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				synced 2025-11-04 11:56:39 +00:00 
			
		
		
		
	Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
		
			
				
	
	
		
			94 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadfact.hpp"
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#include <stdexcept>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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    unsigned int Faction::sRecordId = REC_FACT;
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    int& Faction::FADTstruct::getSkill (int index, bool ignored)
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    {
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        if (index<0 || index>=7)
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            throw std::logic_error ("skill index out of range");
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        return mSkills[index];
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    }
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    int Faction::FADTstruct::getSkill (int index, bool ignored) const
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    {
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        if (index<0 || index>=7)
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            throw std::logic_error ("skill index out of range");
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        return mSkills[index];
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    }
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void Faction::load(ESMReader &esm)
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{
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    mName = esm.getHNOString("FNAM");
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    // Read rank names. These are optional.
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    int i = 0;
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    while (esm.isNextSub("RNAM") && i < 10)
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        mRanks[i++] = esm.getHString();
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    // Main data struct
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    esm.getHNT(mData, "FADT", 240);
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    if (mData.mIsHidden > 1)
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        esm.fail("Unknown flag!");
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    // Read faction response values
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    while (esm.hasMoreSubs())
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    {
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        std::string faction = esm.getHNString("ANAM");
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        int reaction;
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        esm.getHNT(reaction, "INTV");
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        mReactions[faction] = reaction;
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    }
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}
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void Faction::save(ESMWriter &esm) const
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{
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    esm.writeHNOCString("FNAM", mName);
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    for (int i = 0; i < 10; i++)
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    {
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        if (mRanks[i].empty())
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            break;
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        esm.writeHNString("RNAM", mRanks[i], 32);
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    }
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    esm.writeHNT("FADT", mData, 240);
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    for (std::map<std::string, int>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
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    {
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        esm.writeHNString("ANAM", it->first);
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        esm.writeHNT("INTV", it->second);
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    }
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}
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    void Faction::blank()
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    {
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        mName.clear();
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        mData.mAttribute[0] = mData.mAttribute[1] = 0;
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        mData.mIsHidden = 0;
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        for (int i=0; i<10; ++i)
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        {
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            mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
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            mData.mRankData[i].mSkill1 = mData.mRankData[i].mSkill2 = 0;
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            mData.mRankData[i].mFactReaction = 0;
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            mRanks[i].clear();
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        }
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        for (int i=0; i<7; ++i)
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            mData.mSkills[i] = 0;
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        mReactions.clear();
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    }
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}
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