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921 lines
34 KiB
C++
921 lines
34 KiB
C++
#include "asyncnavmeshupdater.hpp"
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#include "dbrefgeometryobject.hpp"
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#include "debug.hpp"
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#include "makenavmesh.hpp"
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#include "navmeshdbutils.hpp"
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#include "serialization.hpp"
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#include "settings.hpp"
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#include "version.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/misc/strings/conversion.hpp>
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#include <components/misc/thread.hpp>
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#include <DetourNavMesh.h>
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#include <osg/io_utils>
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#include <algorithm>
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#include <numeric>
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#include <optional>
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#include <set>
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#include <tuple>
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#include <type_traits>
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namespace DetourNavigator
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{
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namespace
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{
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int getManhattanDistance(const TilePosition& lhs, const TilePosition& rhs)
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{
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return std::abs(lhs.x() - rhs.x()) + std::abs(lhs.y() - rhs.y());
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}
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bool isAbsentTileTooClose(const TilePosition& position, int distance,
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const std::set<std::tuple<AgentBounds, TilePosition>>& pushedTiles,
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const std::set<std::tuple<AgentBounds, TilePosition>>& presentTiles,
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const Misc::ScopeGuarded<std::set<std::tuple<AgentBounds, TilePosition>>>& processingTiles)
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{
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const auto isAbsentAndCloserThan = [&](const std::tuple<AgentBounds, TilePosition>& v) {
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return presentTiles.find(v) == presentTiles.end()
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&& getManhattanDistance(position, std::get<1>(v)) < distance;
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};
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if (std::any_of(pushedTiles.begin(), pushedTiles.end(), isAbsentAndCloserThan))
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return true;
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if (const auto locked = processingTiles.lockConst();
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std::any_of(locked->begin(), locked->end(), isAbsentAndCloserThan))
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return true;
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return false;
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}
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auto getPriority(const Job& job) noexcept
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{
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return std::make_tuple(-static_cast<std::underlying_type_t<JobState>>(job.mState), job.mProcessTime,
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job.mChangeType, job.mTryNumber, job.mDistanceToPlayer, job.mDistanceToOrigin);
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}
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struct LessByJobPriority
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{
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bool operator()(JobIt lhs, JobIt rhs) const noexcept { return getPriority(*lhs) < getPriority(*rhs); }
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};
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void insertPrioritizedJob(JobIt job, std::deque<JobIt>& queue)
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{
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const auto it = std::upper_bound(queue.begin(), queue.end(), job, LessByJobPriority{});
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queue.insert(it, job);
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}
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auto getDbPriority(const Job& job) noexcept
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{
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return std::make_tuple(static_cast<std::underlying_type_t<JobState>>(job.mState), job.mChangeType,
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job.mDistanceToPlayer, job.mDistanceToOrigin);
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}
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struct LessByJobDbPriority
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{
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bool operator()(JobIt lhs, JobIt rhs) const noexcept { return getDbPriority(*lhs) < getDbPriority(*rhs); }
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};
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void insertPrioritizedDbJob(JobIt job, std::deque<JobIt>& queue)
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{
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const auto it = std::upper_bound(queue.begin(), queue.end(), job, LessByJobDbPriority{});
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queue.insert(it, job);
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}
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auto getAgentAndTile(const Job& job) noexcept
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{
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return std::make_tuple(job.mAgentBounds, job.mChangedTile);
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}
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std::unique_ptr<DbWorker> makeDbWorker(
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AsyncNavMeshUpdater& updater, std::unique_ptr<NavMeshDb>&& db, const Settings& settings)
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{
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if (db == nullptr)
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return nullptr;
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return std::make_unique<DbWorker>(updater, std::move(db), TileVersion(navMeshFormatVersion),
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settings.mRecast, settings.mWriteToNavMeshDb);
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}
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void updateJobs(std::deque<JobIt>& jobs, TilePosition playerTile, int maxTiles)
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{
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for (JobIt job : jobs)
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{
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job->mDistanceToPlayer = getManhattanDistance(job->mChangedTile, playerTile);
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if (!shouldAddTile(job->mChangedTile, playerTile, maxTiles))
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job->mChangeType = ChangeType::remove;
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}
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}
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std::size_t getNextJobId()
