mirror of
https://github.com/OpenMW/openmw.git
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b21c9cdf31
Shaders: Hot reload, togglable by lua debug command See merge request OpenMW/openmw!2238 (cherry picked from commit4078f19c74
)8d194a16
Shaders: rudimentary hot reloader on shaders4e7c1c5b
Added break when the operation failed6b38d622
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload31d41252
forgot memory includef78fa989
fixed include, cleaned comments and indentationfc8838c7
Renamed lua binding, and use action to avoid concurrency issueaa51d6de
Missing chrono include ?68d06989
Fixed cyclical included checkb6d7293a
Removed weird lines that I thought were necessary to please the compiler9a475b0c
fixed blank lines and missing breakscdd95f78
replaced empty function body by defaulta1c8dc9d
C++17 compat ?7b78bf4b
Fix files with different defines weren't added to the hot reload managercc9d4364
includes now work when the same shader has different defines15751c57
Lua debug api doc3ab0a991
Hot reload done only once every 200 ms, no point in beeing fasterdf69fc76
Post processing shaders now use the same lua commands, no more launcher option...c71f3508
changed overview.rst of post processing603b30e1
Added some variable names to make it clearer what their function wasbaadc06e
Merge branch 'master' into 'SHADER_HOT_RELOAD'decfbc53
Fix threading issuesb14cc673
adds missing decleration16a4b571
adds missing include166717d6
Makes sure threads are only stopped once ,and that they will be re-started25c1f0ca
Renamed variable to fix case issue
658 lines
28 KiB
C++
658 lines
28 KiB
C++
#include "shadermanager.hpp"
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#include <fstream>
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#include <algorithm>
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#include <sstream>
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#include <regex>
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#include <filesystem>
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#include <set>
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#include <unordered_map>
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#include <chrono>
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#include <osg/Program>
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#include <osgViewer/Viewer>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/settings/settings.hpp>
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namespace Shader
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{
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ShaderManager::ShaderManager()
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{
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mHotReloadManager = std::make_unique<HotReloadManager>();
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}
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ShaderManager::~ShaderManager() = default;
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void ShaderManager::setShaderPath(const std::string &path)
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{
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mPath = path;
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}
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bool addLineDirectivesAfterConditionalBlocks(std::string& source)
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{
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for (size_t position = 0; position < source.length(); )
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{
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size_t foundPos = source.find("#endif", position);
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foundPos = std::min(foundPos, source.find("#elif", position));
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foundPos = std::min(foundPos, source.find("#else", position));
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if (foundPos == std::string::npos)
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break;
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foundPos = source.find_first_of("\n\r", foundPos);
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foundPos = source.find_first_not_of("\n\r", foundPos);
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if (foundPos == std::string::npos)
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break;
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size_t lineDirectivePosition = source.rfind("#line", foundPos);
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int lineNumber;
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if (lineDirectivePosition != std::string::npos)
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{
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size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
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size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
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std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
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lineNumber = std::stoi(lineNumberString) - 1;
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}
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else
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{
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lineDirectivePosition = 0;
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lineNumber = 1;
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
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source.replace(foundPos, 0, "#line " + std::to_string(lineNumber) + "\n");
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position = foundPos;
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}
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return true;
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}
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// Recursively replaces include statements with the actual source of the included files.
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// Adjusts #line statements accordingly and detects cyclic includes.
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// cycleIncludeChecker is the set of files that include this file directly or indirectly, and is intentionally not a reference to allow automatic cleanup.
