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48 lines
902 B
C++
48 lines
902 B
C++
#ifndef OPENMW_COMPONENTS_RESOURCE_FOREACHBULLETOBJECT_H
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#define OPENMW_COMPONENTS_RESOURCE_FOREACHBULLETOBJECT_H
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#include <components/esm/defs.hpp>
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#include <components/resource/bulletshape.hpp>
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#include <osg/ref_ptr>
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#include <functional>
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#include <vector>
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namespace ESM
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{
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class ReadersCache;
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struct Cell;
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}
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namespace VFS
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{
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class Manager;
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}
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namespace Resource
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{
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class BulletShapeManager;
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}
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namespace EsmLoader
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{
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struct EsmData;
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}
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namespace Resource
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{
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struct BulletObject
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{
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osg::ref_ptr<const Resource::BulletShape> mShape;
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ESM::Position mPosition;
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float mScale;
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};
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void forEachBulletObject(ESM::ReadersCache& readers, const VFS::Manager& vfs,
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Resource::BulletShapeManager& bulletShapeManager, const EsmLoader::EsmData& esmData,
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std::function<void(const ESM::Cell&, const BulletObject& object)> callback);
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}
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#endif
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