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{
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static std::atomic_size_t nextJobId{ 1 };
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return nextJobId.fetch_add(1);
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}
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bool isWritingDbJob(const Job& job)
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{
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return job.mGeneratedNavMeshData != nullptr;
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}
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}
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std::ostream& operator<<(std::ostream& stream, JobStatus value)
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{
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switch (value)
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{
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case JobStatus::Done:
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return stream << "JobStatus::Done";
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case JobStatus::Fail:
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return stream << "JobStatus::Fail";
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case JobStatus::MemoryCacheMiss:
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return stream << "JobStatus::MemoryCacheMiss";
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}
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return stream << "JobStatus::" << static_cast<std::underlying_type_t<JobStatus>>(value);
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}
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Job::Job(const AgentBounds& agentBounds, std::weak_ptr<GuardedNavMeshCacheItem> navMeshCacheItem,
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std::string_view worldspace, const TilePosition& changedTile, ChangeType changeType, int distanceToPlayer,
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std::chrono::steady_clock::time_point processTime)
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: mId(getNextJobId())
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, mAgentBounds(agentBounds)
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, mNavMeshCacheItem(std::move(navMeshCacheItem))
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, mWorldspace(worldspace)
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, mChangedTile(changedTile)
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, mProcessTime(processTime)
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, mChangeType(changeType)
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, mDistanceToPlayer(distanceToPlayer)
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, mDistanceToOrigin(getManhattanDistance(changedTile, TilePosition{ 0, 0 }))
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{
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}
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AsyncNavMeshUpdater::AsyncNavMeshUpdater(const Settings& settings, TileCachedRecastMeshManager& recastMeshManager,
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OffMeshConnectionsManager& offMeshConnectionsManager, std::unique_ptr<NavMeshDb>&& db)
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: mSettings(settings)
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, mRecastMeshManager(recastMeshManager)
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, mOffMeshConnectionsManager(offMeshConnectionsManager)
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, mShouldStop()
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, mNavMeshTilesCache(settings.mMaxNavMeshTilesCacheSize)
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, mDbWorker(makeDbWorker(*this, std::move(db), mSettings))
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{
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for (std::size_t i = 0; i < mSettings.get().mAsyncNavMeshUpdaterThreads; ++i)
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mThreads.emplace_back([&] { process(); });
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}
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AsyncNavMeshUpdater::~AsyncNavMeshUpdater()
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{
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stop();
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}
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void AsyncNavMeshUpdater::post(const AgentBounds& agentBounds, const SharedNavMeshCacheItem& navMeshCacheItem,
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const TilePosition& playerTile, std::string_view worldspace,
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const std::map<TilePosition, ChangeType>& changedTiles)
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{
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bool playerTileChanged = false;
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{
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auto locked = mPlayerTile.lock();
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playerTileChanged = *locked != playerTile;
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*locked = playerTile;
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}
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if (!playerTileChanged && changedTiles.empty())
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return;
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const dtNavMeshParams params = *navMeshCacheItem->lockConst()->getImpl().getParams();
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const int maxTiles = std::min(mSettings.get().mMaxTilesNumber, params.maxTiles);
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std::unique_lock lock(mMutex);
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if (playerTileChanged)
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updateJobs(mWaiting, playerTile, maxTiles);
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for (const auto& [changedTile, changeType] : changedTiles)
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{
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if (mPushed.emplace(agentBounds, changedTile).second)
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{
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const auto processTime = changeType == ChangeType::update
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? mLastUpdates[std::tie(agentBounds, changedTile)] + mSettings.get().mMinUpdateInterval
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: std::chrono::steady_clock::time_point();
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const JobIt it = mJobs.emplace(mJobs.end(), agentBounds, navMeshCacheItem, worldspace, changedTile,
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changeType, getManhattanDistance(changedTile, playerTile), processTime);
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Log(Debug::Debug) << "Post job " << it->mId << " for agent=(" << it->mAgentBounds << ")"
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<< " changedTile=(" << it->mChangedTile << ") "
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<< " changeType=" << it->mChangeType;
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if (playerTileChanged)
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mWaiting.push_back(it);
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else
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insertPrioritizedJob(it, mWaiting);
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}
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}
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if (playerTileChanged)
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std::sort(mWaiting.begin(), mWaiting.end(), LessByJobPriority{});
