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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#ifndef OPENMW_LUAUI_LAYERS
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#define OPENMW_LUAUI_LAYERS
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#include <string>
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#include <string_view>
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#include <MyGUI_LayerManager.h>
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#include <MyGUI_OverlappedLayer.h>
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namespace LuaUi
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{
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namespace Layers
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{
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struct Options {
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bool mInteractive;
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};
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size_t size()
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{
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return MyGUI::LayerManager::getInstance().getLayerCount();
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}
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std::string at(size_t index)
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{
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if (index >= size())
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throw std::logic_error("Invalid layer index");
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return MyGUI::LayerManager::getInstance().getLayer(index)->getName();
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}
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size_t indexOf(std::string_view name)
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{
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for (size_t i = 0; i < size(); i++)
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if (at(i) == name)
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return i;
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return size();
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}
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void insert(size_t index, std::string_view name, Options options)
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{
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if (index > size())
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throw std::logic_error("Invalid layer index");
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if (indexOf(name) < size())
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Log(Debug::Error) << "Layer \"" << name << "\" already exists";
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else
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{
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auto layer = MyGUI::LayerManager::getInstance()
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.createLayerAt(std::string(name), "OverlappedLayer", index);
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auto overlappedLayer = dynamic_cast<MyGUI::OverlappedLayer*>(layer);
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overlappedLayer->setPick(options.mInteractive);
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}
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}
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}
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}
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#endif // OPENMW_LUAUI_LAYERS
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