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openmw/libs/openengine/ogre
Chris Robinson 77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
..
.gitignore Merged openengine into openmw 2012-03-11 18:16:29 +04:00
fader.cpp Merge branch 'Travel_Dialogue' into training_travel 2012-10-17 18:17:53 +02:00
fader.hpp rewrote the fader to use Rectangle2d instead of overlay, in order to not cover the UI 2012-09-18 21:04:43 +02:00
renderer.cpp Prepare for creating particles 2013-04-04 05:10:52 -07:00
renderer.hpp With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. 2013-02-05 19:22:08 +01:00
selectionbuffer.cpp Fix selection buffer 2013-03-07 21:38:27 +01:00
selectionbuffer.hpp item selection working on the preview 2012-09-14 14:34:18 +02:00