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openmw/components/resource/foreachbulletobject.hpp

48 lines
902 B
C++

#ifndef OPENMW_COMPONENTS_RESOURCE_FOREACHBULLETOBJECT_H
#define OPENMW_COMPONENTS_RESOURCE_FOREACHBULLETOBJECT_H
#include <components/esm/defs.hpp>
#include <components/resource/bulletshape.hpp>
#include <osg/ref_ptr>
#include <functional>
#include <vector>
namespace ESM
{
class ReadersCache;
struct Cell;
}
namespace VFS
{
class Manager;
}
namespace Resource
{
class BulletShapeManager;
}
namespace EsmLoader
{
struct EsmData;
}
namespace Resource
{
struct BulletObject
{
osg::ref_ptr<const Resource::BulletShape> mShape;
ESM::Position mPosition;
float mScale;
};
void forEachBulletObject(ESM::ReadersCache& readers, const VFS::Manager& vfs,
Resource::BulletShapeManager& bulletShapeManager, const EsmLoader::EsmData& esmData,
std::function<void(const ESM::Cell&, const BulletObject& object)> callback);
}
#endif