGUI::IntCoord mAbsoluteCoord;
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        // position and size as a ratio of parent size
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        MyGUI::FloatCoord mRelativeCoord;
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        // negative position offset as a ratio of this widget's size
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        // used in combination with relative coord to align the widget, e. g. center it
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        MyGUI::FloatSize mAnchor;
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    private:
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        // use lua_State* instead of sol::state_view because MyGUI requires a default constructor
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        lua_State* mLua;
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        MyGUI::Widget* mWidget;
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        std::vector<WidgetExtension*> mChildren;
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        std::vector<WidgetExtension*> mTemplateChildren;
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        WidgetExtension* mSlot;
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        std::map<std::string, LuaUtil::Callback, std::less<>> mCallbacks;
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        sol::table mLayout;
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        sol::object mProperties;
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        sol::object mTemplateProperties;
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        sol::object mExternal;
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        WidgetExtension* mParent;
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        void attach(WidgetExtension* ext);
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        void attachTemplate(WidgetExtension* ext);
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        WidgetExtension* findDeep(std::string_view name);
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        void findAll(std::string_view flagName, std::vector<WidgetExtension*>& result);
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        void updateChildrenCoord();
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        void keyPress(MyGUI::Widget*, MyGUI::KeyCode, MyGUI::Char);
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        void keyRelease(MyGUI::Widget*, MyGUI::KeyCode);
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        void mouseMove(MyGUI::Widget*, int, int);
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        void mouseDrag(MyGUI::Widget*, int, int, MyGUI::MouseButton);
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        void mouseClick(MyGUI::Widget*);
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        void mouseDoubleClick(MyGUI::Widget*);
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        void mousePress(MyGUI::Widget*, int, int, MyGUI::MouseButton);
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        void mouseRelease(MyGUI::Widget*, int, int, MyGUI::MouseButton);
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        void focusGain(MyGUI::Widget*, MyGUI::Widget*);
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        void focusLoss(MyGUI::Widget*, MyGUI::Widget*);
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        std::optional<std::function<void(WidgetExtension*, MyGUI::IntCoord)>> mOnCoordChange;
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    };
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    class LuaWidget : public MyGUI::Widget, public WidgetExtension
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    {
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        MYGUI_RTTI_DERIVED(LuaWidget)
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    };
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}
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#endif // !OPENMW_LUAUI_WIDGET
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