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			32 lines
		
	
	
	
		
			874 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			874 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
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#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
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#include <map>
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#include <string>
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#include <vector>
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namespace boost
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{
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    class any;
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}
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namespace Fallback
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{
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    bool isAllowedIntFallbackKey(std::string_view key);
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    bool isAllowedFloatFallbackKey(std::string_view key);
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    bool isAllowedNonNumericFallbackKey(std::string_view key);
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    bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused
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    struct FallbackMap
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    {
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        std::map<std::string, std::string> mMap;
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    };
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    // Parses and validates a fallback map from boost program_options.
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    // Note: for boost to pick up the validate function, you need to pull in the namespace e.g.
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    // by using namespace Fallback;
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    void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);
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}
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#endif
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