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openmw/apps/openmw/mwmechanics/creaturestats.hpp

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C++

#ifndef GAME_MWMECHANICS_CREATURESTATS_H
#define GAME_MWMECHANICS_CREATURESTATS_H
#include <set>
#include <string>
#include "stat.hpp"
#include "magiceffects.hpp"
#include "spells.hpp"
namespace MWMechanics
{
struct CreatureStats
{
Stat<int> mAttributes[8];
DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
int mLevel;
Spells mSpells;
MagicEffects mMagicEffects;
};
}
#endif