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166 lines
5.3 KiB
C++
166 lines
5.3 KiB
C++
#include "screencapture.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/files/conversion.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <osg/Image>
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#include <osg/ref_ptr>
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#include <osgDB/ReaderWriter>
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#include <osgDB/Registry>
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#include <atomic>
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#include <cassert>
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#include <filesystem>
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#include <fstream>
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#include <iomanip>
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#include <sstream>
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#include <string>
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namespace
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{
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class ScreenCaptureWorkItem : public SceneUtil::WorkItem
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{
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public:
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ScreenCaptureWorkItem(const osg::ref_ptr<osgViewer::ScreenCaptureHandler::CaptureOperation>& impl,
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const osg::Image& image, unsigned int contextId)
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: mImpl(impl)
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, mImage(new osg::Image(image))
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, mContextId(contextId)
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{
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assert(mImpl != nullptr);
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}
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void doWork() override
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{
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if (mAborted)
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return;
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try
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{
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(*mImpl)(*mImage, mContextId);
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "ScreenCaptureWorkItem exception: " << e.what();
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}
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}
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void abort() override { mAborted = true; }
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private:
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const osg::ref_ptr<osgViewer::ScreenCaptureHandler::CaptureOperation> mImpl;
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const osg::ref_ptr<const osg::Image> mImage;
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const unsigned int mContextId;
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std::atomic_bool mAborted{ false };
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};
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}
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namespace SceneUtil
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{
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std::filesystem::path writeScreenshotToFile(
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const std::filesystem::path& screenshotPath, const std::string& screenshotFormat, const osg::Image& image)
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{
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// Count screenshots.
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int shotCount = 0;
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// Find the first unused filename with a do-while
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std::ostringstream stream;
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std::string lastFileName;
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std::filesystem::path lastFilePath;
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do
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{
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// Reset the stream
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stream.str("");
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stream.clear();
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stream << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << "." << screenshotFormat;
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lastFileName = stream.str();
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lastFilePath = screenshotPath / lastFileName;
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} while (std::filesystem::exists(lastFilePath));
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std::ofstream outStream;
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outStream.open(lastFilePath, std::ios::binary);
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osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension(screenshotFormat);
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if (!readerwriter)
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{
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Log(Debug::Error) << "Error: Can't write screenshot, no '" << screenshotFormat << "' readerwriter found";
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return std::string();
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}
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osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(image, outStream);
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if (!result.success())
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{
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Log(Debug::Error) << "Error: Can't write screenshot: " << result.message() << " code " << result.status();
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return std::string();
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}
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return lastFileName;
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}
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WriteScreenshotToFileOperation::WriteScreenshotToFileOperation(const std::filesystem::path& screenshotPath,
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const std::string& screenshotFormat, std::function<void(std::string)> callback)
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: mScreenshotPath(screenshotPath)
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, mScreenshotFormat(screenshotFormat)
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, mCallback(std::move(callback))
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{
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}
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void WriteScreenshotToFileOperation::operator()(const osg::Image& image, const unsigned int /*context_id*/)
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{
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std::filesystem::path fileName;
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try
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{
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fileName = writeScreenshotToFile(mScreenshotPath, mScreenshotFormat, image);
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "Failed to write screenshot to file with path=\"" << mScreenshotPath << "\", format=\""
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<< mScreenshotFormat << "\": " << e.what();
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}
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if (fileName.empty())
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mCallback("Failed to save screenshot");
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else
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{
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mCallback(Files::pathToUnicodeString(fileName) + " has been saved");
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Log(Debug::Info) << mScreenshotPath / fileName << " has been saved";
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}
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}
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AsyncScreenCaptureOperation::AsyncScreenCaptureOperation(
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osg::ref_ptr<WorkQueue> queue, osg::ref_ptr<CaptureOperation> impl)
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: mQueue(std::move(queue))
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, mImpl(std::move(impl))
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{
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assert(mQueue != nullptr);
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assert(mImpl != nullptr);
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}
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AsyncScreenCaptureOperation::~AsyncScreenCaptureOperation()
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{
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stop();
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}
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void AsyncScreenCaptureOperation::stop()
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{
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for (const osg::ref_ptr<SceneUtil::WorkItem>& item : *mWorkItems.lockConst())
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item->abort();
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for (const osg::ref_ptr<SceneUtil::WorkItem>& item : *mWorkItems.lockConst())
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item->waitTillDone();
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}
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void AsyncScreenCaptureOperation::operator()(const osg::Image& image, const unsigned int context_id)
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{
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osg::ref_ptr<SceneUtil::WorkItem> item(new ScreenCaptureWorkItem(mImpl, image, context_id));
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mQueue->addWorkItem(item);
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const auto isDone = [](const osg::ref_ptr<SceneUtil::WorkItem>& v) { return v->isDone(); };
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const auto workItems = mWorkItems.lock();
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workItems->erase(std::remove_if(workItems->begin(), workItems->end(), isDone), workItems->end());
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workItems->emplace_back(std::move(item));
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}
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}
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