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Log(Debug::Debug) << "Posted " << mJobs.size() << " navigator jobs";
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if (!mWaiting.empty())
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mHasJob.notify_all();
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lock.unlock();
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if (playerTileChanged && mDbWorker != nullptr)
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mDbWorker->updateJobs(playerTile, maxTiles);
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}
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void AsyncNavMeshUpdater::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
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{
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switch (waitConditionType)
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{
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case WaitConditionType::requiredTilesPresent:
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waitUntilJobsDoneForNotPresentTiles(listener);
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break;
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case WaitConditionType::allJobsDone:
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waitUntilAllJobsDone();
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break;
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}
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}
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void AsyncNavMeshUpdater::stop()
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{
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mShouldStop = true;
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if (mDbWorker != nullptr)
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mDbWorker->stop();
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std::unique_lock<std::mutex> lock(mMutex);
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mWaiting.clear();
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mHasJob.notify_all();
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lock.unlock();
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for (auto& thread : mThreads)
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if (thread.joinable())
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thread.join();
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}
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void AsyncNavMeshUpdater::waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener)
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{
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const int maxDistanceToPlayer = mSettings.get().mWaitUntilMinDistanceToPlayer;
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if (maxDistanceToPlayer <= 0)
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return;
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const std::size_t initialJobsLeft = getTotalJobs();
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std::size_t maxProgress = initialJobsLeft;
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std::size_t prevJobsLeft = initialJobsLeft;
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std::size_t jobsDone = 0;
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std::size_t jobsLeft = 0;
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const TilePosition playerPosition = *mPlayerTile.lockConst();
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const auto isDone = [&] {
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jobsLeft = mJobs.size();
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if (jobsLeft == 0)
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return true;
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return !isAbsentTileTooClose(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles, mProcessingTiles);
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};
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std::unique_lock<std::mutex> lock(mMutex);
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if (!isAbsentTileTooClose(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles, mProcessingTiles)
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|| mJobs.empty())
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return;
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const Loading::ScopedLoad load(listener);
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if (listener != nullptr)
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{
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listener->setLabel("#{OMWEngine:BuildingNavigationMesh}");
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listener->setProgressRange(maxProgress);
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}
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while (!mDone.wait_for(lock, std::chrono::milliseconds(20), isDone))
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{
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if (listener == nullptr)
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continue;
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if (maxProgress < jobsLeft)
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{
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maxProgress = jobsLeft;
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listener->setProgressRange(maxProgress);
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listener->setProgress(jobsDone);
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}
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else if (jobsLeft < prevJobsLeft)
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{
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const std::size_t newJobsDone = prevJobsLeft - jobsLeft;
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jobsDone += newJobsDone;
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prevJobsLeft = jobsLeft;
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listener->increaseProgress(newJobsDone);
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}
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}
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}
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void AsyncNavMeshUpdater::waitUntilAllJobsDone()
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{
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{
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std::unique_lock<std::mutex> lock(mMutex);
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mDone.wait(lock, [this] { return mJobs.empty(); });
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}
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mProcessingTiles.wait(mProcessed, [](const auto& v) { return v.empty(); });
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}
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AsyncNavMeshUpdaterStats AsyncNavMeshUpdater::getStats() const
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{
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AsyncNavMeshUpdaterStats result;
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{
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const std::lock_guard<std::mutex> lock(mMutex);
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result.mJobs = mJobs.size();
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result.mWaiting = mWaiting.size();
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result.mPushed = mPushed.size();
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}
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result.mProcessing = mProcessingTiles.lockConst()->size();
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if (mDbWorker != nullptr)
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result.mDb = mDbWorker->getStats();
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result.mCache = mNavMeshTilesCache.getStats();
