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599 lines
18 KiB
C++
599 lines
18 KiB
C++
#include "property.hpp"
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#include "data.hpp"
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#include "texture.hpp"
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namespace Nif
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{
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void NiTextureTransform::read(NIFStream* nif)
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{
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nif->read(mOffset);
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nif->read(mScale);
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nif->read(mRotation);
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mTransformMethod = static_cast<Method>(nif->get<uint32_t>());
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nif->read(mOrigin);
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}
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void NiTexturingProperty::Texture::read(NIFStream* nif)
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{
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nif->read(mEnabled);
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if (!mEnabled)
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return;
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if (nif->getVersion() >= NIFStream::generateVersion(3, 3, 0, 13))
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mSourceTexture.read(nif);
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if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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{
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nif->read(mClamp);
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nif->read(mFilter);
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}
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else
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{
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uint16_t flags;
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nif->read(flags);
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mClamp = flags & 0xF;
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mFilter = (flags >> 4) & 0xF;
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}
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if (nif->getVersion() >= NIFStream::generateVersion(20, 5, 0, 4))
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nif->read(mMaxAnisotropy);
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if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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nif->read(mUVSet);
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// PS2 filtering settings
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if (nif->getVersion() <= NIFStream::generateVersion(10, 4, 0, 1))
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nif->skip(4);
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if (nif->getVersion() <= NIFStream::generateVersion(4, 1, 0, 12))
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nif->skip(2); // Unknown
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if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
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{
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nif->read(mHasTransform);
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if (mHasTransform)
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mTransform.read(nif);
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}
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}
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void NiTexturingProperty::Texture::post(Reader& nif)
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{
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mSourceTexture.post(nif);
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}
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void NiTexturingProperty::read(NIFStream* nif)
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{
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NiProperty::read(nif);
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if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD
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|| nif->getVersion() >= NIFStream::generateVersion(20, 1, 0, 2))
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nif->read(mFlags);
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if (nif->getVersion() <= NIFStream::generateVersion(20, 1, 0, 1))
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mApplyMode = static_cast<ApplyMode>(nif->get<uint32_t>());
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mTextures.resize(nif->get<uint32_t>());
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for (size_t i = 0; i < mTextures.size(); i++)
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{
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mTextures[i].read(nif);
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if (i == 5 && mTextures[5].mEnabled)
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{
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nif->read(mEnvMapLumaBias);
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nif->read(mBumpMapMatrix);
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}
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else if (i == 7 && mTextures[7].mEnabled && nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 5))
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nif->read(mParallaxOffset);
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}
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if (nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 0))
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{
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mShaderTextures.resize(nif->get<uint32_t>());
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mShaderIds.resize(mShaderTextures.size());
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for (size_t i = 0; i < mShaderTextures.size(); i++)
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{
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mShaderTextures[i].read(nif);
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if (mShaderTextures[i].mEnabled)
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nif->read(mShaderIds[i]);
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}
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}
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}
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void NiTexturingProperty::post(Reader& nif)
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{
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NiProperty::post(nif);
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for (Texture& tex : mTextures)
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tex.post(nif);
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for (Texture& tex : mShaderTextures)
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tex.post(nif);
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}
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void BSSPParallaxParams::read(NIFStream* nif)
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{
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nif->read(mMaxPasses);
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nif->read(mScale);
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}
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void BSSPRefractionParams::read(NIFStream* nif)
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{
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nif->read(mStrength);
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nif->read(mPeriod);
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}
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void BSShaderProperty::read(NIFStream* nif)
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{
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if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_F76 && recType == RC_BSLightingShaderProperty)
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nif->read(mType);
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NiShadeProperty::read(nif);
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if (nif->getUserVersion() <= 11)
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{
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nif->read(mType);
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nif->read(mShaderFlags1);
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nif->read(mShaderFlags2);
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nif->read(mEnvMapScale);
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return;
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}
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if (!mName.empty() && nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
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return;
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if (nif->getBethVersion() <= 131)
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{
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nif->read(mShaderFlags1);
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nif->read(mShaderFlags2);
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}
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else
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{
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uint32_t numShaderFlags1 = 0, numShaderFlags2 = 0;
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nif->read(numShaderFlags1);
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if (nif->getBethVersion() >= 152)
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nif->read(numShaderFlags2);
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nif->readVector(mShaderFlags1Hashes, numShaderFlags1);
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nif->readVector(mShaderFlags2Hashes, numShaderFlags2);
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76 && recType == RC_BSLightingShaderProperty)
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{
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nif->read(mType);
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// Remap FO76+ shader types to FO4 system so that we can actually use them
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// TODO: NifTools spec doesn't do anything about the misplaced EyeEnvmap. Bug or feature?
