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openmw/files/shaders/debug_vertex.glsl
2022-04-28 21:09:06 +02:00

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169 B
GLSL

#version 120
#include "openmw_vertex.h.glsl"
centroid varying vec4 passColor;
void main()
{
gl_Position = mw_modelToClip(gl_Vertex);
passColor = gl_Color;
}