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725 lines
19 KiB
CMake
725 lines
19 KiB
CMake
project (Components)
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if(APPLE)
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set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
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set(OPENMW_RESOURCES_ROOT ${BUNDLE_RESOURCES_DIR})
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endif(APPLE)
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# Version file
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set (VERSION_RESOURCE_FILE_IN "${OpenMW_SOURCE_DIR}/files/version.in")
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set (VERSION_RESOURCE_FILE_RELATIVE "resources/version")
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set (VERSION_CPP_FILE "components/version/version.cpp")
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if (GIT_CHECKOUT)
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get_generator_is_multi_config(multi_config)
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add_custom_target (get-version
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BYPRODUCTS "${OpenMW_BINARY_DIR}/${VERSION_CPP_FILE}"
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DEPENDS "${OpenMW_SOURCE_DIR}/${VERSION_CPP_FILE}.in"
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COMMAND ${CMAKE_COMMAND}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DOpenMW_SOURCE_DIR=${OpenMW_SOURCE_DIR}
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-DOpenMW_BINARY_DIR=${OpenMW_BINARY_DIR}
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-DVERSION_RESOURCE_FILE_IN=${VERSION_RESOURCE_FILE_IN}
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-DVERSION_RESOURCE_FILE_RELATIVE=${VERSION_RESOURCE_FILE_RELATIVE}
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-DVERSION_CPP_FILE_IN=${OpenMW_SOURCE_DIR}/${VERSION_CPP_FILE}.in
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-DVERSION_CPP_FILE_OUT=${OpenMW_BINARY_DIR}/${VERSION_CPP_FILE}.out
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-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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-DOPENMW_LUA_API_REVISION=${OPENMW_LUA_API_REVISION}
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-DOPENMW_POSTPROCESSING_API_REVISION=${OPENMW_POSTPROCESSING_API_REVISION}
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-DOPENMW_VERSION=${OPENMW_VERSION}
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-DOPENMW_DOC_BASEURL=${OPENMW_DOC_BASEURL}
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-DMACROSFILE=${CMAKE_SOURCE_DIR}/cmake/OpenMWMacros.cmake
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"-DCMAKE_CONFIGURATION_TYPES=${CMAKE_CONFIGURATION_TYPES}"
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-Dgenerator_is_multi_config_var=${multi_config}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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COMMAND ${CMAKE_COMMAND}
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-E copy_if_different ${OpenMW_BINARY_DIR}/${VERSION_CPP_FILE}.out ${OpenMW_BINARY_DIR}/${VERSION_CPP_FILE}
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VERBATIM)
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else (GIT_CHECKOUT)
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configure_resource_file(${VERSION_RESOURCE_FILE_IN} ${OpenMW_BINARY_DIR} ${VERSION_RESOURCE_FILE_RELATIVE})
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configure_file("${OpenMW_SOURCE_DIR}/${VERSION_CPP_FILE}.in" "${OpenMW_BINARY_DIR}/${VERSION_CPP_FILE}")
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endif (GIT_CHECKOUT)
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list (APPEND COMPONENT_FILES "${OpenMW_BINARY_DIR}/${VERSION_CPP_FILE}")
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# OSG plugin checker
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# Helpfully, OSG doesn't export this to its CMake config as it doesn't have one
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list(TRANSFORM USED_OSG_PLUGINS REPLACE "^osgdb_" "" OUTPUT_VARIABLE USED_OSG_PLUGIN_NAMES)
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list(TRANSFORM USED_OSG_PLUGIN_NAMES PREPEND "\"" OUTPUT_VARIABLE USED_OSG_PLUGIN_NAMES_FORMATTED)
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list(TRANSFORM USED_OSG_PLUGIN_NAMES_FORMATTED APPEND "\"")
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list(JOIN USED_OSG_PLUGIN_NAMES_FORMATTED ", " USED_OSG_PLUGIN_NAMES_FORMATTED)
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set(OSG_PLUGIN_CHECKER_CPP_FILE "components/misc/osgpluginchecker.cpp")
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configure_file("${OpenMW_SOURCE_DIR}/${OSG_PLUGIN_CHECKER_CPP_FILE}.in" "${OpenMW_BINARY_DIR}/${OSG_PLUGIN_CHECKER_CPP_FILE}")
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list(APPEND COMPONENT_FILES "${OpenMW_BINARY_DIR}/${OSG_PLUGIN_CHECKER_CPP_FILE}")
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# source files
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add_component_dir (lua
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luastate scriptscontainer asyncpackage utilpackage serialization configuration l10n storage utf8
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shapes/box inputactions yamlloader scripttracker
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)
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add_component_dir (l10n
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messagebundles manager
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)
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add_component_dir (settings
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categories
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categories/camera
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categories/cells
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categories/fog
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categories/game
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categories/general
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categories/groundcover
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categories/gui
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categories/hud
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categories/input
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categories/lua
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categories/map
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categories/models
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categories/navigator
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categories/physics
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categories/postprocessing
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categories/saves
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categories/shaders
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categories/shadows
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categories/sound
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categories/stereo
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categories/stereoview
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categories/terrain
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categories/video
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categories/water
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categories/windows
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gyroscopeaxis
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hrtfmode
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navmeshrendermode
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parser
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sanitizer
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sanitizerimpl
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settings
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settingvalue
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shadermanager
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values
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windowmode
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)
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add_component_dir (bgsm
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stream file
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)
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add_component_dir (bsa
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bsa_file compressedbsafile ba2gnrlfile ba2dx10file ba2file memorystream
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)
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add_component_dir (bullethelpers
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collisionobject
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heightfield
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operators
