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			66 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadlevlist.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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    void LevelledListBase::load(ESMReader &esm)
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    {
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        esm.getHNT(mFlags, "DATA");
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        esm.getHNT(mChanceNone, "NNAM");
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        if (esm.isNextSub("INDX"))
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        {
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            int len;
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            esm.getHT(len);
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            mList.resize(len);
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        }
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        else
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        {
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            // Original engine ignores rest of the record, even if there are items following
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            mList.clear();
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            esm.skipRecord();
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            return;
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        }
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        // If this levelled list was already loaded by a previous content file,
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        // we overwrite the list. Merging lists should probably be left to external tools,
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        // with the limited amount of information there is in the records, all merging methods
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        // will be flawed in some way. For a proper fix the ESM format would have to be changed
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        // to actually track list changes instead of including the whole list for every file
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        // that does something with that list.
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        for (size_t i = 0; i < mList.size(); i++)
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        {
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            LevelItem &li = mList[i];
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            li.mId = esm.getHNString(mRecName);
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            esm.getHNT(li.mLevel, "INTV");
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        }
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    }
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    void LevelledListBase::save(ESMWriter &esm) const
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    {
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        esm.writeHNT("DATA", mFlags);
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        esm.writeHNT("NNAM", mChanceNone);
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        esm.writeHNT<int>("INDX", mList.size());
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        for (std::vector<LevelItem>::const_iterator it = mList.begin(); it != mList.end(); ++it)
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        {
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            esm.writeHNCString(mRecName, it->mId);
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            esm.writeHNT("INTV", it->mLevel);
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        }
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    }
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    void LevelledListBase::blank()
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    {
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        mFlags = 0;
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        mChanceNone = 0;
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        mList.clear();
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    }
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    unsigned int CreatureLevList::sRecordId = REC_LEVC;
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    unsigned int ItemLevList::sRecordId = REC_LEVI;
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}
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