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			794 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			794 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "physic.hpp"
 | |
| #include <btBulletDynamicsCommon.h>
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| #include <btBulletCollisionCommon.h>
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| #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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| #include <components/nifbullet/bulletnifloader.hpp>
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| #include "OgreRoot.h"
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| #include "BtOgrePG.h"
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| #include "BtOgreGP.h"
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| #include "BtOgreExtras.h"
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| 
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| #include <boost/lexical_cast.hpp>
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| #include <boost/format.hpp>
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| 
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| namespace OEngine {
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| namespace Physic
 | |
| {
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| 
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|     PhysicActor::PhysicActor(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale)
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|       : mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0)
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|       , mBody(0), mRaycastingBody(0), mOnGround(false), mCollisionMode(true), mBoxRotation(0,0,0,0)
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|       , mForce(0.0f)
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|     {
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|         mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation);
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|         mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation, true);
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|         Ogre::Quaternion inverse = mBoxRotation.Inverse();
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|         mBoxRotationInverse = Ogre::Quaternion(inverse.w, inverse.x, inverse.y,inverse.z);
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|         mEngine->addRigidBody(mBody, false, mRaycastingBody,true);  //Add rigid body to dynamics world, but do not add to object map
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|     }
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| 
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|     PhysicActor::~PhysicActor()
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|     {
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|         if(mBody)
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|         {
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|             mEngine->dynamicsWorld->removeRigidBody(mBody);
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|             delete mBody;
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|         }
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|         if(mRaycastingBody)
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|         {
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|             mEngine->dynamicsWorld->removeRigidBody(mRaycastingBody);
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|             delete mRaycastingBody;
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|         }
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|     }
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| 
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|     void PhysicActor::enableCollisions(bool collision)
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|     {
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|         assert(mBody);
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|         if(collision && !mCollisionMode) enableCollisionBody();
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|         if(!collision && mCollisionMode) disableCollisionBody();
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|         mCollisionMode = collision;
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|     }
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| 
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| 
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|     void PhysicActor::setPosition(const Ogre::Vector3 &pos)
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|     {
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|         assert(mBody);
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|         if(pos != getPosition())
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|         {
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|             mEngine->adjustRigidBody(mBody, pos, getRotation(), mBoxScaledTranslation, mBoxRotation);
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|             mEngine->adjustRigidBody(mRaycastingBody, pos, getRotation(), mBoxScaledTranslation, mBoxRotation);
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|         }
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|     }
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| 
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|     void PhysicActor::setRotation(const Ogre::Quaternion &quat)
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|     {
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|         assert(mBody);
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|         if(!quat.equals(getRotation(), Ogre::Radian(0))){
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|             mEngine->adjustRigidBody(mBody, getPosition(), quat, mBoxScaledTranslation, mBoxRotation);
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|             mEngine->adjustRigidBody(mRaycastingBody, getPosition(), quat, mBoxScaledTranslation, mBoxRotation);
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| 
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|         }
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|     }
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| 
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| 
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|     Ogre::Vector3 PhysicActor::getPosition()
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|     {
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|         assert(mBody);
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|         btVector3 vec = mBody->getWorldTransform().getOrigin();
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|         Ogre::Quaternion rotation = Ogre::Quaternion(mBody->getWorldTransform().getRotation().getW(), mBody->getWorldTransform().getRotation().getX(),
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|             mBody->getWorldTransform().getRotation().getY(), mBody->getWorldTransform().getRotation().getZ());
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|         Ogre::Vector3 transrot = rotation * mBoxScaledTranslation;
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|         Ogre::Vector3 visualPosition = Ogre::Vector3(vec.getX(), vec.getY(), vec.getZ()) - transrot;
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|         return visualPosition;
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|     }
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| 
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|     Ogre::Quaternion PhysicActor::getRotation()
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|     {
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|         assert(mBody);
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|         btQuaternion quat = mBody->getWorldTransform().getRotation();
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|         return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ()) * mBoxRotationInverse;
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|     }
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| 
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|     void PhysicActor::setScale(float scale){
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|         //We only need to change the scaled box translation, box rotations remain the same.