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result.mDbGetTileHits = mDbGetTileHits.load(std::memory_order_relaxed);
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return result;
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}
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void AsyncNavMeshUpdater::process() noexcept
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{
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Log(Debug::Debug) << "Start process navigator jobs by thread=" << std::this_thread::get_id();
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Misc::setCurrentThreadIdlePriority();
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while (!mShouldStop)
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{
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try
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{
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if (JobIt job = getNextJob(); job != mJobs.end())
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{
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const JobStatus status = processJob(*job);
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Log(Debug::Debug) << "Processed job " << job->mId << " with status=" << status;
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switch (status)
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{
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case JobStatus::Done:
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unlockTile(job->mId, job->mAgentBounds, job->mChangedTile);
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if (job->mGeneratedNavMeshData != nullptr)
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mDbWorker->enqueueJob(job);
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else
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removeJob(job);
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break;
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case JobStatus::Fail:
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repost(job);
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break;
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case JobStatus::MemoryCacheMiss:
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{
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mDbWorker->enqueueJob(job);
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break;
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}
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}
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}
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else
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cleanupLastUpdates();
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "AsyncNavMeshUpdater::process exception: " << e.what();
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}
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}
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Log(Debug::Debug) << "Stop navigator jobs processing by thread=" << std::this_thread::get_id();
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}
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JobStatus AsyncNavMeshUpdater::processJob(Job& job)
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{
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Log(Debug::Debug) << "Processing job " << job.mId << " by thread=" << std::this_thread::get_id();
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const auto navMeshCacheItem = job.mNavMeshCacheItem.lock();
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if (!navMeshCacheItem)
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return JobStatus::Done;
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const auto playerTile = *mPlayerTile.lockConst();
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const auto params = *navMeshCacheItem->lockConst()->getImpl().getParams();
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if (!shouldAddTile(job.mChangedTile, playerTile, std::min(mSettings.get().mMaxTilesNumber, params.maxTiles)))
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{
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Log(Debug::Debug) << "Ignore add tile by job " << job.mId << ": too far from player";
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navMeshCacheItem->lock()->removeTile(job.mChangedTile);
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return JobStatus::Done;
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}
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switch (job.mState)
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{
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case JobState::Initial:
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return processInitialJob(job, *navMeshCacheItem);
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case JobState::WithDbResult:
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return processJobWithDbResult(job, *navMeshCacheItem);
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}
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return JobStatus::Done;
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}
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JobStatus AsyncNavMeshUpdater::processInitialJob(Job& job, GuardedNavMeshCacheItem& navMeshCacheItem)
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{
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Log(Debug::Debug) << "Processing initial job " << job.mId;
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std::shared_ptr<RecastMesh> recastMesh = mRecastMeshManager.get().getMesh(job.mWorldspace, job.mChangedTile);
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if (recastMesh == nullptr)
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{
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Log(Debug::Debug) << "Null recast mesh for job " << job.mId;
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navMeshCacheItem.lock()->markAsEmpty(job.mChangedTile);
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return JobStatus::Done;
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}
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if (isEmpty(*recastMesh))
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{
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Log(Debug::Debug) << "Empty bounds for job " << job.mId;
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navMeshCacheItem.lock()->markAsEmpty(job.mChangedTile);
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return JobStatus::Done;
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}
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NavMeshTilesCache::Value cachedNavMeshData
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= mNavMeshTilesCache.get(job.mAgentBounds, job.mChangedTile, *recastMesh);
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std::unique_ptr<PreparedNavMeshData> preparedNavMeshData;
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const PreparedNavMeshData* preparedNavMeshDataPtr = nullptr;
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if (cachedNavMeshData)
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{
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preparedNavMeshDataPtr = &cachedNavMeshData.get();
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}
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else
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{
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if (job.mChangeType != ChangeType::update && mDbWorker != nullptr)
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{
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job.mRecastMesh = std::move(recastMesh);
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return JobStatus::MemoryCacheMiss;
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}
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preparedNavMeshData = prepareNavMeshTileData(