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processtrianglecallback
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transformboundingbox
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)
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add_component_dir (vfs
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manager archive bsaarchive filesystemarchive pathutil registerarchives
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)
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add_component_dir (resource
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scenemanager keyframemanager imagemanager animblendrulesmanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem
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resourcemanager stats animation foreachbulletobject errormarker cachestats bgsmfilemanager
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)
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add_component_dir (shader
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shadermanager shadervisitor removedalphafunc
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)
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add_component_dir (sceneutil
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer
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detourdebugdraw navmesh agentpath animblendrules shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt
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screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod clearcolor
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cullsafeboundsvisitor keyframe nodecallback textkeymap glextensions
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)
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add_component_dir (nif
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base controller data effect extra niffile nifkey nifstream niftypes node parent particle physics property record recordptr texture
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)
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add_component_dir (nifosg
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nifloader controller particle matrixtransform fog
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)
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add_component_dir (nifbullet
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bulletnifloader
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)
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add_component_dir (to_utf8
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tables_gen
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to_utf8
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)
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add_component_dir(esm attr common defs esmcommon records util luascripts format refid esmbridge esmterrain
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formid
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fourcc
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stringrefid
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generatedrefid
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indexrefid
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serializerefid
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esm3exteriorcellrefid
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quaternion
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vector3
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exteriorcelllocation
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)
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add_component_dir(fx pass technique lexer lexer_types parse_constants widgets stateupdater)
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add_component_dir(std140 ubo)
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add_component_dir (esm3
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esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
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loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap
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inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
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weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings readerscache
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infoorder timestamp formatversion landrecorddata selectiongroup dialoguecondition
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refnum
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)
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add_component_dir (esmterrain
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gridsampling
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storage
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)
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add_component_dir (esm4
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actor
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cellgrid
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common
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dialogue
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effect
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grid
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grouptype
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inventory
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lighting
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loadachr
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loadacti
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loadalch
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loadaloc
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loadammo
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loadanio
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loadappa
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loadarma
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loadarmo
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loadaspc
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loadbook
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loadbptd
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loadcell
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loadclas
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loadclfm
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loadclot
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loadcont
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loadcrea
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loaddial
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loaddobj
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loaddoor
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loadeyes
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loadflor
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loadflst
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loadfurn
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loadglob
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loadgmst
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loadgras
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loadgrup
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loadhair
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loadhdpt
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loadidle
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loadidlm
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loadimod
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loadinfo
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loadingr
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loadkeym
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loadland
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loadlgtm
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loadligh
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loadltex
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loadlvlc
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loadlvli
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loadlvln
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loadmato
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loadmisc
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loadmset
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loadmstt
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loadmusc
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loadnavi
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loadnavm
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loadnote
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loadnpc
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loadotft
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loadpack
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loadpgrd
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loadpgre
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loadpwat
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loadqust