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|         assert(mBody);
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|         mBoxScaledTranslation = mBoxScaledTranslation / mBody->getCollisionShape()->getLocalScaling().getX();
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|         mBoxScaledTranslation *= scale;
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|         Ogre::Vector3 pos = getPosition();
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|         Ogre::Quaternion rot = getRotation();
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|         if(mBody){
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|             mEngine->dynamicsWorld->removeRigidBody(mBody);
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|             mEngine->dynamicsWorld->removeRigidBody(mRaycastingBody);
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|             delete mBody;
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|             delete mRaycastingBody;
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|         }
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|         //Create the newly scaled rigid body
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|         mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, pos, rot);
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|         mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, pos, rot, 0, 0, true);
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|         mEngine->addRigidBody(mBody, false, mRaycastingBody,true);  //Add rigid body to dynamics world, but do not add to object map
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|     }
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| 
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|     Ogre::Vector3 PhysicActor::getHalfExtents() const
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|     {
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|         if(mBody)
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|         {
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|             btBoxShape *box = static_cast<btBoxShape*>(mBody->getCollisionShape());
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|             if(box != NULL)
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|             {
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|                 btVector3 size = box->getHalfExtentsWithMargin();
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|                 return Ogre::Vector3(size.getX(), size.getY(), size.getZ());
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|             }
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|         }
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|         return Ogre::Vector3(0.0f);
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|     }
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| 
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|     void PhysicActor::setInertialForce(const Ogre::Vector3 &force)
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|     {
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|         mForce = force;
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|     }
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| 
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|     void PhysicActor::setOnGround(bool grounded)
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|     {
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|         mOnGround = grounded;
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|     }
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| 
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|     void PhysicActor::disableCollisionBody()
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|     {
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|         mEngine->dynamicsWorld->removeRigidBody(mBody);
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|     }
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| 
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|     void PhysicActor::enableCollisionBody()
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|     {
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|         mEngine->dynamicsWorld->addRigidBody(mBody,CollisionType_Actor,CollisionType_World|CollisionType_HeightMap);
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|     }
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| 
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|     ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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|     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| 
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|     RigidBody::RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name)
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|         : btRigidBody(CI)
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|         , mName(name)
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|         , mPlaceable(false)
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|     {
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|     }
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| 
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|     RigidBody::~RigidBody()
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|     {
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|         delete getMotionState();
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|     }
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| 
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| 
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| 
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|     ///////////////////////////////////////////////////////////////////////////////////////////////////////
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|     ///////////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| 
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| 
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|     PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader) :
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|         mDebugActive(0)
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|       , mSceneMgr(NULL)
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|     {
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|         // Set up the collision configuration and dispatcher
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|         collisionConfiguration = new btDefaultCollisionConfiguration();
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|         dispatcher = new btCollisionDispatcher(collisionConfiguration);
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| 
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|         // The actual physics solver
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|         solver = new btSequentialImpulseConstraintSolver;
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| 
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|         //btOverlappingPairCache* pairCache = new btSortedOverlappingPairCache();
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|         pairCache = new btSortedOverlappingPairCache();
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| 
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|         //pairCache->setInternalGhostPairCallback( new btGhostPairCallback() );
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| 
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|         broadphase = new btDbvtBroadphase();
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| 
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|         // The world.
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|         dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
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|         dynamicsWorld->setGravity(btVector3(0,0,-10));
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| 
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|         if(BulletShapeManager::getSingletonPtr() == NULL)
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|         {
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|             new BulletShapeManager();
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|         }
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|         //TODO:singleton?