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*recastMesh, job.mWorldspace, job.mChangedTile, job.mAgentBounds, mSettings.get().mRecast);
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if (preparedNavMeshData == nullptr)
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{
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Log(Debug::Debug) << "Null navmesh data for job " << job.mId;
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navMeshCacheItem.lock()->markAsEmpty(job.mChangedTile);
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return JobStatus::Done;
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}
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if (job.mChangeType == ChangeType::update)
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{
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preparedNavMeshDataPtr = preparedNavMeshData.get();
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}
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else
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{
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cachedNavMeshData = mNavMeshTilesCache.set(
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job.mAgentBounds, job.mChangedTile, *recastMesh, std::move(preparedNavMeshData));
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preparedNavMeshDataPtr = cachedNavMeshData ? &cachedNavMeshData.get() : preparedNavMeshData.get();
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}
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}
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const auto offMeshConnections = mOffMeshConnectionsManager.get().get(job.mChangedTile);
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assert(preparedNavMeshDataPtr != nullptr);
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const UpdateNavMeshStatus status
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= navMeshCacheItem.lock()->updateTile(job.mChangedTile, std::move(cachedNavMeshData),
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makeNavMeshTileData(*preparedNavMeshDataPtr, offMeshConnections, job.mAgentBounds, job.mChangedTile,
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mSettings.get().mRecast));
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return handleUpdateNavMeshStatus(status, job, navMeshCacheItem, *recastMesh);
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}
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JobStatus AsyncNavMeshUpdater::processJobWithDbResult(Job& job, GuardedNavMeshCacheItem& navMeshCacheItem)
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{
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Log(Debug::Debug) << "Processing job with db result " << job.mId;
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std::unique_ptr<PreparedNavMeshData> preparedNavMeshData;
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bool generatedNavMeshData = false;
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if (job.mCachedTileData.has_value() && job.mCachedTileData->mVersion == navMeshFormatVersion)
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{
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preparedNavMeshData = std::make_unique<PreparedNavMeshData>();
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if (deserialize(job.mCachedTileData->mData, *preparedNavMeshData))
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++mDbGetTileHits;
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else
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preparedNavMeshData = nullptr;
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}
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if (preparedNavMeshData == nullptr)
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{
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preparedNavMeshData = prepareNavMeshTileData(
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*job.mRecastMesh, job.mWorldspace, job.mChangedTile, job.mAgentBounds, mSettings.get().mRecast);
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generatedNavMeshData = true;
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|
}
|
|
|
|
if (preparedNavMeshData == nullptr)
|
|
{
|
|
Log(Debug::Debug) << "Null navmesh data for job " << job.mId;
|
|
navMeshCacheItem.lock()->markAsEmpty(job.mChangedTile);
|
|
return JobStatus::Done;
|
|
}
|
|
|
|
auto cachedNavMeshData = mNavMeshTilesCache.set(
|
|
job.mAgentBounds, job.mChangedTile, *job.mRecastMesh, std::move(preparedNavMeshData));
|
|
|
|
const auto offMeshConnections = mOffMeshConnectionsManager.get().get(job.mChangedTile);
|
|
|
|
const PreparedNavMeshData* preparedNavMeshDataPtr
|
|
= cachedNavMeshData ? &cachedNavMeshData.get() : preparedNavMeshData.get();
|
|
assert(preparedNavMeshDataPtr != nullptr);
|
|
|
|
const UpdateNavMeshStatus status
|
|
= navMeshCacheItem.lock()->updateTile(job.mChangedTile, std::move(cachedNavMeshData),
|
|
makeNavMeshTileData(*preparedNavMeshDataPtr, offMeshConnections, job.mAgentBounds, job.mChangedTile,
|
|
mSettings.get().mRecast));
|
|
|
|
const JobStatus result = handleUpdateNavMeshStatus(status, job, navMeshCacheItem, *job.mRecastMesh);
|
|
|
|
if (result == JobStatus::Done && job.mChangeType != ChangeType::update && mDbWorker != nullptr
|
|
&& mSettings.get().mWriteToNavMeshDb && generatedNavMeshData)
|
|
job.mGeneratedNavMeshData = std::make_unique<PreparedNavMeshData>(*preparedNavMeshDataPtr);
|
|
|
|
return result;
|
|
}
|
|
|
|
JobStatus AsyncNavMeshUpdater::handleUpdateNavMeshStatus(UpdateNavMeshStatus status, const Job& job,
|
|
const GuardedNavMeshCacheItem& navMeshCacheItem, const RecastMesh& recastMesh)
|
|
{
|
|
const Version navMeshVersion = navMeshCacheItem.lockConst()->getVersion();
|
|
mRecastMeshManager.get().reportNavMeshChange(job.mChangedTile, recastMesh.getVersion(), navMeshVersion);
|
|
|
|
if (status == UpdateNavMeshStatus::removed || status == UpdateNavMeshStatus::lost)
|
|
{
|
|
const std::scoped_lock lock(mMutex);
|
|
mPresentTiles.erase(std::make_tuple(job.mAgentBounds, job.mChangedTile));
|
|
}
|
|
else if (isSuccess(status) && status != UpdateNavMeshStatus::ignored)
|
|
{
|
|
const std::scoped_lock lock(mMutex);
|
|
mPresentTiles.insert(std::make_tuple(job.mAgentBounds, job.mChangedTile));
|
|
}
|
|
|
|
writeDebugFiles(job, &recastMesh);
|
|
|
|
return isSuccess(status) ? JobStatus::Done : JobStatus::Fail;
|
|
}
|
|
|
|
JobIt AsyncNavMeshUpdater::getNextJob()
|
|
{
|
|
std::unique_lock<std::mutex> lock(mMutex);
|
|
|
|
bool shouldStop = false;
|
|
const auto hasJob = [&] {
|
|
shouldStop = mShouldStop;
|
|
return shouldStop
|
|
|| (!mWaiting.empty() && mWaiting.front()->mProcessTime <= std::chrono::steady_clock::now());
|
|
};
|
|
|
|
if (!mHasJob.wait_for(lock, std::chrono::milliseconds(10), hasJob))
|
|
{
|
|
if (mJobs.empty())
|
|
mDone.notify_all();
|
|
return mJobs.end();
|
|
}
|
|
|
|
if (shouldStop)
|
|
return mJobs.end();
|
|
|
|
const JobIt job = mWaiting.front();
|
|
|
|
mWaiting.pop_front();
|
|
|
|
Log(Debug::Debug) << "Pop job " << job->mId << " by thread=" << std::this_thread::get_id();
|
|
|
|
if (job->mRecastMesh != nullptr)
|
|
return job;
|
|
|
|
if (!lockTile(job->mId, job->mAgentBounds, job->mChangedTile))
|
|
{
|
|
Log(Debug::Debug) << "Failed to lock tile by job " << job->mId << " try=" << job->mTryNumber;
|
|
++job->mTryNumber;
|
|
insertPrioritizedJob(job, mWaiting);
|
|
return mJobs.end();
|
|
}
|
|
|
|
if (job->mChangeType == ChangeType::update)
|
|
mLastUpdates[getAgentAndTile(*job)] = std::chrono::steady_clock::now();
|
|
mPushed.erase(getAgentAndTile(*job));
|
|
|
|
return job;
|
|
}
|
|
|
|
void AsyncNavMeshUpdater::writeDebugFiles(const Job& job, const RecastMesh* recastMesh) const
|
|
{
|
|
std::string revision;
|
|
std::string recastMeshRevision;
|
|
std::string navMeshRevision;
|
|
if ((mSettings.get().mEnableWriteNavMeshToFile || mSettings.get().mEnableWriteRecastMeshToFile)
|
|
&& (mSettings.get().mEnableRecastMeshFileNameRevision || mSettings.get().mEnableNavMeshFileNameRevision))
|
|
{
|
|
revision = "."
