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They must be set for proper AABB based filtering. Use +-max(abs(min), abs(max)) to make sure bullet does not shift coordinates by z. |
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|---|---|---|
| .. | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||