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openmw/files/shaders/openmw_vertex.glsl

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GLSL

#version 120
#include "openmw_vertex.h.glsl"
uniform mat4 projectionMatrix;
vec4 mw_modelToClip(vec4 pos)
{
return projectionMatrix * mw_modelToView(pos);
}
vec4 mw_modelToView(vec4 pos)
{
return gl_ModelViewMatrix * pos;
}
vec4 mw_viewToClip(vec4 pos)
{
return projectionMatrix * pos;
}
vec4 mw_viewStereoAdjust(vec4 pos)
{
return pos;
}