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static bool parseIncludes(const std::filesystem::path& shaderPath, std::string& source, const std::string& fileName, int& fileNumber, std::set<std::filesystem::path> cycleIncludeChecker,std::set<std::filesystem::path>& includedFiles)
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{
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includedFiles.insert(shaderPath / fileName);
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// An include is cyclic if it is being included by itself
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if (cycleIncludeChecker.insert(shaderPath/fileName).second == false)
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Detected cyclic #includes";
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return false;
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}
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Misc::StringUtils::replaceAll(source, "\r\n", "\n");
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size_t foundPos = 0;
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while ((foundPos = source.find("#include")) != std::string::npos)
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{
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size_t start = source.find('"', foundPos);
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if (start == std::string::npos || start == source.size() - 1)
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Invalid #include";
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return false;
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}
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size_t end = source.find('"', start + 1);
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if (end == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Invalid #include";
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return false;
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}
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std::string includeFilename = source.substr(start + 1, end - (start + 1));
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std::filesystem::path includePath = shaderPath / includeFilename;
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// Determine the line number that will be used for the #line directive following the included source
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size_t lineDirectivePosition = source.rfind("#line", foundPos);
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int lineNumber;
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if (lineDirectivePosition != std::string::npos)
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{
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size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
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size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
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std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
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lineNumber = std::stoi(lineNumberString) - 1;
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}
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else
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{
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lineDirectivePosition = 0;
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lineNumber = 0;
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');
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// Include the file recursively
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std::ifstream includeFstream;
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includeFstream.open(includePath);
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if (includeFstream.fail())
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{
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Log(Debug::Error) << "Shader " << fileName << " error: Failed to open include " << includePath.string();
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return false;
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}
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int includedFileNumber = fileNumber++;
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std::stringstream buffer;
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buffer << includeFstream.rdbuf();
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std::string stringRepresentation = buffer.str();
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if (!addLineDirectivesAfterConditionalBlocks(stringRepresentation)
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|| !parseIncludes(shaderPath, stringRepresentation, includeFilename, fileNumber, cycleIncludeChecker, includedFiles))
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{
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Log(Debug::Error) << "In file included from " << fileName << "." << lineNumber;
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return false;
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}
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std::stringstream toInsert;
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toInsert << "#line 0 " << includedFileNumber << "\n" << stringRepresentation << "\n#line " << lineNumber << " 0\n";
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source.replace(foundPos, (end - foundPos + 1), toInsert.str());
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}
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return true;
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}
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bool parseForeachDirective(std::string& source, const std::string& templateName, size_t foundPos)
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{
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size_t iterNameStart = foundPos + strlen("$foreach") + 1;
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size_t iterNameEnd = source.find_first_of(" \n\r()[].;,", iterNameStart);
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if (iterNameEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string iteratorName = "$" + source.substr(iterNameStart, iterNameEnd - iterNameStart);
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size_t listStart = iterNameEnd + 1;
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size_t listEnd = source.find_first_of("\n\r", listStart);
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if (listEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string list = source.substr(listStart, listEnd - listStart);
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std::vector<std::string> listElements;
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if (list != "")
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Misc::StringUtils::split(list, listElements, ",");
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size_t contentStart = source.find_first_not_of("\n\r", listEnd);
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size_t contentEnd = source.find("$endforeach", contentStart);
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if (contentEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string content = source.substr(contentStart, contentEnd - contentStart);
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size_t overallEnd = contentEnd + std::string("$endforeach").length();
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size_t lineDirectivePosition = source.rfind("#line", overallEnd);
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int lineNumber;
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if (lineDirectivePosition != std::string::npos)
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{
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size_t lineNumberStart = lineDirectivePosition + std::string("#line ").length();
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size_t lineNumberEnd = source.find_first_not_of("0123456789", lineNumberStart);
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std::string lineNumberString = source.substr(lineNumberStart, lineNumberEnd - lineNumberStart);
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lineNumber = std::stoi(lineNumberString);
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}
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else
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{
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lineDirectivePosition = 0;
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lineNumber = 2;
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}
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lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + overallEnd, '\n');
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std::string replacement;
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for (std::vector<std::string>::const_iterator element = listElements.cbegin(); element != listElements.cend(); element++)
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{
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std::string contentInstance = content;
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size_t foundIterator;
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while ((foundIterator = contentInstance.find(iteratorName)) != std::string::npos)
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contentInstance.replace(foundIterator, iteratorName.length(), *element);
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replacement += contentInstance;
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}
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replacement += "\n#line " + std::to_string(lineNumber);
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source.replace(foundPos, overallEnd - foundPos, replacement);
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return true;
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}
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bool parseLinkDirective(std::string& source, std::string& linkTarget, const std::string& templateName, size_t foundPos)
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{
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size_t endPos = foundPos + 5;
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size_t lineEnd = source.find_first_of('\n', endPos);
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// If lineEnd = npos, this is the last line, so no need to check
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std::string linkStatement = source.substr(endPos, lineEnd - endPos);
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std::regex linkRegex(
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R"r(\s*"([^"]+)"\s*)r" // Find any quoted string as the link name -> match[1]
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R"r((if\s+)r" // Begin optional condition -> match[2]
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R"r((!)?\s*)r" // Optional ! -> match[3]
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R"r(([_a-zA-Z0-9]+)?)r" // The condition -> match[4]
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R"r()?\s*)r" // End optional condition -> match[2]
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);
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std::smatch linkMatch;
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bool hasCondition = false;
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std::string linkConditionExpression;
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if (std::regex_match(linkStatement, linkMatch, linkRegex))
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{
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linkTarget = linkMatch[1].str();
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hasCondition = !linkMatch[2].str().empty();
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linkConditionExpression = linkMatch[4].str();
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}
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else
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Expected a shader filename to link";
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return false;
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}
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if (linkTarget.empty())
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Empty link name";
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return false;
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}
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if (hasCondition)
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{
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bool condition = !(linkConditionExpression.empty() || linkConditionExpression == "0");
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if (linkMatch[3].str() == "!")