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switch (mType)
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{
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case 3:
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mType = static_cast<uint32_t>(BSLightingShaderType::ShaderType_FaceTint);
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break;
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case 4:
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mType = static_cast<uint32_t>(BSLightingShaderType::ShaderType_SkinTint);
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break;
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case 5:
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mType = static_cast<uint32_t>(BSLightingShaderType::ShaderType_HairTint);
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break;
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case 12:
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mType = static_cast<uint32_t>(BSLightingShaderType::ShaderType_EyeEnvmap);
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break;
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case 17:
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mType = static_cast<uint32_t>(BSLightingShaderType::ShaderType_Terrain);
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break;
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default:
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break;
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}
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}
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}
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nif->read(mUVOffset);
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nif->read(mUVScale);
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}
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void BSShaderLightingProperty::read(NIFStream* nif)
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{
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BSShaderProperty::read(nif);
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if (nif->getUserVersion() <= 11)
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nif->read(mClamp);
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}
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void BSShaderPPLightingProperty::read(NIFStream* nif)
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{
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BSShaderLightingProperty::read(nif);
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mTextureSet.read(nif);
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if (nif->getUserVersion() == 11)
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{
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if (nif->getBethVersion() >= 15)
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mRefraction.read(nif);
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if (nif->getBethVersion() >= 25)
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mParallax.read(nif);
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}
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else if (nif->getUserVersion() >= 12)
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nif->read(mEmissiveColor);
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}
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void BSShaderPPLightingProperty::post(Reader& nif)
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{
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BSShaderLightingProperty::post(nif);
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mTextureSet.post(nif);
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}
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void BSShaderNoLightingProperty::read(NIFStream* nif)
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{
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BSShaderLightingProperty::read(nif);
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mFilename = nif->getSizedString();
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if (nif->getBethVersion() >= 27)
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nif->read(mFalloffParams);
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}
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void SkyShaderProperty::read(NIFStream* nif)
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{
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BSShaderLightingProperty::read(nif);
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mFilename = nif->getSizedString();
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mSkyObjectType = static_cast<SkyObjectType>(nif->get<uint32_t>());
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}
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void TallGrassShaderProperty::read(NIFStream* nif)
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{
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BSShaderProperty::read(nif);
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mFilename = nif->getSizedString();
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}
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void TileShaderProperty::read(NIFStream* nif)
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{
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BSShaderLightingProperty::read(nif);
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mFilename = nif->getSizedString();
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}
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void BSSPLuminanceParams::read(NIFStream* nif)
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{
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nif->read(mLumEmittance);
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nif->read(mExposureOffset);
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nif->read(mFinalExposureMin);
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nif->read(mFinalExposureMax);
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}
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void BSSPWetnessParams::read(NIFStream* nif)
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{
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nif->read(mSpecScale);
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nif->read(mSpecPower);
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nif->read(mMinVar);
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if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_FO4)
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nif->read(mEnvMapScale);
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nif->read(mFresnelPower);
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nif->read(mMetalness);
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if (nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO4)
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nif->skip(4); // Unknown
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
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nif->skip(4); // Unknown
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}
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void BSSPMLParallaxParams::read(NIFStream* nif)
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{
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nif->read(mInnerLayerThickness);
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nif->read(mRefractionScale);
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nif->read(mInnerLayerTextureScale);
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nif->read(mEnvMapScale);
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}
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void BSSPTranslucencyParams::read(NIFStream* nif)
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{
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nif->read(mSubsurfaceColor);
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nif->read(mTransmissiveScale);
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nif->read(mTurbulence);
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nif->read(mThickObject);
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nif->read(mMixAlbedo);
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}
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void BSLightingShaderProperty::read(NIFStream* nif)
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{
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BSShaderProperty::read(nif);