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|         mShapeLoader = shapeLoader;
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| 
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|         isDebugCreated = false;
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|         mDebugDrawer = NULL;
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|     }
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| 
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|     void PhysicEngine::createDebugRendering()
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|     {
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|         if(!isDebugCreated)
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|         {
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|             Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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|             mDebugDrawer = new BtOgre::DebugDrawer(node, dynamicsWorld);
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|             dynamicsWorld->setDebugDrawer(mDebugDrawer);
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|             isDebugCreated = true;
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|             dynamicsWorld->debugDrawWorld();
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|         }
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|     }
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| 
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|     void PhysicEngine::setDebugRenderingMode(int mode)
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|     {
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|         if(!isDebugCreated)
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|         {
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|             createDebugRendering();
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|         }
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|         mDebugDrawer->setDebugMode(mode);
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|         mDebugActive = mode;
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|     }
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| 
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|     bool  PhysicEngine::toggleDebugRendering()
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|     {
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|         setDebugRenderingMode(!mDebugActive);
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|         return mDebugActive;
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|     }
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| 
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|     void PhysicEngine::setSceneManager(Ogre::SceneManager* sceneMgr)
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|     {
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|         mSceneMgr = sceneMgr;
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|     }
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| 
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|     PhysicEngine::~PhysicEngine()
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|     {
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|         HeightFieldContainer::iterator hf_it = mHeightFieldMap.begin();
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|         for (; hf_it != mHeightFieldMap.end(); ++hf_it)
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|         {
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|             dynamicsWorld->removeRigidBody(hf_it->second.mBody);
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|             delete hf_it->second.mShape;
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|             delete hf_it->second.mBody;
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|         }
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| 
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|         RigidBodyContainer::iterator rb_it = mCollisionObjectMap.begin();
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|         for (; rb_it != mCollisionObjectMap.end(); ++rb_it)
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|         {
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|             if (rb_it->second != NULL)
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|             {
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|                 dynamicsWorld->removeRigidBody(rb_it->second);
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| 
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|                 delete rb_it->second;
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|                 rb_it->second = NULL;
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|             }
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|         }
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|         rb_it = mRaycastingObjectMap.begin();
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|         for (; rb_it != mRaycastingObjectMap.end(); ++rb_it)
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|         {
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|             if (rb_it->second != NULL)
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|             {
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|                 dynamicsWorld->removeRigidBody(rb_it->second);
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| 
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|                 delete rb_it->second;
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|                 rb_it->second = NULL;
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|             }
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|         }
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| 
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|         PhysicActorContainer::iterator pa_it = mActorMap.begin();
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|         for (; pa_it != mActorMap.end(); ++pa_it)
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|         {
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|             if (pa_it->second != NULL)
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|             {
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|                 delete pa_it->second;
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|                 pa_it->second = NULL;
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|             }
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|         }
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| 
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|         delete mDebugDrawer;
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| 
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|         delete dynamicsWorld;
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|         delete solver;
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|         delete collisionConfiguration;
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|         delete dispatcher;
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|         delete broadphase;
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|         delete pairCache;
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|         delete mShapeLoader;
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| 
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|         delete BulletShapeManager::getSingletonPtr();
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|     }
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| 
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|     void PhysicEngine::addHeightField(float* heights,
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|         int x, int y, float yoffset,
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|         float triSize, float sqrtVerts)
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|     {
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|         const std::string name = "HeightField_"
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|             + boost::lexical_cast<std::string>(x) + "_"
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|             + boost::lexical_cast<std::string>(y);
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| 
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|         // find the minimum and maximum heights (needed for bullet)
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|         float minh = heights[0];
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|         float maxh = heights[0];
