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33 lines
874 B
C++
33 lines
874 B
C++
#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
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#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
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#include <map>
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#include <string>
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#include <vector>
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namespace boost
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{
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class any;
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}
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namespace Fallback
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{
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bool isAllowedIntFallbackKey(std::string_view key);
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bool isAllowedFloatFallbackKey(std::string_view key);
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bool isAllowedNonNumericFallbackKey(std::string_view key);
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bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused
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struct FallbackMap
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{
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std::map<std::string, std::string> mMap;
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};
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// Parses and validates a fallback map from boost program_options.
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// Note: for boost to pick up the validate function, you need to pull in the namespace e.g.
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// by using namespace Fallback;
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void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);
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}
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#endif
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