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if (!mName.empty() && nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
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return;
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mTextureSet.read(nif);
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nif->read(mEmissive);
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nif->read(mEmissiveMult);
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
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nif->read(mRootMaterial);
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
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nif->skip(4); // Unknown float
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nif->read(mClamp);
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nif->read(mAlpha);
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nif->read(mRefractionStrength);
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if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
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nif->read(mGlossiness);
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else
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nif->read(mSmoothness);
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nif->read(mSpecular);
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nif->read(mSpecStrength);
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if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
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nif->readArray(mLightingEffects);
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else if (nif->getBethVersion() <= 139)
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{
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nif->read(mSubsurfaceRolloff);
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nif->read(mRimlightPower);
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if (mRimlightPower == std::numeric_limits<float>::max())
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nif->read(mBacklightPower);
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}
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
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{
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nif->read(mGrayscaleToPaletteScale);
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nif->read(mFresnelPower);
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mWetness.read(nif);
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}
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
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mLuminance.read(nif);
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if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_F76)
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{
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nif->read(mDoTranslucency);
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if (mDoTranslucency)
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mTranslucency.read(nif);
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if (nif->get<uint8_t>() != 0)
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{
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mTextureArrays.resize(nif->get<uint32_t>());
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for (std::vector<std::string>& textureArray : mTextureArrays)
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nif->getSizedStrings(textureArray, nif->get<uint32_t>());
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}
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}
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
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{
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nif->skip(4); // Unknown
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nif->skip(4); // Unknown
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nif->skip(2); // Unknown
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}
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switch (static_cast<BSLightingShaderType>(mType))
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{
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case BSLightingShaderType::ShaderType_EnvMap:
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if (nif->getBethVersion() <= 139)
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nif->read(mEnvMapScale);
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
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{
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nif->read(mUseSSR);
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nif->read(mWetnessUseSSR);
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}
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break;
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case BSLightingShaderType::ShaderType_SkinTint:
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nif->read(mSkinTintColor);
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
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nif->read(mSkinTintAlpha);
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break;
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case BSLightingShaderType::ShaderType_HairTint:
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nif->read(mHairTintColor);
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break;
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case BSLightingShaderType::ShaderType_ParallaxOcc:
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mParallax.read(nif);
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break;
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case BSLightingShaderType::ShaderType_MultiLayerParallax:
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mMultiLayerParallax.read(nif);
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break;
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case BSLightingShaderType::ShaderType_SparkleSnow:
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nif->read(mSparkle);
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break;
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case BSLightingShaderType::ShaderType_EyeEnvmap:
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nif->read(mCubeMapScale);
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nif->read(mLeftEyeReflectionCenter);
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nif->read(mRightEyeReflectionCenter);
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break;
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default:
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break;
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}
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}
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void BSLightingShaderProperty::post(Reader& nif)
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{
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BSShaderProperty::post(nif);
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mTextureSet.post(nif);
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}
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void BSEffectShaderProperty::read(NIFStream* nif)
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{
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BSShaderProperty::read(nif);
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if (!mName.empty() && nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
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return;
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mSourceTexture = nif->getSizedString();
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
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nif->skip(4); // Unknown
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uint32_t miscParams = nif->get<uint32_t>();
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mClamp = miscParams & 0xFF;
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mLightingInfluence = (miscParams >> 8) & 0xFF;
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mEnvMapMinLOD = (miscParams >> 16) & 0xFF;
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nif->read(mFalloffParams);
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if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_F76)
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nif->read(mRefractionPower);
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nif->read(mBaseColor);
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nif->read(mBaseColorScale);