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|         for (int i=0; i<sqrtVerts*sqrtVerts; ++i)
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|         {
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|             float h = heights[i];
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| 
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|             if (h>maxh) maxh = h;
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|             if (h<minh) minh = h;
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|         }
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| 
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|         btHeightfieldTerrainShape* hfShape = new btHeightfieldTerrainShape(
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|             sqrtVerts, sqrtVerts, heights, 1,
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|             minh, maxh, 2,
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|             PHY_FLOAT,true);
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| 
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|         hfShape->setUseDiamondSubdivision(true);
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| 
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|         btVector3 scl(triSize, triSize, 1);
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|         hfShape->setLocalScaling(scl);
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| 
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|         btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,0,hfShape);
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|         RigidBody* body = new RigidBody(CI,name);
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|         body->getWorldTransform().setOrigin(btVector3( (x+0.5)*triSize*(sqrtVerts-1), (y+0.5)*triSize*(sqrtVerts-1), (maxh+minh)/2.f));
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| 
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|         HeightField hf;
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|         hf.mBody = body;
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|         hf.mShape = hfShape;
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| 
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|         mHeightFieldMap [name] = hf;
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| 
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|         dynamicsWorld->addRigidBody(body,CollisionType_HeightMap|CollisionType_Raycasting,
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|                                     CollisionType_World|CollisionType_Actor|CollisionType_Raycasting);
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|     }
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| 
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|     void PhysicEngine::removeHeightField(int x, int y)
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|     {
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|         const std::string name = "HeightField_"
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|             + boost::lexical_cast<std::string>(x) + "_"
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|             + boost::lexical_cast<std::string>(y);
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| 
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|         HeightField hf = mHeightFieldMap [name];
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| 
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|         dynamicsWorld->removeRigidBody(hf.mBody);
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|         delete hf.mShape;
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|         delete hf.mBody;
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| 
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|         mHeightFieldMap.erase(name);
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|     }
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| 
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|     void PhysicEngine::adjustRigidBody(RigidBody* body, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
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|         const Ogre::Vector3 &scaledBoxTranslation, const Ogre::Quaternion &boxRotation)
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|     {
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|         btTransform tr;
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|         Ogre::Quaternion boxrot = rotation * boxRotation;
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|         Ogre::Vector3 transrot = boxrot * scaledBoxTranslation;
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|         Ogre::Vector3 newPosition = transrot + position;
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| 
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|         tr.setOrigin(btVector3(newPosition.x, newPosition.y, newPosition.z));
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|         tr.setRotation(btQuaternion(boxrot.x,boxrot.y,boxrot.z,boxrot.w));
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|         body->setWorldTransform(tr);
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|     }
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|     void PhysicEngine::boxAdjustExternal(const std::string &mesh, RigidBody* body,
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|         float scale, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
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|     {
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|         std::string sid = (boost::format("%07.3f") % scale).str();
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|         std::string outputstring = mesh + sid;
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|         //std::cout << "The string" << outputstring << "\n";
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| 
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|         //get the shape from the .nif
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|         mShapeLoader->load(outputstring,"General");
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|         BulletShapeManager::getSingletonPtr()->load(outputstring,"General");
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|         BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General");
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| 
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|         adjustRigidBody(body, position, rotation, shape->mBoxTranslation * scale, shape->mBoxRotation);
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|     }
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| 
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|     RigidBody* PhysicEngine::createAndAdjustRigidBody(const std::string &mesh, const std::string &name,
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|         float scale, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
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|         Ogre::Vector3* scaledBoxTranslation, Ogre::Quaternion* boxRotation, bool raycasting, bool placeable)
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|     {
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|         std::string sid = (boost::format("%07.3f") % scale).str();
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|         std::string outputstring = mesh + sid;
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| 
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|         //get the shape from the .nif
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|         mShapeLoader->load(outputstring,"General");
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|         BulletShapeManager::getSingletonPtr()->load(outputstring,"General");
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|         BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General");
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| 
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|         if (placeable && !raycasting && shape->mCollisionShape && !shape->mHasCollisionNode)
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|             return NULL;
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| 
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|         if (!shape->mCollisionShape && !raycasting)
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|             return NULL;
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|         if (!shape->mRaycastingShape && raycasting)
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|             return NULL;