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condition = !condition;
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if (!condition)
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linkTarget.clear();
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}
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source.replace(foundPos, lineEnd - foundPos, "");
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return true;
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}
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bool parseDirectives(std::string& source, std::vector<std::string>& linkedShaderTemplateNames, const ShaderManager::DefineMap& defines, const ShaderManager::DefineMap& globalDefines, const std::string& templateName)
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{
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const char escapeCharacter = '$';
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size_t foundPos = 0;
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while ((foundPos = source.find(escapeCharacter, foundPos)) != std::string::npos)
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{
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size_t endPos = source.find_first_of(" \n\r()[].;,", foundPos);
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if (endPos == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string directive = source.substr(foundPos + 1, endPos - (foundPos + 1));
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if (directive == "foreach")
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{
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if (!parseForeachDirective(source, templateName, foundPos))
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return false;
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}
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else if (directive == "link")
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{
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std::string linkTarget;
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if (!parseLinkDirective(source, linkTarget, templateName, foundPos))
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return false;
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if (!linkTarget.empty() && linkTarget != templateName)
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linkedShaderTemplateNames.push_back(linkTarget);
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}
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else
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unknown shader directive: $" << directive;
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return false;
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}
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}
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return true;
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}
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bool parseDefines(std::string& source, const ShaderManager::DefineMap& defines,
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const ShaderManager::DefineMap& globalDefines, const std::string& templateName)
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{
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const char escapeCharacter = '@';
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size_t foundPos = 0;
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std::vector<std::string> forIterators;
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while ((foundPos = source.find(escapeCharacter)) != std::string::npos)
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{
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size_t endPos = source.find_first_of(" \n\r()[].;,", foundPos);
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if (endPos == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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std::string define = source.substr(foundPos+1, endPos - (foundPos+1));
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ShaderManager::DefineMap::const_iterator defineFound = defines.find(define);
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ShaderManager::DefineMap::const_iterator globalDefineFound = globalDefines.find(define);
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if (define == "foreach")
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{
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source.replace(foundPos, 1, "$");
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size_t iterNameStart = endPos + 1;
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size_t iterNameEnd = source.find_first_of(" \n\r()[].;,", iterNameStart);
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if (iterNameEnd == std::string::npos)
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Unexpected EOF";
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return false;
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}
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forIterators.push_back(source.substr(iterNameStart, iterNameEnd - iterNameStart));
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}
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else if (define == "endforeach")
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{
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source.replace(foundPos, 1, "$");
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if (forIterators.empty())
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{
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Log(Debug::Error) << "Shader " << templateName << " error: endforeach without foreach";
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return false;
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}
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else
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forIterators.pop_back();
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}
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else if (define == "link")
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{
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source.replace(foundPos, 1, "$");
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}
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else if (std::find(forIterators.begin(), forIterators.end(), define) != forIterators.end())
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{
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source.replace(foundPos, 1, "$");
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}
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else if (defineFound != defines.end())
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{
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source.replace(foundPos, endPos - foundPos, defineFound->second);
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}
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else if (globalDefineFound != globalDefines.end())
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{
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source.replace(foundPos, endPos - foundPos, globalDefineFound->second);
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}
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else
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{
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Log(Debug::Error) << "Shader " << templateName << " error: Undefined " << define;
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return false;
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}
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}
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return true;
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}
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struct HotReloadManager
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{
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using KeysHolder = std::set<ShaderManager::MapKey>;
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std::unordered_map<std::string, KeysHolder> mShaderFiles;
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std::unordered_map<std::string, std::set<std::filesystem::path>> templateIncludedFiles;
