| .. | 
		
		
			
			
			
			
				| buffercache.cpp | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 | 
		
			
			
			
			
				| buffercache.hpp | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 | 
		
			
			
			
			
				| chunkmanager.cpp | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 | 
		
			
			
			
			
				| chunkmanager.hpp | Mark some functions with override | 2017-09-18 01:51:11 -07:00 | 
		
			
			
			
			
				| compositemaprenderer.cpp | Fix timing error | 2018-02-13 18:25:28 +00:00 | 
		
			
			
			
			
				| compositemaprenderer.hpp | Make the CompositeMapRenderer use available time and add related setting | 2018-02-13 00:40:41 +00:00 | 
		
			
			
			
			
				| defs.hpp | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 | 
		
			
			
			
			
				| material.cpp | Fall back to non-shader material if creating the shader fails | 2017-11-08 00:24:03 +00:00 | 
		
			
			
			
			
				| material.hpp | Remove unused code | 2017-03-14 19:27:56 +01:00 | 
		
			
			
			
			
				| quadtreenode.cpp | Terrain: remove ref argument that is now always true | 2017-07-19 16:24:35 +02:00 | 
		
			
			
			
			
				| quadtreenode.hpp | Add preloading implementation to QuadTreeWorld | 2017-03-14 19:27:56 +01:00 | 
		
			
			
			
			
				| quadtreeworld.cpp | Terrain: use the main camera's viewpoint for intersection tests | 2017-07-19 13:11:44 +02:00 | 
		
			
			
			
			
				| quadtreeworld.hpp | Terrain: use the main camera's viewpoint for intersection tests | 2017-07-19 13:11:44 +02:00 | 
		
			
			
			
			
				| storage.hpp | Add quad tree implementation (no rendering yet) | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| terraindrawable.cpp | Skip light collection for far away terrain | 2017-03-14 19:27:56 +01:00 | 
		
			
			
			
			
				| terraindrawable.hpp | Skip light collection for far away terrain | 2017-03-14 19:27:56 +01:00 | 
		
			
			
			
			
				| terraingrid.cpp | Use the View-based preloading for TerrainGrid as well | 2017-03-14 19:27:56 +01:00 | 
		
			
			
			
			
				| terraingrid.hpp | Use the View-based preloading for TerrainGrid as well | 2017-03-14 19:27:56 +01:00 | 
		
			
			
			
			
				| texturemanager.cpp | Make reportStats const | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| texturemanager.hpp | Make reportStats const | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| viewdata.cpp | Terrain: remove ref argument that is now always true | 2017-07-19 16:24:35 +02:00 | 
		
			
			
			
			
				| viewdata.hpp | Terrain: remove ref argument that is now always true | 2017-07-19 16:24:35 +02:00 | 
		
			
			
			
			
				| world.cpp | Make the CompositeMapRenderer use available time and add related setting | 2018-02-13 00:40:41 +00:00 | 
		
			
			
			
			
				| world.hpp | Make the CompositeMapRenderer use available time and add related setting | 2018-02-13 00:40:41 +00:00 |