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| 
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|         if (!raycasting)
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|             shape->mCollisionShape->setLocalScaling( btVector3(scale,scale,scale));
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|         else
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|             shape->mRaycastingShape->setLocalScaling( btVector3(scale,scale,scale));
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| 
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|         //create the real body
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|         btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo
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|                 (0,0, raycasting ? shape->mRaycastingShape : shape->mCollisionShape);
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|         RigidBody* body = new RigidBody(CI,name);
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|         body->mPlaceable = placeable;
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| 
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|         if(scaledBoxTranslation != 0)
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|             *scaledBoxTranslation = shape->mBoxTranslation * scale;
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|         if(boxRotation != 0)
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|             *boxRotation = shape->mBoxRotation;
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| 
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|         adjustRigidBody(body, position, rotation, shape->mBoxTranslation * scale, shape->mBoxRotation);
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| 
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|         return body;
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| 
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|     }
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| 
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|     void PhysicEngine::addRigidBody(RigidBody* body, bool addToMap, RigidBody* raycastingBody,bool actor)
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|     {
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|         if(!body && !raycastingBody)
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|             return; // nothing to do
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| 
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|         const std::string& name = (body ? body->mName : raycastingBody->mName);
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| 
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|         if (body){
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|             if(actor) dynamicsWorld->addRigidBody(body,CollisionType_Actor,CollisionType_World|CollisionType_HeightMap);
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|             else dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_Actor|CollisionType_HeightMap);
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|         }
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| 
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|         if (raycastingBody)
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|             dynamicsWorld->addRigidBody(raycastingBody,CollisionType_Raycasting,CollisionType_Raycasting|CollisionType_World);
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| 
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|         if(addToMap){
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|             removeRigidBody(name);
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|             deleteRigidBody(name);
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| 
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|             if (body)
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|                 mCollisionObjectMap[name] = body;
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|             if (raycastingBody)
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|                 mRaycastingObjectMap[name] = raycastingBody;
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|         }
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|     }
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| 
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|     void PhysicEngine::removeRigidBody(const std::string &name)
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|     {
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|         RigidBodyContainer::iterator it = mCollisionObjectMap.find(name);
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|         if (it != mCollisionObjectMap.end() )
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|         {
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|             RigidBody* body = it->second;
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|             if(body != NULL)
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|             {
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|                 dynamicsWorld->removeRigidBody(body);
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|             }
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|         }
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|         it = mRaycastingObjectMap.find(name);
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|         if (it != mRaycastingObjectMap.end() )
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|         {
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|             RigidBody* body = it->second;
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|             if(body != NULL)
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|             {
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|                 dynamicsWorld->removeRigidBody(body);
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|             }
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|         }
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|     }
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| 
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|     void PhysicEngine::deleteRigidBody(const std::string &name)
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|     {
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|         RigidBodyContainer::iterator it = mCollisionObjectMap.find(name);
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|         if (it != mCollisionObjectMap.end() )
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|         {
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|             RigidBody* body = it->second;
 | |
| 
 | |
|             if(body != NULL)
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|             {
 | |
|                 delete body;
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|             }
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|             mCollisionObjectMap.erase(it);
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|         }
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|         it = mRaycastingObjectMap.find(name);
 | |
|         if (it != mRaycastingObjectMap.end() )
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|         {
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|             RigidBody* body = it->second;
 | |
| 
 | |
|             if(body != NULL)
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|             {
 | |
|                 delete body;
 | |
|             }
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|             mRaycastingObjectMap.erase(it);
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|         }
 | |
|     }
 | |
| 
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|     RigidBody* PhysicEngine::getRigidBody(const std::string &name, bool raycasting)
 | |
|     {
 | |
|         RigidBodyContainer* map = raycasting ? &mRaycastingObjectMap : &mCollisionObjectMap;
 | |
|         RigidBodyContainer::iterator it = map->find(name);
 | |
|         if (it != map->end() )
 | |
|         {
 | |
|             RigidBody* body = (*map)[name];
 | |
|             return body;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             return NULL;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     class ContactTestResultCallback : public btCollisionWorld::ContactResultCallback
 | |
|     {
 | |
|     public:
 | |
|         std::vector<std::string> mResult;
 | |
| 
 | |
|         // added in bullet 2.81
 | |
|         // this is just a quick hack, as there does not seem to be a BULLET_VERSION macro?