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std::filesystem::file_time_type mLastAutoRecompileTime;
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bool mHotReloadEnabled;
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bool mTriggerReload;
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HotReloadManager()
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{
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mTriggerReload = false;
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mHotReloadEnabled = false;
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mLastAutoRecompileTime = std::filesystem::file_time_type::clock::now();
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}
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void addShaderFiles(const std::string& templateName,const ShaderManager::DefineMap& defines )
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{
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const std::set<std::filesystem::path>& shaderFiles = templateIncludedFiles[templateName];
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for (const std::filesystem::path& file : shaderFiles)
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{
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mShaderFiles[file.string()].insert(std::make_pair(templateName, defines));
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}
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}
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void update(ShaderManager& Manager,osgViewer::Viewer& viewer)
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{
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auto timeSinceLastCheckMillis = std::chrono::duration_cast<std::chrono::milliseconds>(std::filesystem::file_time_type::clock::now() - mLastAutoRecompileTime);
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if ((mHotReloadEnabled && timeSinceLastCheckMillis.count() > 200) || mTriggerReload == true)
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{
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reloadTouchedShaders(Manager, viewer);
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}
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mTriggerReload = false;
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}
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void reloadTouchedShaders(ShaderManager& Manager, osgViewer::Viewer& viewer)
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{
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bool threadsRunningToStop = false;
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for (auto& [pathShaderToTest, shaderKeys]: mShaderFiles)
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{
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std::filesystem::file_time_type write_time = std::filesystem::last_write_time(pathShaderToTest);
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if (write_time.time_since_epoch() > mLastAutoRecompileTime.time_since_epoch())
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{
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if (!threadsRunningToStop)
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{
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threadsRunningToStop = viewer.areThreadsRunning();
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if (threadsRunningToStop)
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viewer.stopThreading();
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}
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for (const auto& [templateName, shaderDefines]: shaderKeys)
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{
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ShaderManager::ShaderMap::iterator shaderIt = Manager.mShaders.find(std::make_pair(templateName, shaderDefines));
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ShaderManager::TemplateMap::iterator templateIt = Manager.mShaderTemplates.find(templateName); //Can't be Null, if we're here it means the template was added
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std::string& shaderSource = templateIt->second;
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std::set<std::filesystem::path> insertedPaths;
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std::filesystem::path path = (std::filesystem::path(Manager.mPath) / templateName);
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std::ifstream stream;
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stream.open(path);
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if (stream.fail())
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{
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Log(Debug::Error) << "Failed to open " << path.string();
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}
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std::stringstream buffer;
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buffer << stream.rdbuf();
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// parse includes
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int fileNumber = 1;
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std::string source = buffer.str();
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if (!addLineDirectivesAfterConditionalBlocks(source)
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|| !parseIncludes(std::filesystem::path(Manager.mPath), source, templateName, fileNumber, {}, insertedPaths))
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{
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break;
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}
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shaderSource = source;
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std::vector<std::string> linkedShaderNames;
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if (!Manager.createSourceFromTemplate(shaderSource, linkedShaderNames, templateName, shaderDefines))
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{
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break;
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}
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shaderIt->second->setShaderSource(shaderSource);
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}
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}
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}
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if (threadsRunningToStop)
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viewer.startThreading();
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|
mLastAutoRecompileTime = std::filesystem::file_time_type::clock::now();
|
|
}
|
|
};
|
|
|
|
osg::ref_ptr<osg::Shader> ShaderManager::getShader(const std::string &templateName, const ShaderManager::DefineMap &defines, osg::Shader::Type shaderType)
|
|
{
|
|
std::unique_lock<std::mutex> lock(mMutex);
|
|
|
|
// read the template if we haven't already
|
|
TemplateMap::iterator templateIt = mShaderTemplates.find(templateName);
|
|
std::set<std::filesystem::path> insertedPaths;
|
|
|
|
if (templateIt == mShaderTemplates.end())
|
|
{
|
|
std::filesystem::path path = (std::filesystem::path(mPath) / templateName);
|
|
std::ifstream stream;
|
|
stream.open(path);
|
|
if (stream.fail())
|
|
{
|
|
Log(Debug::Error) << "Failed to open " << path.string();
|
|
return nullptr;
|
|
}
|
|
std::stringstream buffer;
|
|
buffer << stream.rdbuf();
|
|
|
|
// parse includes
|
|
int fileNumber = 1;
|
|
std::string source = buffer.str();
|
|
if (!addLineDirectivesAfterConditionalBlocks(source)
|
|
|| !parseIncludes(std::filesystem::path(mPath), source, templateName, fileNumber, {}, insertedPaths))
|
|
return nullptr;
|
|
mHotReloadManager->templateIncludedFiles[templateName] = insertedPaths;
|
|
templateIt = mShaderTemplates.insert(std::make_pair(templateName, source)).first;
|
|
}
|
|
|
|
ShaderMap::iterator shaderIt = mShaders.find(std::make_pair(templateName, defines));
|
|
if (shaderIt == mShaders.end())
|
|
{
|
|
std::string shaderSource = templateIt->second;
|
|
std::vector<std::string> linkedShaderNames;
|
|
if (!createSourceFromTemplate(shaderSource, linkedShaderNames, templateName, defines))
|
|
{
|
|
// Add to the cache anyway to avoid logging the same error over and over.