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loadrace
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loadrefr
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loadregn
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loadroad
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loadsbsp
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loadscol
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loadscpt
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loadscrl
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loadsgst
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loadslgm
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loadsndr
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loadsoun
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loadstat
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loadtact
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loadterm
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loadtes4
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loadtree
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loadtxst
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loadweap
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loadwrld
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magiceffectid
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reader
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readerutils
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reference
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script
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typetraits
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vertex
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)
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add_component_dir (misc
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barrier budgetmeasurement color compression constants convert coordinateconverter display endianness float16 frameratelimiter
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guarded math mathutil messageformatparser notnullptr objectpool osgpluginchecker osguservalues progressreporter resourcehelpers
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rng strongtypedef thread timeconvert timer tuplehelpers tuplemeta utf8stream weakcache windows
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)
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add_component_dir (misc/strings
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algorithm conversion format lower
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)
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add_component_dir (stereo
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frustum multiview stereomanager types
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)
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add_component_dir (debug
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debugging debuglog gldebug debugdraw writeflags
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)
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add_definitions(-DMYGUI_DONT_USE_OBSOLETE=ON)
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IF(NOT WIN32 AND NOT APPLE)
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add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf conversion
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istreamptr streamwithbuffer
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)
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add_component_dir (compiler
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context controlparser errorhandler exception exprparser extensions fileparser generator
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lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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quickfileparser discardparser junkparser
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)
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes program runtime types defines
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)
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add_component_dir (translation
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translation
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)
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add_component_dir (terrain
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storage world buffercache defs terraingrid material terraindrawable texturemanager chunkmanager compositemaprenderer
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quadtreeworld quadtreenode viewdata cellborder view heightcull
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)
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add_component_dir (loadinglistener
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loadinglistener asynclistener
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)
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add_component_dir (myguiplatform
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myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener additivelayer scalinglayer
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)
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add_component_dir (widgets
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box fontwrapper imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
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)
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add_component_dir (fontloader
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fontloader
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)
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add_component_dir (sdlutil
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events
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gl4es_init
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imagetosurface
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sdlcursormanager
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sdlgraphicswindow
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sdlinputwrapper
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sdlmappings
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sdlvideowrapper
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vsyncmode
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)
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add_component_dir (version
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version
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)
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add_component_dir (fallback
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fallback validate
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)
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add_component_dir (lua_ui
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registerscriptsettings scriptsettings
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properties widget element util layers content alignment resources
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adapter text textedit window image container flex
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)
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copy_resource_file("lua_ui/content.lua" "${OPENMW_RESOURCES_ROOT}" "resources/lua_libs/content.lua")
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if(WIN32)
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add_component_dir (crashcatcher
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windows_crashcatcher
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windows_crashmonitor
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windows_crashshm
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windowscrashdumppathhelpers
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)
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elseif(NOT ANDROID)
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add_component_dir (crashcatcher
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crashcatcher
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)
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endif()
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add_component_dir(detournavigator
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agentbounds
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areatype
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asyncnavmeshupdater
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bounds
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changetype
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collisionshapetype
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commulativeaabb
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dbrefgeometryobject
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debug
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exceptions
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findrandompointaroundcircle
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findsmoothpath
