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openmw/files/data/scripts/omw/interfaces/combatfunctions.lua
2025-11-24 17:45:05 +01:00

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Lua

return {
adjustDamageForArmor = function(damage, actor) return damage end,
adjustDamageForDifficulty = function(attack, defendant) end,
applyArmor = function(attack) end,
getArmorRating = function(actor) return 0 end,
getArmorSkill = function(item) return nil end,
getSkillAdjustedArmorRating = function(item, actor) return 0 end,
getEffectiveArmorRating = function(item, actor) return 0 end,
spawnBloodEffect = function(position) end,
pickRandomArmor = function(actor) return nil end
}