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47 lines
998 B
C++
47 lines
998 B
C++
#ifndef COMPONENTS_LUA_UTILPACKAGE_H
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#define COMPONENTS_LUA_UTILPACKAGE_H
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#include <osg/Matrix>
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#include <osg/Quat>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <sol/sol.hpp>
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namespace LuaUtil
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{
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using Vec2 = osg::Vec2f;
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using Vec3 = osg::Vec3f;
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using Vec4 = osg::Vec4f;
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// For performance reasons "Transform" is implemented as 2 types with the same interface.
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// Transform supports only composition, inversion, and applying to a 3d vector.
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struct TransformM
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{
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osg::Matrixf mM;
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};
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struct TransformQ
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{
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osg::Quat mQ;
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};
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inline TransformM asTransform(const osg::Matrixf& m)
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{
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return { m };
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}
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inline TransformQ asTransform(const osg::Quat& q)
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{
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return { q };
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}
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inline bool isTransform(const sol::object& obj)
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{
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return obj.is<TransformM>() || obj.is<TransformQ>();
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}
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sol::table initUtilPackage(lua_State*);
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}
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#endif // COMPONENTS_LUA_UTILPACKAGE_H
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