|
|
+ std::to_string((std::chrono::steady_clock::now() - std::chrono::steady_clock::time_point()).count());
|
|
if (mSettings.get().mEnableRecastMeshFileNameRevision)
|
|
recastMeshRevision = revision;
|
|
if (mSettings.get().mEnableNavMeshFileNameRevision)
|
|
navMeshRevision = revision;
|
|
}
|
|
if (recastMesh && mSettings.get().mEnableWriteRecastMeshToFile)
|
|
writeToFile(*recastMesh,
|
|
mSettings.get().mRecastMeshPathPrefix + std::to_string(job.mChangedTile.x()) + "_"
|
|
+ std::to_string(job.mChangedTile.y()) + "_",
|
|
recastMeshRevision, mSettings.get().mRecast);
|
|
if (mSettings.get().mEnableWriteNavMeshToFile)
|
|
if (const auto shared = job.mNavMeshCacheItem.lock())
|
|
writeToFile(shared->lockConst()->getImpl(), mSettings.get().mNavMeshPathPrefix, navMeshRevision);
|
|
}
|
|
|
|
void AsyncNavMeshUpdater::repost(JobIt job)
|
|
{
|
|
unlockTile(job->mId, job->mAgentBounds, job->mChangedTile);
|
|
|
|
if (mShouldStop || job->mTryNumber > 2)
|
|
return;
|
|
|
|
const std::lock_guard<std::mutex> lock(mMutex);
|
|
|
|
if (mPushed.emplace(job->mAgentBounds, job->mChangedTile).second)
|
|
{
|
|
++job->mTryNumber;
|
|
insertPrioritizedJob(job, mWaiting);
|
|
mHasJob.notify_all();
|
|
return;
|
|
}
|
|
|
|
mJobs.erase(job);
|
|
}
|
|
|
|
bool AsyncNavMeshUpdater::lockTile(
|
|
std::size_t jobId, const AgentBounds& agentBounds, const TilePosition& changedTile)
|
|
{
|
|
Log(Debug::Debug) << "Locking tile by job " << jobId << " agent=" << agentBounds << " changedTile=("
|
|
<< changedTile << ")";
|
|
return mProcessingTiles.lock()->emplace(agentBounds, changedTile).second;
|
|
}
|
|
|
|
void AsyncNavMeshUpdater::unlockTile(
|
|
std::size_t jobId, const AgentBounds& agentBounds, const TilePosition& changedTile)
|
|
{
|
|
auto locked = mProcessingTiles.lock();
|
|
locked->erase(std::tie(agentBounds, changedTile));
|
|
Log(Debug::Debug) << "Unlocked tile by job " << jobId << " agent=" << agentBounds << " changedTile=("
|
|
<< changedTile << ")";
|
|
if (locked->empty())
|
|
mProcessed.notify_all();
|
|
}
|
|
|
|
std::size_t AsyncNavMeshUpdater::getTotalJobs() const
|
|
{
|
|
const std::scoped_lock lock(mMutex);
|
|
return mJobs.size();
|
|
}
|
|
|
|
void AsyncNavMeshUpdater::cleanupLastUpdates()
|
|
{
|
|
const auto now = std::chrono::steady_clock::now();
|
|
|
|
const std::lock_guard<std::mutex> lock(mMutex);
|
|
|
|
for (auto it = mLastUpdates.begin(); it != mLastUpdates.end();)
|
|
{
|
|
if (now - it->second > mSettings.get().mMinUpdateInterval)
|
|
it = mLastUpdates.erase(it);
|
|
else
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void AsyncNavMeshUpdater::enqueueJob(JobIt job)
|
|
{
|
|
Log(Debug::Debug) << "Enqueueing job " << job->mId << " by thread=" << std::this_thread::get_id();
|
|
const std::lock_guard lock(mMutex);
|
|
insertPrioritizedJob(job, mWaiting);
|
|
mHasJob.notify_all();
|
|
}
|
|
|
|
void AsyncNavMeshUpdater::removeJob(JobIt job)
|
|
{
|
|
Log(Debug::Debug) << "Removing job " << job->mId << " by thread=" << std::this_thread::get_id();
|
|
const std::lock_guard lock(mMutex);
|
|
mJobs.erase(job);
|
|
}
|
|
|
|
void DbJobQueue::push(JobIt job)
|
|
{
|
|
const std::lock_guard lock(mMutex);
|
|
insertPrioritizedDbJob(job, mJobs);
|
|