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flags
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generatenavmeshtile
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gettilespositions
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guardednavmeshcacheitem
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heightfieldshape
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makenavmesh
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navigator
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navigatorimpl
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navigatorstub
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navigatorutils
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navmeshcacheitem
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navmeshdata
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navmeshdb
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navmeshdbutils
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navmeshmanager
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navmeshtilescache
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navmeshtileview
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objectid
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objecttransform
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offmeshconnection
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offmeshconnectionsmanager
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preparednavmeshdata
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preparednavmeshdatatuple
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raycast
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recast
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recastallocutils
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recastcontext
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recastglobalallocator
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recastmesh
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recastmeshbuilder
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recastmeshobject
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recastmeshprovider
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recastmeshtiles
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recastparams
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recasttempallocator
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ref
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serialization
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settings
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settingsutils
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sharednavmeshcacheitem
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stats
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status
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tilebounds
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tilecachedrecastmeshmanager
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tileposition
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tilespositionsrange
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updateguard
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version
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waitconditiontype
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)
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add_component_dir(loadinglistener
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reporter
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)
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add_component_dir(serialization
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binaryreader
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binarywriter
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osgyaml
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sizeaccumulator
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)
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add_component_dir(sqlite3
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db
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request
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statement
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transaction
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)
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add_component_dir(esmloader
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lessbyid
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|
load
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esmdata
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)
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add_component_dir(navmeshtool
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protocol
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)
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add_component_dir(platform
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platform
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file
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)
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if (WIN32)
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add_component_dir(platform
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file.win32
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)
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elseif (UNIX)
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add_component_dir(platform
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file.posix
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)
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else ()
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add_component_dir(platform
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file.stdio
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)
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endif()
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add_component_dir(testing
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expecterror
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util
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)
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set (ESM_UI ${CMAKE_CURRENT_SOURCE_DIR}/contentselector/contentselector.ui
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)
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|
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if (USE_QT)
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|
add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/contentmodel
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model/loadordererror
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view/combobox view/contentselector
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)
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add_component_qt_dir (config
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gamesettings
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launchersettings
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)
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add_component_qt_dir (l10n
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qttranslations
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)
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|
add_component_qt_dir (process
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processinvoker
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)
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add_component_qt_dir (misc
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helpviewer utf8qtextstream hash scalableicon
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)
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add_component_qt_dir (files
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qtconversion
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|
qtconfigpath
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)
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|
add_component_qt_dir (platform
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application
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)
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add_component_qt_dir (vfs
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|
qtconversion
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)
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|
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QT_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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|
endif()
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|
|
include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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|
|
|
find_package(SQLite3 REQUIRED)
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|
|
|
add_library(components STATIC ${COMPONENT_FILES})
|
|
|
|
if (ANDROID)
|
|
set_property(TARGET components PROPERTY POSITION_INDEPENDENT_CODE ON)
|
|
endif()