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nif->read(mFalloffDepth);
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mGreyscaleTexture = nif->getSizedString();
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
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{
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mEnvMapTexture = nif->getSizedString();
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mNormalTexture = nif->getSizedString();
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mEnvMaskTexture = nif->getSizedString();
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nif->read(mEnvMapScale);
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}
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
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{
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nif->read(mRefractionPower);
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mReflectanceTexture = nif->getSizedString();
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mLightingTexture = nif->getSizedString();
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nif->read(mEmittanceColor);
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mEmitGradientTexture = nif->getSizedString();
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mLuminance.read(nif);
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}
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if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_STF)
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{
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nif->skip(7); // Unknown bytes
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nif->skip(6 * sizeof(float)); // Unknown floats
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nif->skip(1); // Unknown byte
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}
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}
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void BSSkyShaderProperty::read(NIFStream* nif)
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{
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BSShaderProperty::read(nif);
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mFilename = nif->getSizedString();
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mSkyObjectType = static_cast<SkyObjectType>(nif->get<uint32_t>());
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}
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void BSWaterShaderProperty::read(NIFStream* nif)
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{
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BSShaderProperty::read(nif);
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nif->read(mFlags);
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}
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void NiAlphaProperty::read(NIFStream* nif)
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{
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NiProperty::read(nif);
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nif->read(mFlags);
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nif->read(mThreshold);
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}
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void NiDitherProperty::read(NIFStream* nif)
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{
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NiProperty::read(nif);
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nif->read(mFlags);
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}
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void NiFogProperty::read(NIFStream* nif)
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{
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NiProperty::read(nif);
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nif->read(mFlags);
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nif->read(mFogDepth);
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nif->read(mColour);
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}
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void NiMaterialProperty::read(NIFStream* nif)
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{
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NiProperty::read(nif);
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if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD)
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nif->read(mFlags);
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if (nif->getBethVersion() < 26)
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{
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nif->read(mAmbient);
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nif->read(mDiffuse);
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}
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nif->read(mSpecular);
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nif->read(mEmissive);
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nif->read(mGlossiness);
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nif->read(mAlpha);
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if (nif->getBethVersion() >= 22)
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nif->read(mEmissiveMult);
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}
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void NiShadeProperty::read(NIFStream* nif)
|
|
{
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|
NiProperty::read(nif);
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|
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if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
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nif->read(mFlags);
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}
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|
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void NiSpecularProperty::read(NIFStream* nif)
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|
{
|
|
NiProperty::read(nif);
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|
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mEnable = nif->get<uint16_t>() & 1;
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}
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|
|
|
void NiStencilProperty::read(NIFStream* nif)
|
|
{
|
|
NiProperty::read(nif);
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|
|
|
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
|
|
{
|
|
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD)
|
|
nif->read(mFlags);
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|
mEnabled = nif->get<uint8_t>() != 0;
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|
mTestFunction = static_cast<TestFunc>(nif->get<uint32_t>());
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|
nif->read(mStencilRef);
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|
nif->read(mStencilMask);
|
|
mFailAction = static_cast<Action>(nif->get<uint32_t>());
|
|
mZFailAction = static_cast<Action>(nif->get<uint32_t>());
|
|
mPassAction = static_cast<Action>(nif->get<uint32_t>());
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|
mDrawMode = static_cast<DrawMode>(nif->get<uint32_t>());
|
|
}
|
|
else
|
|
{
|
|
nif->read(mFlags);
|
|
mEnabled = mFlags & 0x1;
|
|
mFailAction = static_cast<Action>((mFlags >> 1) & 0x7);
|
|
mZFailAction = static_cast<Action>((mFlags >> 4) & 0x7);
|
|
mPassAction = static_cast<Action>((mFlags >> 7) & 0x7);
|
|
mDrawMode = static_cast<DrawMode>((mFlags >> 10) & 0x3);
|
|
mTestFunction = static_cast<TestFunc>((mFlags >> 12) & 0x7);
|
|
nif->read(mStencilRef);
|
|
nif->read(mStencilMask);
|
|
}
|
|
}
|
|
|
|
void NiVertexColorProperty::read(NIFStream* nif)
|
|
{
|
|
NiProperty::read(nif);
|
|
|
|
nif->read(mFlags);
|
|
if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
|
|
{
|
|
mVertexMode = static_cast<VertexMode>(nif->get<uint32_t>());
|
|
mLightingMode = static_cast<LightMode>(nif->get<uint32_t>());
|
|
}
|
|
else
|
|
{
|
|
mVertexMode = static_cast<VertexMode>((mFlags >> 4) & 0x3);
|
|
mLightingMode = static_cast<LightMode>((mFlags >> 3) & 0x1);
|
|
}
|
|
}
|
|
|
|
void NiWireframeProperty::read(NIFStream* nif)
|
|
{
|
|
NiProperty::read(nif);
|
|
|
|
mEnable = nif->get<uint16_t>() & 1;
|
|
}
|
|
|
|
void NiZBufferProperty::read(NIFStream* nif)
|
|
{
|
|
NiProperty::read(nif);
|
|
|
|
nif->read(mFlags);
|
|
if (nif->getVersion() >= NIFStream::generateVersion(4, 1, 0, 12)
|
|
&& nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
|
|
nif->read(mTestFunction);
|
|
else
|
|
mTestFunction = (mFlags >> 2) & 0x7;
|
|
}
|
|
|
|
}
|