|
|
mShaders.insert(std::make_pair(std::make_pair(templateName, defines), nullptr));
|
|
return nullptr;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Shader> shader (new osg::Shader(shaderType));
|
|
shader->setShaderSource(shaderSource);
|
|
// Assign a unique prefix to allow the SharedStateManager to compare shaders efficiently.
|
|
// Append shader source filename for debugging.
|
|
static unsigned int counter = 0;
|
|
shader->setName(Misc::StringUtils::format("%u %s", counter++, templateName));
|
|
|
|
mHotReloadManager->addShaderFiles(templateName, defines);
|
|
|
|
lock.unlock();
|
|
getLinkedShaders(shader, linkedShaderNames, defines);
|
|
lock.lock();
|
|
|
|
shaderIt = mShaders.insert(std::make_pair(std::make_pair(templateName, defines), shader)).first;
|
|
}
|
|
return shaderIt->second;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Program> ShaderManager::getProgram(osg::ref_ptr<osg::Shader> vertexShader, osg::ref_ptr<osg::Shader> fragmentShader, const osg::Program* programTemplate)
|
|
{
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
ProgramMap::iterator found = mPrograms.find(std::make_pair(vertexShader, fragmentShader));
|
|
if (found == mPrograms.end())
|
|
{
|
|
if (!programTemplate) programTemplate = mProgramTemplate;
|
|
osg::ref_ptr<osg::Program> program = programTemplate ? cloneProgram(programTemplate) : osg::ref_ptr<osg::Program>(new osg::Program);
|
|
program->addShader(vertexShader);
|
|
program->addShader(fragmentShader);
|
|
addLinkedShaders(vertexShader, program);
|
|
addLinkedShaders(fragmentShader, program);
|
|
|
|
found = mPrograms.insert(std::make_pair(std::make_pair(vertexShader, fragmentShader), program)).first;
|
|
}
|
|
return found->second;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Program> ShaderManager::cloneProgram(const osg::Program* src)
|
|
{
|
|
osg::ref_ptr<osg::Program> program = static_cast<osg::Program*>(src->clone(osg::CopyOp::SHALLOW_COPY));
|
|
for (auto& [name, idx] : src->getUniformBlockBindingList())
|
|
program->addBindUniformBlock(name, idx);
|
|
return program;
|
|
}
|
|
|
|
ShaderManager::DefineMap ShaderManager::getGlobalDefines()
|
|
{
|
|
return DefineMap(mGlobalDefines);
|
|
}
|
|
|
|
void ShaderManager::setGlobalDefines(DefineMap & globalDefines)
|
|
{
|
|
mGlobalDefines = globalDefines;
|
|
for (const auto& [key, shader]: mShaders)
|
|
{
|
|
std::string templateId = key.first;
|
|
ShaderManager::DefineMap defines = key.second;
|
|
if (shader == nullptr)
|
|
// I'm not sure how to handle a shader that was already broken as there's no way to get a potential replacement to the nodes that need it.
|
|
continue;
|
|
std::string shaderSource = mShaderTemplates[templateId];
|
|
std::vector<std::string> linkedShaderNames;
|
|
if (!createSourceFromTemplate(shaderSource, linkedShaderNames, templateId, defines))
|
|
// We just broke the shader and there's no way to force existing objects back to fixed-function mode as we would when creating the shader.