 | |
| #if defined(BT_COLLISION_OBJECT_WRAPPER_H)
 | |
|         virtual	btScalar addSingleResult(btManifoldPoint& cp,
 | |
|                                             const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,
 | |
|                                             const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
 | |
|         {
 | |
|             const RigidBody* body = dynamic_cast<const RigidBody*>(colObj0Wrap->m_collisionObject);
 | |
|             if (body && !(colObj0Wrap->m_collisionObject->getBroadphaseHandle()->m_collisionFilterGroup
 | |
|                           & CollisionType_Raycasting))
 | |
|                 mResult.push_back(body->mName);
 | |
| 
 | |
|             return 0.f;
 | |
|         }
 | |
| #else
 | |
|         virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* col0, int partId0, int index0,
 | |
|                                          const btCollisionObject* col1, int partId1, int index1)
 | |
|         {
 | |
|             const RigidBody* body = dynamic_cast<const RigidBody*>(col0);
 | |
|             if (body && !(col0->getBroadphaseHandle()->m_collisionFilterGroup
 | |
|                           & CollisionType_Raycasting))
 | |
|                 mResult.push_back(body->mName);
 | |
| 
 | |
|             return 0.f;
 | |
|         }
 | |
| #endif
 | |
|     };
 | |
| 
 | |
|     class DeepestNotMeContactTestResultCallback : public btCollisionWorld::ContactResultCallback
 | |
|     {
 | |
|         const std::string &mFilter;
 | |
|         // Store the real origin, since the shape's origin is its center
 | |
|         btVector3 mOrigin;
 | |
| 
 | |
|     public:
 | |
|         const RigidBody *mObject;
 | |
|         btVector3 mContactPoint;
 | |
|         btScalar mLeastDistSqr;
 | |
| 
 | |
|         DeepestNotMeContactTestResultCallback(const std::string &filter, const btVector3 &origin)
 | |
|           : mFilter(filter), mOrigin(origin), mObject(0), mContactPoint(0,0,0),
 | |
|             mLeastDistSqr(std::numeric_limits<float>::max())
 | |
|         { }
 | |
| 
 | |
| #if defined(BT_COLLISION_OBJECT_WRAPPER_H)
 | |
|         virtual btScalar addSingleResult(btManifoldPoint& cp,
 | |
|                                          const btCollisionObjectWrapper* col0Wrap,int partId0,int index0,
 | |
|                                          const btCollisionObjectWrapper* col1Wrap,int partId1,int index1)
 | |
|         {
 | |
|             const RigidBody* body = dynamic_cast<const RigidBody*>(col1Wrap->m_collisionObject);
 | |
|             if(body && body->mName != mFilter)
 | |
|             {
 | |
|                 btScalar distsqr = mOrigin.distance2(cp.getPositionWorldOnA());
 | |
|                 if(!mObject || distsqr < mLeastDistSqr)
 | |
|                 {
 | |
|                     mObject = body;
 | |
|                     mLeastDistSqr = distsqr;
 | |
|                     mContactPoint = cp.getPositionWorldOnA();
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return 0.f;
 | |
|         }
 | |
| #else
 | |
|         virtual btScalar addSingleResult(btManifoldPoint& cp,
 | |
|                                          const btCollisionObject* col0, int partId0, int index0,
 | |
|                                          const btCollisionObject* col1, int partId1, int index1)
 | |
|         {
 | |
|             const RigidBody* body = dynamic_cast<const RigidBody*>(col1);
 | |
|             if(body && body->mName != mFilter)
 | |
|             {
 | |
|                 btScalar distsqr = mOrigin.distance2(cp.getPositionWorldOnA());
 | |
|                 if(!mObject || distsqr < mLeastDistSqr)
 | |
|                 {
 | |
|                     mObject = body;
 | |
|                     mLeastDistSqr = distsqr;
 | |
|                     mContactPoint = cp.getPositionWorldOnA();
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return 0.f;
 | |
|         }
 | |
| #endif
 | |
|     };
 | |
| 
 | |
| 
 | |
|     std::vector<std::string> PhysicEngine::getCollisions(const std::string& name)
 | |
|     {
 | |
|         RigidBody* body = getRigidBody(name);
