mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 12:56:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			57 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
|  * of this software and associated documentation files (the "Software"), to deal
 | |
|  * in the Software without restriction, including without limitation the rights
 | |
|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
|  * copies of the Software, and to permit persons to whom the Software is
 | |
|  * furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice shall be included in
 | |
|  * all copies or substantial portions of the Software.
 | |
| 
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
|  * THE SOFTWARE.
 | |
|  */
 | |
| #ifndef COMPONENTS_TERRAIN_BUFFERCACHE_H
 | |
| #define COMPONENTS_TERRAIN_BUFFERCACHE_H
 | |
| 
 | |
| #include <OgreHardwareIndexBuffer.h>
 | |
| #include <OgreHardwareVertexBuffer.h>
 | |
| 
 | |
| #include <map>
 | |
| 
 | |
| namespace Terrain
 | |
| {
 | |
| 
 | |
|     /// @brief Implements creation and caching of vertex buffers for terrain chunks.
 | |
|     class BufferCache
 | |
|     {
 | |
|     public:
 | |
|         BufferCache(unsigned int numVerts) : mNumVerts(numVerts) {}
 | |
| 
 | |
|         /// @param flags first 4*4 bits are LOD deltas on each edge, respectively (4 bits each)
 | |
|         ///              next 4 bits are LOD level of the index buffer (LOD 0 = don't omit any vertices)
 | |
|         Ogre::HardwareIndexBufferSharedPtr getIndexBuffer (unsigned int flags);
 | |
| 
 | |
|         Ogre::HardwareVertexBufferSharedPtr getUVBuffer ();
 | |
| 
 | |
|     private:
 | |
|         // Index buffers are shared across terrain batches where possible. There is one index buffer for each
 | |
|         // combination of LOD deltas and index buffer LOD we may need.
 | |
|         std::map<int, Ogre::HardwareIndexBufferSharedPtr> mIndexBufferMap;
 | |
| 
 | |
|         std::map<int, Ogre::HardwareVertexBufferSharedPtr> mUvBufferMap;
 | |
| 
 | |
|         unsigned int mNumVerts;
 | |
|     };
 | |
| 
 | |
| }
 | |
| 
 | |
| #endif
 |