|
|
// If we put a nullptr in the shader map, we just lose the ability to put a working one in later.
|
|
continue;
|
|
shader->setShaderSource(shaderSource);
|
|
|
|
getLinkedShaders(shader, linkedShaderNames, defines);
|
|
}
|
|
}
|
|
|
|
void ShaderManager::releaseGLObjects(osg::State *state)
|
|
{
|
|
std::lock_guard<std::mutex> lock(mMutex);
|
|
for (const auto& [_, shader] : mShaders)
|
|
{
|
|
if (shader != nullptr)
|
|
shader->releaseGLObjects(state);
|
|
}
|
|
for (const auto& [_, program] : mPrograms)
|
|
program->releaseGLObjects(state);
|
|
}
|
|
|
|
bool ShaderManager::createSourceFromTemplate(std::string& source, std::vector<std::string>& linkedShaderTemplateNames, const std::string& templateName, const ShaderManager::DefineMap& defines)
|
|
{
|
|
if (!parseDefines(source, defines, mGlobalDefines, templateName))
|
|
return false;
|
|
if (!parseDirectives(source, linkedShaderTemplateNames, defines, mGlobalDefines, templateName))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void ShaderManager::getLinkedShaders(osg::ref_ptr<osg::Shader> shader, const std::vector<std::string>& linkedShaderNames, const DefineMap& defines)
|
|
{
|
|
mLinkedShaders.erase(shader);
|
|
if (linkedShaderNames.empty())
|
|
return;
|
|
|
|
for (auto& linkedShaderName : linkedShaderNames)
|
|
{
|
|
auto linkedShader = getShader(linkedShaderName, defines, shader->getType());
|
|
if (linkedShader)
|
|
mLinkedShaders[shader].emplace_back(linkedShader);
|
|
}
|
|
}
|
|
|
|
void ShaderManager::addLinkedShaders(osg::ref_ptr<osg::Shader> shader, osg::ref_ptr<osg::Program> program)
|
|
{
|
|
auto linkedIt = mLinkedShaders.find(shader);
|
|
if (linkedIt != mLinkedShaders.end())
|
|
for (const auto& linkedShader : linkedIt->second)
|
|
program->addShader(linkedShader);
|
|
}
|
|
|
|
int ShaderManager::reserveGlobalTextureUnits(Slot slot)
|
|
{
|
|
int unit = mReservedTextureUnitsBySlot[static_cast<int>(slot)];
|
|
if (unit >= 0)
|
|
return unit;
|
|
|
|
{
|
|
// Texture units from `8 - numberOfShadowMaps` to `8` are used for shadows, so we skip them here.
|
|
// TODO: Maybe instead of fixed texture units use `reserveGlobalTextureUnits` for shadows as well.
|
|
static const int numberOfShadowMaps = Settings::Manager::getBool("enable shadows", "Shadows") ?
|
|
std::clamp(Settings::Manager::getInt("number of shadow maps", "Shadows"), 1, 8) :
|
|
0;
|
|
if (getAvailableTextureUnits() >= 8 && getAvailableTextureUnits() - 1 < 8)
|
|
mReservedTextureUnits = mMaxTextureUnits - (8 - numberOfShadowMaps);
|
|
}
|
|
|
|
if (getAvailableTextureUnits() < 2)
|
|
throw std::runtime_error("Can't reserve texture unit; no available units");
|
|
mReservedTextureUnits++;
|
|
|
|
unit = mMaxTextureUnits - mReservedTextureUnits;
|
|
|
|
mReservedTextureUnitsBySlot[static_cast<int>(slot)] = unit;
|
|
|
|
return unit;
|
|
}
|
|
|
|
void ShaderManager::update(osgViewer::Viewer& viewer)
|
|
{
|
|
mHotReloadManager->update(*this, viewer);
|
|
}
|
|
|
|
void ShaderManager::setHotReloadEnabled(bool value)
|
|
{
|
|
mHotReloadManager->mHotReloadEnabled = value;
|
|
}
|
|
|
|
void ShaderManager::triggerShaderReload()
|
|
{
|
|
mHotReloadManager->mTriggerReload = true;
|
|
}
|
|
|
|
}
|