 | |
|         if (!body) // fall back to raycasting body if there is no collision body
 | |
|             body = getRigidBody(name, true);
 | |
|         ContactTestResultCallback callback;
 | |
|         dynamicsWorld->contactTest(body, callback);
 | |
|         return callback.mResult;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     std::pair<const RigidBody*,btVector3> PhysicEngine::getFilteredContact(const std::string &filter,
 | |
|                                                                            const btVector3 &origin,
 | |
|                                                                            btCollisionObject *object)
 | |
|     {
 | |
|         DeepestNotMeContactTestResultCallback callback(filter, origin);
 | |
|         dynamicsWorld->contactTest(object, callback);
 | |
|         return std::make_pair(callback.mObject, callback.mContactPoint);
 | |
|     }
 | |
| 
 | |
| 
 | |
|     void PhysicEngine::stepSimulation(double deltaT)
 | |
|     {
 | |
|         // This seems to be needed for character controller objects
 | |
|         dynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
 | |
|         if(isDebugCreated)
 | |
|         {
 | |
|             mDebugDrawer->step();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void PhysicEngine::addCharacter(const std::string &name, const std::string &mesh,
 | |
|         const Ogre::Vector3 &position, float scale, const Ogre::Quaternion &rotation)
 | |
|     {
 | |
|         // Remove character with given name, so we don't make memory
 | |
|         // leak when character would be added twice
 | |
|         removeCharacter(name);
 | |
| 
 | |
|         PhysicActor* newActor = new PhysicActor(name, mesh, this, position, rotation, scale);
 | |
| 
 | |
| 
 | |
|         //dynamicsWorld->addAction( newActor->mCharacter );
 | |
|         mActorMap[name] = newActor;
 | |
|     }
 | |
| 
 | |
|     void PhysicEngine::removeCharacter(const std::string &name)
 | |
|     {
 | |
|         PhysicActorContainer::iterator it = mActorMap.find(name);
 | |
|         if (it != mActorMap.end() )
 | |
|         {
 | |
|             PhysicActor* act = it->second;
 | |
|             if(act != NULL)
 | |
|             {
 | |
| 
 | |
|                 delete act;
 | |
|             }
 | |
|             mActorMap.erase(it);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     PhysicActor* PhysicEngine::getCharacter(const std::string &name)
 | |
|     {
 | |
|         PhysicActorContainer::iterator it = mActorMap.find(name);
 | |
|         if (it != mActorMap.end() )
 | |
|         {
 | |
|             PhysicActor* act = mActorMap[name];
 | |
|             return act;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             return 0;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void PhysicEngine::emptyEventLists(void)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     std::pair<std::string,float> PhysicEngine::rayTest(btVector3& from,btVector3& to,bool raycastingObjectOnly,bool ignoreHeightMap)
 | |
|     {
 | |
|         std::string name = "";
 | |
|         float d = -1;
 | |
| 
 | |
|         btCollisionWorld::ClosestRayResultCallback resultCallback1(from, to);
 | |
|         if(raycastingObjectOnly)
 | |
|             resultCallback1.m_collisionFilterMask = CollisionType_Raycasting;
 | |
|         else
 | |
|             resultCallback1.m_collisionFilterMask = CollisionType_World;
 | |
| 
 | |
|         if(!ignoreHeightMap)
 | |
|             resultCallback1.m_collisionFilterMask = resultCallback1.m_collisionFilterMask | CollisionType_HeightMap;
 | |
|         dynamicsWorld->rayTest(from, to, resultCallback1);
 | |
|         if (resultCallback1.hasHit())
 | |
|         {
 | |
|             name = static_cast<const RigidBody&>(*resultCallback1.m_collisionObject).mName;
 | |
|             d = resultCallback1.m_closestHitFraction;;
 | |
|         }
 | |
| 
 | |
|         return std::pair<std::string,float>(name,d);
 | |
|     }
 | |
| 
 | |
|     // callback that ignores player in results
 | |
|     struct	OurClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