if (isWritingDbJob(*job))
|
|
++mWritingJobs;
|
|
else
|
|
++mReadingJobs;
|
|
mHasJob.notify_all();
|
|
}
|
|
|
|
std::optional<JobIt> DbJobQueue::pop()
|
|
{
|
|
std::unique_lock lock(mMutex);
|
|
mHasJob.wait(lock, [&] { return mShouldStop || !mJobs.empty(); });
|
|
if (mJobs.empty())
|
|
return std::nullopt;
|
|
const JobIt job = mJobs.front();
|
|
mJobs.pop_front();
|
|
if (isWritingDbJob(*job))
|
|
--mWritingJobs;
|
|
else
|
|
--mReadingJobs;
|
|
return job;
|
|
}
|
|
|
|
void DbJobQueue::update(TilePosition playerTile, int maxTiles)
|
|
{
|
|
const std::lock_guard lock(mMutex);
|
|
updateJobs(mJobs, playerTile, maxTiles);
|
|
std::sort(mJobs.begin(), mJobs.end(), LessByJobDbPriority{});
|
|
}
|
|
|
|
void DbJobQueue::stop()
|
|
{
|
|
const std::lock_guard lock(mMutex);
|
|
mJobs.clear();
|
|
mShouldStop = true;
|
|
mHasJob.notify_all();
|
|
}
|
|
|
|
DbJobQueueStats DbJobQueue::getStats() const
|
|
{
|
|
const std::lock_guard lock(mMutex);
|
|
return DbJobQueueStats{ .mWritingJobs = mWritingJobs, .mReadingJobs = mReadingJobs };
|
|
}
|
|
|
|
DbWorker::DbWorker(AsyncNavMeshUpdater& updater, std::unique_ptr<NavMeshDb>&& db, TileVersion version,
|
|
const RecastSettings& recastSettings, bool writeToDb)
|
|
: mUpdater(updater)
|
|
, mRecastSettings(recastSettings)
|
|
, mDb(std::move(db))
|
|
, mVersion(version)
|
|
, mWriteToDb(writeToDb)
|
|
, mNextTileId(mDb->getMaxTileId() + 1)
|
|
, mNextShapeId(mDb->getMaxShapeId() + 1)
|
|
, mThread([this] { run(); })
|
|
{
|
|
}
|
|
|
|
DbWorker::~DbWorker()
|
|
{
|
|
stop();
|
|
}
|
|
|
|
void DbWorker::enqueueJob(JobIt job)
|
|
{
|
|
Log(Debug::Debug) << "Enqueueing db job " << job->mId << " by thread=" << std::this_thread::get_id();
|
|
mQueue.push(job);
|
|
}
|
|
|
|
DbWorkerStats DbWorker::getStats() const
|
|
{
|
|
return DbWorkerStats{ .mJobs = mQueue.getStats(),
|
|
.mGetTileCount = mGetTileCount.load(std::memory_order_relaxed) };
|
|
}
|
|
|
|
void DbWorker::stop()
|
|
{
|
|
mShouldStop = true;
|
|
mQueue.stop();
|
|
if (mThread.joinable())
|
|
mThread.join();
|
|
}
|
|
|
|
void DbWorker::run() noexcept
|
|
{
|
|
while (!mShouldStop)
|
|
{
|
|
try
|
|
{
|
|
if (const auto job = mQueue.pop())
|
|
processJob(*job);
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "DbWorker exception: " << e.what();
|
|
}
|
|
}
|
|
}
|
|
|
|
void DbWorker::processJob(JobIt job)
|
|
{
|
|
const auto process = [&](auto f) {
|
|
try
|
|
{
|
|
f(job);
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "DbWorker exception while processing job " << job->mId << ": " << e.what();
|
|
if (mWriteToDb)
|
|
{
|
|
const std::string_view message(e.what());
|
|
if (message.find("database or disk is full") != std::string_view::npos)
|
|
{
|
|
mWriteToDb = false;
|
|
Log(Debug::Warning)
|
|
<< "Writes to navmeshdb are disabled because file size limit is reached or disk is full";
|
|
}
|
|
else if (message.find("database is locked") != std::string_view::npos)
|
|
{
|
|
mWriteToDb = false;
|
|
Log(Debug::Warning)
|
|
<< "Writes to navmeshdb are disabled to avoid concurrent writes from multiple processes";
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
if (isWritingDbJob(*job))
|
|
{
|
|
process([&](JobIt job) { processWritingJob(job); });
|
|
