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			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESMLOADER_ESMDATA_H
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#define OPENMW_COMPONENTS_ESMLOADER_ESMDATA_H
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#include <components/esm/defs.hpp>
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#include <string_view>
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#include <vector>
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namespace ESM
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{
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    struct Activator;
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    struct Cell;
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    struct Container;
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    struct Door;
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    struct GameSetting;
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    struct Land;
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    struct Static;
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    class Variant;
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}
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namespace EsmLoader
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{
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    struct RefIdWithType
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    {
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        std::string_view mId;
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        ESM::RecNameInts mType;
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    };
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    struct EsmData
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    {
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        std::vector<ESM::Activator> mActivators;
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        std::vector<ESM::Cell> mCells;
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        std::vector<ESM::Container> mContainers;
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        std::vector<ESM::Door> mDoors;
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        std::vector<ESM::GameSetting> mGameSettings;
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        std::vector<ESM::Land> mLands;
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        std::vector<ESM::Static> mStatics;
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        std::vector<RefIdWithType> mRefIdTypes;
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        EsmData() = default;
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        EsmData(const EsmData&) = delete;
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        EsmData(EsmData&&) = default;
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        ~EsmData();
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    };
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    std::string_view getModel(const EsmData& content, std::string_view refId, ESM::RecNameInts type);
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    ESM::Variant getGameSetting(const std::vector<ESM::GameSetting>& records, std::string_view id);
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}
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#endif
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