|
|
|
|
target_link_libraries(components
|
|
${COLLADA_DOM_LIBRARIES}
|
|
|
|
# CMake's built-in OSG finder does not use pkgconfig, so we have to
|
|
# manually ensure the order is correct for inter-library dependencies.
|
|
# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
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# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
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${OSGPARTICLE_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGSHADOW_LIBRARIES}
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${OSGANIMATION_LIBRARIES}
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${OSGGA_LIBRARIES}
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${OSGTEXT_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSGSIM_LIBRARIES}
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${OSG_LIBRARIES}
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${OPENTHREADS_LIBRARIES}
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Boost::system
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Boost::program_options
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Boost::iostreams
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SDL2::SDL2
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${OPENGL_gl_LIBRARY}
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${MyGUI_LIBRARIES}
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${LUA_LIBRARIES}
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LZ4::LZ4
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RecastNavigation::DebugUtils
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RecastNavigation::Detour
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RecastNavigation::Recast
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Base64
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SQLite::SQLite3
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smhasher
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${ICU_LIBRARIES}
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ZLIB::ZLIB
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)
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if(yaml-cpp_VERSION VERSION_GREATER_EQUAL 0.8.0)
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target_link_libraries(components yaml-cpp::yaml-cpp)
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else()
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target_link_libraries(components yaml-cpp)
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endif()
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target_link_libraries(components ${BULLET_LIBRARIES})
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if (USE_QT)
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add_library(components_qt STATIC ${COMPONENT_QT_FILES} ${ESM_UI_HDR})
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target_link_libraries(components_qt components Qt::Widgets Qt::Core)
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if (BUILD_LAUNCHER OR BUILD_WIZARD)
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add_dependencies(components_qt qm-files)
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endif()
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if (BUILD_WITH_CODE_COVERAGE)
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target_compile_options(components_qt PRIVATE --coverage)
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target_link_libraries(components_qt gcov)
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endif()
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endif()
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if (OSG_STATIC AND CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(X11 REQUIRED COMPONENTS Xinerama Xrandr)
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target_link_libraries(components ${CMAKE_DL_LIBS} X11::X11 X11::Xinerama X11::Xrandr)
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find_package(Fontconfig MODULE)
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if(Fontconfig_FOUND)
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target_link_libraries(components Fontconfig::Fontconfig)
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endif()
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endif()
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if (WIN32)
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target_link_libraries(components shlwapi)
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if (BUILD_WITH_CODE_COVERAGE)
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target_compile_options(components PRIVATE --coverage)
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target_link_libraries(components gcov)
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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target_compile_definitions(components PUBLIC BT_USE_DOUBLE_PRECISION)
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target_compile_definitions(components PRIVATE OPENMW_DOC_BASEURL="${OPENMW_DOC_BASEURL}")
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if(OSG_STATIC)
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unset(_osg_plugins_static_files)
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add_library(components_osg_plugins INTERFACE)
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foreach(_plugin ${USED_OSG_PLUGINS})
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string(TOUPPER ${_plugin} _plugin_uc)
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if(OPENMW_USE_SYSTEM_OSG)
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list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
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else()
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list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
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target_link_libraries(components_osg_plugins INTERFACE $<TARGET_PROPERTY:${${_plugin_uc}_LIBRARY},LINK_LIBRARIES>)
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add_dependencies(components_osg_plugins ${${_plugin_uc}_LIBRARY})
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endif()
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endforeach()
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# We use --whole-archive because OSG plugins use registration.
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get_whole_archive_options(_opts ${_osg_plugins_static_files})
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target_link_options(components_osg_plugins INTERFACE ${_opts})
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target_link_libraries(components components_osg_plugins)
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if(OPENMW_USE_SYSTEM_OSG)
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# OSG plugin pkgconfig files are missing these dependencies.
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# https://github.com/openscenegraph/OpenSceneGraph/issues/1052
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find_package(Freetype REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(PNG REQUIRED)
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target_link_libraries(components Freetype::Freetype JPEG::JPEG PNG::PNG)
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endif()
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endif(OSG_STATIC)
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if(USE_QT)
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set_property(TARGET components_qt PROPERTY AUTOMOC ON)
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endif(USE_QT)
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if (MSVC AND PRECOMPILE_HEADERS_WITH_MSVC)
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target_precompile_headers(components PUBLIC
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<sol/sol.hpp>
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<osg/State>
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<osg/StateSet>
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<osg/Node>
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<osg/Drawable>
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<osg/Camera>
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<MyGUI_Widget.h>
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<algorithm>
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<filesystem>
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<fstream>
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<functional>
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<memory>
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<ostream>
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<string>
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<vector>
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)
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target_precompile_headers(components PRIVATE
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<osgViewer/Viewer>
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<boost/program_options/options_description.hpp>
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)
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endif()
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