mUpdater.removeJob(job);
|
|
return;
|
|
}
|
|
|
|
process([&](JobIt job) { processReadingJob(job); });
|
|
job->mState = JobState::WithDbResult;
|
|
mUpdater.enqueueJob(job);
|
|
}
|
|
|
|
void DbWorker::processReadingJob(JobIt job)
|
|
{
|
|
++mGetTileCount;
|
|
|
|
Log(Debug::Debug) << "Processing db read job " << job->mId;
|
|
|
|
if (job->mInput.empty())
|
|
{
|
|
Log(Debug::Debug) << "Serializing input for job " << job->mId;
|
|
if (mWriteToDb)
|
|
{
|
|
const auto objects = makeDbRefGeometryObjects(job->mRecastMesh->getMeshSources(),
|
|
[&](const MeshSource& v) { return resolveMeshSource(*mDb, v, mNextShapeId); });
|
|
job->mInput = serialize(mRecastSettings, job->mAgentBounds, *job->mRecastMesh, objects);
|
|
}
|
|
else
|
|
{
|
|
struct HandleResult
|
|
{
|
|
const RecastSettings& mRecastSettings;
|
|
Job& mJob;
|
|
|
|
bool operator()(const std::vector<DbRefGeometryObject>& objects) const
|
|
{
|
|
mJob.mInput = serialize(mRecastSettings, mJob.mAgentBounds, *mJob.mRecastMesh, objects);
|
|
return true;
|
|
}
|
|
|
|
bool operator()(const MeshSource& meshSource) const
|
|
{
|
|
Log(Debug::Debug) << "No object for mesh source (fileName=\"" << meshSource.mShape->mFileName
|
|
<< "\", areaType=" << meshSource.mAreaType
|
|
<< ", fileHash=" << Misc::StringUtils::toHex(meshSource.mShape->mFileHash)
|
|
<< ") for job " << mJob.mId;
|
|
return false;
|
|
}
|
|
};
|
|
|
|
const auto result = makeDbRefGeometryObjects(job->mRecastMesh->getMeshSources(),
|
|
[&](const MeshSource& v) { return resolveMeshSource(*mDb, v); });
|
|
if (!std::visit(HandleResult{ mRecastSettings, *job }, result))
|
|
return;
|
|
}
|
|
}
|
|
|
|
job->mCachedTileData = mDb->getTileData(job->mWorldspace, job->mChangedTile, job->mInput);
|
|
}
|
|
|
|
void DbWorker::processWritingJob(JobIt job)
|
|
{
|
|
if (!mWriteToDb)
|
|
{
|
|
Log(Debug::Debug) << "Ignored db write job " << job->mId;
|
|
return;
|
|
}
|
|
|
|
Log(Debug::Debug) << "Processing db write job " << job->mId;
|
|
|
|
if (job->mInput.empty())
|
|
{
|
|
Log(Debug::Debug) << "Serializing input for job " << job->mId;
|
|
const std::vector<DbRefGeometryObject> objects
|
|
= makeDbRefGeometryObjects(job->mRecastMesh->getMeshSources(),
|
|
[&](const MeshSource& v) { return resolveMeshSource(*mDb, v, mNextShapeId); });
|
|
job->mInput = serialize(mRecastSettings, job->mAgentBounds, *job->mRecastMesh, objects);
|
|
}
|
|
|
|
if (const auto& cachedTileData = job->mCachedTileData)
|
|
{
|
|
Log(Debug::Debug) << "Update db tile by job " << job->mId;
|
|
job->mGeneratedNavMeshData->mUserId = cachedTileData->mTileId;
|
|
mDb->updateTile(cachedTileData->mTileId, mVersion, serialize(*job->mGeneratedNavMeshData));
|
|
return;
|
|
}
|
|
|
|
const auto cached = mDb->findTile(job->mWorldspace, job->mChangedTile, job->mInput);
|
|
if (cached.has_value() && cached->mVersion == mVersion)
|
|
{
|
|
Log(Debug::Debug) << "Ignore existing db tile by job " << job->mId;
|
|
return;
|
|
}
|
|
|
|
job->mGeneratedNavMeshData->mUserId = mNextTileId;
|
|
Log(Debug::Debug) << "Insert db tile by job " << job->mId;
|
|
mDb->insertTile(mNextTileId, job->mWorldspace, job->mChangedTile, mVersion, job->mInput,
|
|
serialize(*job->mGeneratedNavMeshData));
|
|
++mNextTileId;
|
|
}
|
|
}
|