 | |
|     {
 | |
|     public:
 | |
|         OurClosestConvexResultCallback(const btVector3&	convexFromWorld,const btVector3&	convexToWorld)
 | |
|             : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld) {}
 | |
| 
 | |
|         virtual	btScalar	addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
 | |
|         {
 | |
|             if (const RigidBody* body = dynamic_cast<const RigidBody*>(convexResult.m_hitCollisionObject))
 | |
|                 if (body->mName == "player")
 | |
|                     return 0;
 | |
|             return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     std::pair<bool, float> PhysicEngine::sphereCast (float radius, btVector3& from, btVector3& to)
 | |
|     {
 | |
|         OurClosestConvexResultCallback callback(from, to);
 | |
|         callback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_HeightMap;
 | |
| 
 | |
|         btSphereShape shape(radius);
 | |
|         const btQuaternion btrot(0.0f, 0.0f, 0.0f);
 | |
| 
 | |
|         btTransform from_ (btrot, from);
 | |
|         btTransform to_ (btrot, to);
 | |
| 
 | |
|         dynamicsWorld->convexSweepTest(&shape, from_, to_, callback);
 | |
| 
 | |
|         if (callback.hasHit())
 | |
|             return std::make_pair(true, callback.m_closestHitFraction);
 | |
|         else
 | |
|             return std::make_pair(false, 1);
 | |
|     }
 | |
| 
 | |
|     std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
 | |
|     {
 | |
|         MyRayResultCallback resultCallback1;
 | |
|         resultCallback1.m_collisionFilterMask = CollisionType_Raycasting;
 | |
|         dynamicsWorld->rayTest(from, to, resultCallback1);
 | |
|         std::vector< std::pair<float, const btCollisionObject*> > results = resultCallback1.results;
 | |
| 
 | |
|         std::vector< std::pair<float, std::string> > results2;
 | |
| 
 | |
|         for (std::vector< std::pair<float, const btCollisionObject*> >::iterator it=results.begin();
 | |
|             it != results.end(); ++it)
 | |
|         {
 | |
|             results2.push_back( std::make_pair( (*it).first, static_cast<const RigidBody&>(*(*it).second).mName ) );
 | |
|         }
 | |
| 
 | |
|         std::sort(results2.begin(), results2.end(), MyRayResultCallback::cmp);
 | |
| 
 | |
|         return results2;
 | |
|     }
 | |
| 
 | |
|     void PhysicEngine::getObjectAABB(const std::string &mesh, float scale, btVector3 &min, btVector3 &max)
 | |
|     {
 | |
|         std::string sid = (boost::format("%07.3f") % scale).str();
 | |
|         std::string outputstring = mesh + sid;
 | |
| 
 | |
|         mShapeLoader->load(outputstring, "General");
 | |
|         BulletShapeManager::getSingletonPtr()->load(outputstring, "General");
 | |
|         BulletShapePtr shape =
 | |
|             BulletShapeManager::getSingleton().getByName(outputstring, "General");
 | |
| 
 | |
|         btTransform trans;
 | |
|         trans.setIdentity();
 | |
| 
 | |
|         if (shape->mRaycastingShape)
 | |
|             shape->mRaycastingShape->getAabb(trans, min, max);
 | |
|         else if (shape->mCollisionShape)
 | |
|             shape->mCollisionShape->getAabb(trans, min, max);
 | |
|         else
 | |
|         {
 | |
|             min = btVector3(0,0,0);
 | |
|             max = btVector3(0,0,0);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     bool PhysicEngine::isAnyActorStandingOn (const std::string& objectName)
 | |
|     {
 | |
|         for (PhysicActorContainer::iterator it = mActorMap.begin(); it != mActorMap.end(); ++it)
 | |
|         {
 | |
|             if (!it->second->getOnGround())
 | |
|                 continue;
 | |
|             Ogre::Vector3 pos = it->second->getPosition();
 | |
|             btVector3 from (pos.x, pos.y, pos.z);
 | |
|             btVector3 to = from - btVector3(0,0,5);
 | |
|             std::pair<std::string, float> result = rayTest(from, to);
 | |
|             if (result.first == objectName)
 | |
|                 return true;
 | |
|         }
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
| }
 | |
| }
 |